CQ's > Ranking System ?

75 posts · 2006-09-06 23:38:45 to 2007-05-24 06:32:52

#36300043105 09/06/2006 23:38:45 CQ's > Ranking System ?
Having just spent a lot of time in WoW PvPin I can't help but really appreciate having a rank and standing for all my hard work.


NOw I'm not saying MxO needs to have awesome awards or anything like that for pvp, but to be able to track your CQ's and measure them against other people and be ranked say 1 out of 1000 would be awesome.

How hard could it possibly be to set up something like this ?
All you have to do is use the same principles as in WoW

- low levels don't give you any CQ's
- you can't keep killing the same guy over and over for more points
-at the end of every week/month all points are tallied up and you are ranked against other ppl on your server.

What ya think ?
#36300043141 09/07/2006 01:01:45 Re:CQ's > Ranking System ?

I think it's a great idea, and one of the things that makes WoW far better then this game.  I -LOVE- pvp in WoW.  I can't tell you how many hours I've spent in the battlegrounds just having a great time.

However, with MxO, the pvp is broken by pointlessness and tons of bugs.  The pvp doesn't even have any kind of story reason either.  In no way should Zion operatives and Machine operatives be fighting each other, according to the storyline of the game.

I would like to see, much like WoW, all the archives get opened up to all levels (by bracket...  for example, you'd have lvl 15-25 Yuki, and there'd also be a lvl 40-50 Yuki), and each archive have some kind of purpose behind it.  After all, orginially, pvp was only supposed to happen in the archives.  Maybe have Capture the Flag, Last Man Standing, that kind of thing.

It might also be cool to have an archive that would enable faction vs. faction conflict.  In otherwords, everyone is flagged against each other, but faction/crewmates/teammates are not targetable to each other.  Maybe even have an archive that allows everyone to flag against each other...  even factionmates.

Instead of having a ranking system, turn CQs into currency.  Stimulate pvp in the archives by only awarding CQs in the archives, not in world pvp.  Award CQs for accomplishing archive goals as well.  Imagine how much more pvp would be in the constructs if the Area K Trench was awarded by purchasing it through CQs, instead of farming the Taskmaster, which inspires people to have "Kumbaya" sessions, as Sattakan likes to call them.

Just some ideas.

#36300043910 09/07/2006 21:37:30 Re:CQ's > Ranking System ?
Now thats some good thinking. I don't know what the devs are targeting next, now that the hallways are in but fixing PvP should be a high priority. Even without adding new stuff there is still heaps more pvp happening in 01 now because of the area K coat. Something should be done to make it as "bugless" as possible.
#36300047082 09/11/2006 23:15:10 Re:CQ's > Ranking System ?
Great idea!
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#36300047191 09/12/2006 03:33:32 Re:CQ's > Ranking System ?
I'd love anything for my CQs. Awards in such.

Infact: My suggestion would be organizational awards based on CQs gained in archives (this is in accordance with the "If" archives get level 50 versions). Cosmetic (by this I mean more hair, tatoos, colors and such), weapons, clothing (god knows we don't have enough of that *rolls eyes*), and info.
#36300047225 09/12/2006 04:59:45 Re:CQ's > Ranking System ?
Roukan wrote:
I'd love anything for my CQs. Awards in such.(...)

Basicaly :\
It's kinda silly that we recive nothing from gaining them.
Good Idea here here =)
#36300047423 09/12/2006 10:54:31 CQ's > Ranking System ?
Militis wrote:
Having just spent a lot of time in WoW PvPin I can't help but really appreciate having a rank and standing for all my hard work.


NOw I'm not saying MxO needs to have awesome awards or anything like that for pvp, but to be able to track your CQ's and measure them against other people and be ranked say 1 out of 1000 would be awesome.

How hard could it possibly be to set up something like this ?
All you have to do is use the same principles as in WoW

- low levels don't give you any CQ's
- you can't keep killing the same guy over and over for more points
-at the end of every week/month all points are tallied up and you are ranked against other ppl on your server.

What ya think ?
Think Rarebit answered this a while ago in his thread, i believe it would make the game ALOT better.
#36300047425 09/12/2006 11:00:02 Re:CQ's > Ranking System ?
And the person who has earned the top number of cqs from a server and each org could be named on DN1 as the most dangerous operative for that month. (or patch cycle.)
#36300047446 09/12/2006 11:29:47 Re:CQ's > Ranking System ?

At least create an area on the boards where it displays the CQ rankings for each server and that it automatically updates like every week or so.

