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9mmfu

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Seasons Greetings

I walk into a new year and briefly look back over the path I have followed. I can hear the whispers of my foot falls growing ever more distant as I travel the path that leads me to my future. Over a landscape left behind I see beauty and s...

General Discussion · 12/31/2006 20:51:50

Mobius Code - rare alternate effect?

Yes indeed there is a 1% chance that a secondary effect will go off when you activate the Mobius Code.

General Discussion · 12/19/2006 17:47:35

The Data Miner On Awakened Discussion Thread

As others have mentioned else where some folks are saying that they can't load the Data Miner abilities. In this case I would direct you to the following points. Did you only try via /loadlo? Data Miner has a new prerequisite Detection. If...

General Discussion · 12/14/2006 12:49:50

Hacker is the Uber class once again

For the record stacking DoTs is by design and not likely to change. Continue discussion.

Player Versus Player Feedback · 12/11/2006 14:26:46

Regular PvP vs Construct PvP

The jumping in the construct making you unflag is a known issue but I didn't realize that /pvp while in their would work around the issue. Thanks Bloodwork.

Player Versus Player Feedback · 12/11/2006 14:21:49

Disguise bug?

This is a know issue as Krytical points out its usually because the player is not already in the spy style to begin with and when you switch styles to use an attack or an ability linked to a different style this breaks your stealth.

Ability Feedback · 12/07/2006 12:39:57

stats for duelist/smg specialist

As for the first part of your question I dont know of any that are planned at this time. Desperation's bonus scales depending on how much health you have at the time you activate it. The actual numbers I would have to dig around a bit to f...

Dojo - Operative Discussion · 12/01/2006 16:51:29

stats for duelist/smg specialist

Initiative only works, currently, when the Desperation ability is running. I will use my Engine and Turbo Charger analogy here as it seems to have worked before. Initiative currently adds to your Acc for interlock special abilities when ac...

Dojo - Operative Discussion · 12/01/2006 15:52:11

/whine and rant thread

I can't count the number of times my normal character on Vector has been ganked by a level 50 that just passed by or I didnt' see coming. Getting ganked doesn't bother me. Though I find the witty comments afterwards somewhat odd like "Welc...

Player Versus Player Feedback · 12/01/2006 11:51:46

Concealment for the loss :-(

The real problem is that without a solid or even semi solid repro case the Devs dont know where to start looking for the problem. When this is the case with a bug, usually, unless its prevents game play like a client crash or something tha...

Animation Feedback · 11/29/2006 16:53

"theKid" Neos representivie for the living or fanatic cursader?

When we stray from our individual paths we tend to cling to things that can fixate on, this fixation in turn is substituted for the path that is dicated by your nature, and can blind one to their true nature and hence their true path. I be...

Matrix Universe · 11/27/2006 12:03:41

Talk about Random

Hrmm where to start... First off, yes you always have a chance to be out rolled by a lower level mob/player in CR2.0 though this isn't likely the greater your total Accuracy bonus is and/or Defense Bonus. After second thoughts I will leave...

Player Versus Environment Feedback · 11/15/2006 17:49

CQ's > Ranking System ?

CQ points getting rewarded erroniously in some situations. CQ points only awarded for level appropriate opponents. Meaning level 50s cant farm level 16 folks to increase their totals for example. Among other concerns.

Player Versus Player Feedback · 11/03/2006 08:28:56

CQ's > Ranking System ?

I would like to see a PvP ranking system with rewards and or purpose in place also. However some basic bugs need to be worked out of the CQ system before anything like this can come to fruition

Player Versus Player Feedback · 11/02/2006 21:32:16

Let's talk spy......

Please see my comments here .

Player Versus Player Feedback · 11/02/2006 21:30:22

When bullettime goes right!

Indeed I would like to address the bullet time animation probably in this order. Abilities Finishing Moves Normal attacks However I have seemed to have missplaced my animator... <looks around quizically> There is no time line for this but...

Animation Feedback · 11/02/2006 17:47:25

Bullet Trails

I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.