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#36300047524 09/12/2006 12:55:50 Re:CQ's > Ranking System ?
This thread delivers!

Maybe NT can finally get that cool hat he's always wanted. SMILEY

I would love a ranking system. Oh man that would be great.

We can also keep track of highest damage with certain loadouts. (Similar to EQII's Most Melee/Magical Damage)

Strongest Sniper Shot
Strongest Punt =O

ZOMG leik teh ideas are endless!
#36300048636 09/13/2006 20:30:32 Re:CQ's > Ranking System ?
Mave wrote:
This thread delivers!

Maybe NT can finally get that cool hat he's always wanted. SMILEY

I would love a ranking system. Oh man that would be great.

We can also keep track of highest damage with certain loadouts. (Similar to EQII's Most Melee/Magical Damage)

Strongest Sniper Shot
Strongest Punt =O

ZOMG leik teh ideas are endless!

Higest Punt goes to Mave - Mave wins Area K Boxers

zOMG B0xerz SMILEY
#36300048640 09/13/2006 20:35:33 Re:CQ's > Ranking System ?
Mave, that wouldnt really work for stongest punt/snipershot. Everyone has different resistances and eveyone pretty much uses the same clothing for each build.

And plus, find weakness doesnt even work.
#36300048870 09/14/2006 05:33:09 Re:CQ's > Ranking System ?
I'd be happy to 'spend' my CQs on a massive attack ability say 100 CQ to meat-wad someone (or multiple people) for 3000 damage.

I'd have no CQs after a week though, rofl.

~Comserv
#36300049162 09/14/2006 12:18:11 Re:CQ's > Ranking System ?
The only thing that would attract me to WoW is the pvp ranking system.
#36300050701 09/16/2006 12:21:28 Re:CQ's > Ranking System ?
I mentioned a CQ ranking system months ago, and other have done so before that. It's a great idea and something that needs to be implemented.
#36300050705 09/16/2006 12:27:19 Re:CQ's > Ranking System ?
No Edit...

Here's what I wrote about a ranking system:

Player vs. Player Update 2.0
The following changes come with the PvP 2.0 update in Update 45:
  • CQ Points now determine a Chevron rank for players as follows
    • > = 1,000  CQ Points
    • >> = 5,000 CQ Points
    • >>> = 10,000 CQ Points
  • "Most Wanted Redpill" has been added to DN1. The list is as follows:
    • Top 10 Redpills with the most CQ gathered for each Organization relevant to each Instance.
    • Top 3 Redpills with the most CQ overall on each Instance.
    • "Deadliest Redpill" - Biggest CQ collector for the entire week (encompasses all Orgs and Instances).
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.
  • Rezzers are now flagged for PvP when rezzing a dead ally once the ally is successfully rezzed.
Came from this thread.

#36300051269 09/17/2006 04:34:11 Re:CQ's > Ranking System ?

Thats a great idea.

#36300051301 09/17/2006 05:31:20 Re:CQ's > Ranking System ?
Rraebit wrote:
Any thoughts on this thread?

I've already said that we really ought to have one.

Oh, that reminds me that at our last production meeting Walrus told me to write a spec for CQ web ranking pages that we would like to propose to Web Services, after I kept nagging him about how we should have one. That was a dirty trick. I'll have to do that one of these days... Probably not until after I finish the 6.1 missions though.


Yay.
#36300051306 09/17/2006 05:43:05 Re:CQ's > Ranking System ?
Remag_Div wrote:
  • Rezzers are now flagged for PvP when rezzing a dead ally once the ally is successfully rezzed.


Please, for the love of all that is good in the world, make this come true!
#36300051366 09/17/2006 08:26:34 Re:CQ's > Ranking System ?

I really hope this idea won't be implemented, (cept that when rezzing u become flagged)

Its just like serious bragging rights for some, even though they may already suck at PvP, Vector people have enough things to flame about one another, this is just adding to the list.

Also the problem with the idea is that people can scam CQs, heck some people just duel friends on other orgs for fun making it easier for them to get CQs.  

There are too many ways to cheat the system and it is likely to remove of any chance of truces whether thats just a here and there truce or a truce because of an event.   

#36300051390 09/17/2006 09:34:39 Re:CQ's > Ranking System ?

I agree to an extent. I say re-set and re-design the way CQs are rewarded and also put an ingame command to see how many you have too.

As for the bragging rights/vector problems, they're inherant to the idea of player vs player gameplay and thus the entire server. It's down to the people to be mature and not flame, not the system.

#36300051395 09/17/2006 09:48:03 Re:CQ's > Ranking System ?
This really should only be done once they fix all the bugs that allow you to gain CQ when you shouldn't. Ie, after someone you duel is killed by any other means - you get a CQ despite neither of you being PVP flagged at all. And all the other instances of that type of thing too need to be fixed. Then ALL CQ needs to be reset to 0. This ensures that all rankings are 100% fair and are a true indication of PVP ability and not influenced by any other "bugs". Until that is done, any attempt at rankings would be pointless as you'd never know for certain that any CQ was gained via actually PVP ability or not.
#36300051440 09/17/2006 10:38:25 Re:CQ's > Ranking System ?
If this were to happen, I would request a CQ wipe. The reason being, is back in CR1.0 when us Assassins carefully chose our targets and got 1 cq, hackers ran around dev fielding Mara C for 10 or more cq's at once.
#36300051544 09/17/2006 12:35:54 Re:CQ's > Ranking System ?
A cq wipe would be crazy. Alot of people, myself included have worked hard to get the number of cqs that we currently have. I know people who have 10 odd k in cqs and im sure that they wouldnt be impressed if that was just taken away from them.
#36300051581 09/17/2006 13:43:29 Re:CQ's > Ranking System ?
Yes, and the majority of those they obtained in CR1 for reasons I already said. Now we're in CR2. A whole new game style. If rankings come out, then they shouldnt add in CQ's gained when the game was in the old system.

Those who were good at PvP then may have racked up CQ's, but then we CR2 hit they suddenly are at the bottem of the line. Then they would still be named Top PvP'er because of said CQ points, then everyone else would be complaining about the broke system.

CQ wipe would be the best way implemented.
#36300051797 09/17/2006 20:12:27 Re:CQ's > Ranking System ?
If something were to be done like that then a CQ wipe would definetly be the way to go.

As for the way I think the points should work, i'd say base it off of a PvP MMO I played before this.

Someone suggested using the chevron ranking system for players also, so when thats meshed with the RF system it would work something like:


• A rank 1 kills a rank 2, he would gain 2CQ the rank 2 would lose 3CQ.
• A rank 1 lands the final blow on a rank 3, same as above except +3/-5CQ is exchanged.
• A rank 1 gets instapopped by a rank 3, no CQ gain/loss would occur.
• A rank 1 gets killed by a rank 2, the rank 2 gains 1CQ, but the rank 1 loses nothing.
• A rank 2 gets killed by a rank 3, the rank 2 loses 1CQ, the rank 3 gains 1.
• Killing someone of the same rank would grant you the same number of CQ as your rank (+/- 3 at rank 3 for example)
• Someone in a group lands the final blow, that person gets max CQ, while the rest of the group recieves 1.
• This ones not really needed...but, if someone kills a player more than  25 Levels below them, they lose 10 points. (50's would avoid killing people under level 25, but the -25's would be able to poke at them for 1 damage =p)

NOTE: The RFO system worked in a much different way i'm just thinking how it could be applied here. For example there, if i had 100k CP (Contribution Points, basically CQ) and I killed someone with 10k CP i'd gain practically nothing and they'd lose nothing. If i killed someone with 300k CP, I'd gain about 4k and they'd lose around 10k. Basically the bigger the difference the more it affected your CP change. But that game was literally made for ONLY pvp (perma-flagged from level 1) so the system probably wouldnt work well here.


So what this system does is:
• It rewards lower levels to be somewhat feared in PvP as they would suck alot of CQ if they landed the final blow somehow. (I remember the lowbie killing rampage I went on in RFO after a lowbie Summoner landed the final blow on me and sucked away 9k Contribution Points >.>SMILEY
• Prevents cheating by letting someone kill you repeatedly to get thier CQ up as you would lose CQ in the process.
• Lets lower levels *try* to help in PvP without much fear as they dont lose any CQ from anything other than rank 1's. (Getting to rank 2 is where you start to lose CQ basically)
• Gives much needed fear of dying in PvP. (Other than ego reasons)
• Will most likely cause more red names as everyone would want access to the rewards mentioned below.
• Forces the "I have to oneshot this lowbie to try to *CENSORED* him off" type of player to have a bit of honor....or just kill the lowbie anyway and lose the CQ

And now..the negatives:
• Might cause people on the non-pvp servers to flag less frequently. Might need to go the SWG route, where if you get flagged somehow, you'd be flagged for the next 30-45mins even if you die.
• Will give the higher CQ players a much larger e-peen >.>
• The amount of 'I just got ganked' threads on the Vector forums would crash the forums.
• The amount of work needed to implement even half of this will probably cause it to never happen.