Animation Feedback · 11/02/2006 17:44:21

Did The Matrix introduce you to Philosophy?

Remag_Div wrote: If you don't mind me asking, what year did you take these classes in philosophy? Heck, if I had these classes available to me in high school, I would have taken them without a doubt. I only took an intro to Philosophy in c...

Matrix Universe · 11/01/2006 07:21:05

Character could not be loaded error

Well it was tested and it wasn't. The problem was Aquatium personal info level exceded the cap while he was logged out as a result of a market place purchase. The data base added the funds to his character however because it did and put hi...

General Technical Help and Questions · 10/11/2006 14:56:56

Needing an Avatar

Well it would seem that my un-artist self needs an appropriate Avatar for the forums. So I decided that I would humbly ask the community for help in this. If you would like to make one for me please PM me here on the forums to discuss it....

Residual Self-Image · 10/06/2006 16:18:27

Balance issue?

Renesis13B wrote: Ranged fighters like rifleman probably have a better chance of killing one than an interlock class. I tried interlocking one as a Duelist and I didnt last very long. I was getting hit with hacks doing 800+ dmg and thats w...

Player Versus Environment Feedback · 10/06/2006 16:12

Update 47 Discussion Thread

No Roukan I was just stating what they were before Rarebit changed them.

Update Discussion · 10/05/2006 15:25:52

Update 47 Discussion Thread

Catch2two wrote: 1:120... That was an insane drop rate. Not really however it should be noted that both the male and female version each had a 1:120 drop rate.

Update Discussion · 10/05/2006 15:06:55

Regen Clothes

There are items that provide the IS regen attribute called Innerstregnth Regen Rate (engine) and then there are items that provide the Influence (turbocharger). The Sakura head wear for example provides the Attribute, your Vitality provide...

Player Versus Player Feedback · 10/05/2006 12:16:10

Regen Clothes

In fact the regen influences do work. The issue is the lack of regen attributes available to players currently. Or perhaps a better analogy would be Turbo chargers make engines run faster. MxO lacks an engine but has plenty of Turbo Charge...

Player Versus Player Feedback · 10/05/2006 11:56:48

Update 47 Discussion Thread

Roukan - The rep changes only occur if you "join" a crew of a different Org than you woudl be normally flagged for. If you have positive rep Zion but are in a merv crew your rep will only change if you leave and rejoin a crew belonging to...

Update Discussion · 10/05/2006 11:48:22

Unofficial MxO NPC EXPLOIT tread

NPCs using abilities above their level - As far as I am aware this is by desgin. However if you see a level 10 using the Destroyer Debuff though you should probably mention it. And for the most part the ability wont be more than 5-10 level...

Player Versus Environment Feedback · 10/04/2006 10:08:09

Drops in Yuki

I checked the drop rates for the Yuki construct myself they are working as designed.

Player Versus Environment Feedback · 09/07/2006 09:35

Glimmer of the Source, Merovingians Boon, etc...

Aquatium. wrote: To be honest, they need to add more limits to changing orgs. Reputation should work a lot on things too, like changing org shouldnt be possible unless you have a certain minimum rep with them. Ah Aquatium you read my mind....

User-Interface Feedback · 09/07/2006 09:25

Mouse-Overs Bugged

Indeed Tytanya, the surest way to get them tool tip to activate properly is the place the tip of the cursor in the upper left corner of the buff icon. And/or move the cursor from a object on the hot bar then back down to the buff icon and...

User-Interface Feedback · 07/20/2006 09:15

Detection Requires Concentration?

The Detection ability no longer requires the concentration ability to load. The Detection ability adds to you ability to detect stealthed opponents, it doesn't guarantee it. The ability is also a requirement for using the Concealment Count...

User-Interface Feedback · 07/14/2006 08:56

Wrist Throw

All interlock damage calculations are determined based on 4 second rounds.

Dojo - Operative Discussion · 07/12/2006 10:02:35

Sell to Vendors at Profit?

Discontinued abilities (not ones that moved within the trees) should vendored for full price still.

Loading Construct - Coder Discussion · 07/12/2006 09:59:50

Female Coding clothes

The +coding clothing have low bonuses on them by design except in a very few cases.

Items and Clothing Feedback · 07/12/2006 09:39

Awakened Glasses

You would be quite right Jeffers. Basically resulting in an item that can be infinitely repaired.

Items and Clothing Feedback · 07/12/2006 09:38

Still flagged after dieing and Reconstructing

Thanks Zane you nailed it. It appears that the extra round of combat (another bug) that occurs at the end of interlock combat is the culprit. because the player can be effected even after they die this ends up flagging you.

Player Versus Player Feedback · 07/07/2006 15:43:54

Still flagged after dieing and Reconstructing

Details please... Loadout (yours/theirs)? Buff/Debuffs running on you when you die? Reconstruct through HL or Rez by player? Level (yours/theirs)? If you can get it in a controlled environment like away from majorly populated areas? Does i...

Player Versus Player Feedback · 07/07/2006 14:38:15

Dummy Drill+Dim Mak Strike=Overpowered

I have the tools to just open the code for the ability and see what it's set for. However my reply was to show how a player could find out for themselves.

Player Versus Player Feedback · 07/07/2006 14:32

Atlas Objects missing

there are HL among other things mission from the Atlas as well as the map.

User-Interface Feedback · 07/07/2006 09:21

Map UI Bug.

Thanks Kryt its a known issue I think since launch :smileytongue:

User-Interface Feedback · 07/07/2006 09:18:33

Offwall Kicks

Really? are you in an enclosed space like a hallway or outdoors?

Animation Feedback · 07/07/2006 09:17

Smurf Syndrome - Bug

Hey Hostile what is the name of the shirt you wearing in the pic?

Items and Clothing Feedback · 07/06/2006 14:23

Combat Tactics Boster

In only 1 instance would a Tactic Booster help you not get hit. In the last scenario I listed where two abilities in interlock are being used against each other for the round then its Acc vs Acc. Having a high Acc in this case would indeed...

Items and Clothing Feedback · 07/06/2006 14:08

Dummy Drill+Dim Mak Strike=Overpowered

This is a way for player's to find out but I seriously doubt anyone would go through the head ache of doing it. to accurately gauge accuracy you would need a sample of say 10,000 Speed attacks and record the number of hits this gives you t...

Player Versus Player Feedback · 07/06/2006 14:00

Gaurd Breaker Glitch

I repor'ed it this morning and got a bug to the devs. Its an issue when guard breaker is used against any opponent that is using a gun in interlock. Sometimes the ability wont even function properly not just give a bad animation.

Animation Feedback · 07/06/2006 13:38

Heavy Meson Rifle

cryshal wrote: the meson rifles are not supposed to exist in this version of the matrix or something like that.. but why? In two words... By Design. Not to say they can't change their minds but you asked "Why" cause the design folks wanted...

Items and Clothing Feedback · 07/05/2006 15:51

Mob drop list..

stsbrad wrote: norep- ever plan on releasing those loot tables to the public? In a word... No

Items and Clothing Feedback · 07/05/2006 15:48

Combat Tactics Boster

cryshal wrote: yes but are you positive of that? no one seems to know how combat tac is checked against accuracy and so on.. and it could be a case of cr2'd, heh. all those influences from vitality are supposed to work.. but they dont =D I...

Items and Clothing Feedback · 07/05/2006 15:46

Dummy Drill+Dim Mak Strike=Overpowered

Yes Xcesss there inherant Acc bonuses on most if not all Interlock abilities still. This fact is being looked at in regards to balance for interlock abilities.

Player Versus Player Feedback · 07/05/2006 15:27

Chance of Stun?

I am doing some research into this just to collect data now that I have the proper tools available to me. I can't say that the numbers would become publically available but at least I can find stuff that is broken.

User-Interface Feedback · 07/05/2006 15:05