And now, we all know that there has to be a reason for having high rank/points in any pvp system.
So what I was thinking is, having vendors that require X amount of CQ to access.
For example, a vendor that sells misc. fun items like fireworks and whatnot could be available at 500CQ, while a vendor that sells highly coveted pvp gear could be accessed at 10 or 20k CQ. Of course this doesn't have to be limited to vendors, new areas can be accessed at X amount of CQ (that have mobs that drop good loot for example), let players convert CQ into info (at the cost of losing the CQ they transfer to info), new abilities that can be purchased with CQ (imagine purchasing a new finisher for your fighting style =o), the sky is the limit.

Of course this wouldn't be able to be put into effect until all classes are balanced and whatnot (read: when 95% of players arent SMG Specs, MKT's and Kung-Fu, afterall..how many Proxy Masters or Vectors do you see running around. Bet you didn't even know there was a class called Vector =p). But even in the classes current state, I think having a point to PvP would be pretty nice.

And as a final thought, with all the talk about WoW, it made me think of battlegrounds (for those that don't know, they're basically instanced pvp arenas). Imagine how cool it'd be to team up with fellow machinists hop into an instance where you have to prevent the mervs from achieving X objective. I might as well stop now...going off on a limb, guess its just too late and my brain is fizzling out. >.>

/endrambling

#36300054757 09/21/2006 11:45:40 Re:CQ's > Ranking System ?

  In your 'details box' under a PvP sub heading.

  CQs

  Player from whom Most CQ's were earned. (and a total)

   Player who has earned the most CQ from you. (and a total)

    Highest level delta kill, and who. (Ntrails at level 34 killed x at level 50)

     Biggest Delta Gank. (Ntrails at level 50 killed x at level 2)

 And a CQ ranking system... i.e. top of server with x CQ.

  Just an idea.  And would it be good to have all CQ's on all chars on a server combine?

Ninja!


#36300083725 10/29/2006 05:08:23 Re:CQ's > Ranking System ?
Ntrails wrote:

  In your 'details box' under a PvP sub heading.

  CQs

  Player from whom Most CQ's were earned. (and a total)

   Player who has earned the most CQ from you. (and a total)

    Highest level delta kill, and who. (Ntrails at level 34 killed x at level 50)

     Biggest Delta Gank. (Ntrails at level 50 killed x at level 2)

 And a CQ ranking system... i.e. top of server with x CQ.

  Just an idea.  And would it be good to have all CQ's on all chars on a server combine?

I like this idea.. the last point tho maybe it would be best to have servers separate then another "table"? with them combined.

#36300084004 10/29/2006 13:06:33 Re:CQ's > Ranking System ?
I know from other games that it's a good idea.
#36300084058 10/29/2006 14:46:32 Re:CQ's > Ranking System ?

and what about if somebody has gotten 300CQ's in a week, who's been playing 10 hours a day, and somebody else gets 30CQ's and only plays 1 hour a day. would they get penilized for not being ingame?? or would it average out.

would it account for if you were in a team while getting the kill?

#36300084064 10/29/2006 14:52:10 Re:CQ's > Ranking System ?

Here while we are talking about all these thousands of cq. Lets talk real. How many people here have just sat somewhere and killed a bunch of lowbies over and over. Granted i dont have tons of cq, but all of mine were fair and against 50s. So if someone has gotten 10k cq, I KNOW they are ***holes. Nough said.

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You could have asked...
#36300084077 10/29/2006 15:09:51 Re:CQ's > Ranking System ?
You also have to consider that CQs now don't work as they used to Therin.

In the past (Enum days), CQs could be given over and over regardless of whether a person had DE running or not. Also the servers were a LOT more populated... hence a lot of the veterans from those times tend to have substantial CQ counts.
#36300085663 10/31/2006 11:06:12 Re:CQ's > Ranking System ?
Lol ya .. we had in the double digit thousands. What was it .. I think 30k or so for me .. I think Krytical had like over 50k.
#36300086024 10/31/2006 23:23:38 Re:CQ's > Ranking System ?
Bayamo wrote:
You also have to consider that CQs now don't work as they used to Therin.

In the past (Enum days), CQs could be given over and over regardless of whether a person had DE running or not. Also the servers were a LOT more populated... hence a lot of the veterans from those times tend to have substantial CQ counts.

Oh......(runs and hides)
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You could have asked...
#36300087534 11/02/2006 21:32:16 Re:CQ's > Ranking System ?
I would like to see a PvP ranking system with rewards and or purpose in place also. However some basic bugs need to be worked out of the CQ system before anything like this can come to fruition
#36300087577 11/02/2006 23:50:00 Re:CQ's > Ranking System ?
9mmfu wrote:
I would like to see a PvP ranking system with rewards and or purpose in place also. However some basic bugs need to be worked out of the CQ system before anything like this can come to fruition
Like what for instance?
#36300087869 11/03/2006 08:28:56 Re:CQ's > Ranking System ?

CQ points getting rewarded erroniously in some situations.

CQ points only awarded for level appropriate opponents. Meaning level 50s cant farm level 16 folks to increase their totals for example.

Among other concerns.

#36300088218 11/03/2006 22:23:52 Re:CQ's > Ranking System ?
9mmfu wrote:

CQ points getting rewarded erroniously in some situations.


You mean when you duel someone and you win or lose. Then they're killed in pvp and you get a cq right?
#36300091668 11/08/2006 12:22:03 Re:CQ's > Ranking System ?

What about the idea if a player is killed, the person will only be able kill that person 2 more times before that player he has killed 3 times becomes CQ worthless, and that player will not gain anymore CQ for killing that player for a certain amount of time.

 Just a idea, might stop the continueous ganking of players over and over again.

#36300092475 11/09/2006 12:12:54 Re:CQ's > Ranking System ?

If I logged in one day and saw a CQ wipe I will have a S**t storm.  I do not hang around Uriah picking off lowbies just to get CQ points.  So you people stop hating on those who do have high CQ points.  We actually know what we are doing and we earned them.

Also I believe that they should keep it the same as far as everyone on the team gets a CQ point if you kill someone.  Sure you have people like Gothique who just sit on a team and leach off CQ points, but if there team is cool with it then that is their perogative.  PVP is team work, not solo Rambo style.  Each person has a role to play.  If a team has a doctor then there is no way that doctor will be able to do enough damage to get the CQ.  However that doctor was able to heal and buff up the team as to give them a decisive advantage where they would have had none.

A CQ ranking system is long over do and I bet that MxO would have a much higher subscription rate if they implemented this a year ago.  It is mind-boggling why they are sitting on this.  This should have been top priority.  It would at least keep us busy while they concentrate on getting the story line together.

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#36300093050 11/10/2006 10:30:20 Re:CQ's > Ranking System ?

I will comment on the statement Satta, because I wouldn't mind it.  Here are some examples on why I would like to see it. 

CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action.  The old dueling CQ, you would get a cq for just a regular duel.  Then there are team cqs and individual cqs. My biggest problem is the way cq are set up.  The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq.  I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said.

I lost my cool.
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#36300093135 11/10/2006 12:57:46 Re:CQ's > Ranking System ?
deLeon wrote:

I will comment on the statement Satta, because I wouldn't mind it.  Here are some examples on why I would like to see it. 

CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action.  The old dueling CQ, you would get a cq for just a regular duel.  Then there are team cqs and individual cqs. My biggest problem is the way cq are set up.  The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq.  I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said.


I do agree with everything you said.  In fact I think they should also add kill to death ratios.  Have a whole system set up where it counts team CQ and most damage CQ.  Battlefield 2142 has everything counted including support class and engineers.

Just do something than say how many CQs a person has that means nothing.  Alot of the faithful MxO people who ran to WoW would still be here if there was a ranking system set up. We brought this up before Beta even got started and we screamed about it during Beta.  Seraosha was the loudest mouth about it back then and we told them that it would save the game on the short term.  For the life of me I still do not understand why this was never implemented.  However do not touch my CQ count as it is right now.  SMILEY

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#36300093172 11/10/2006 14:06:00 Re:CQ's > Ranking System ?
Satta wrote:
deLeon wrote:

I will comment on the statement Satta, because I wouldn't mind it.  Here are some examples on why I would like to see it. 

CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action.  The old dueling CQ, you would get a cq for just a regular duel.  Then there are team cqs and individual cqs. My biggest problem is the way cq are set up.  The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq.  I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said.


I do agree with everything you said.  In fact I think they should also add kill to death ratios.  Have a whole system set up where it counts team CQ and most damage CQ.  Battlefield 2142 has everything counted including support class and engineers.

Just do something than say how many CQs a person has that means nothing.  Alot of the faithful MxO people who ran to WoW would still be here if there was a ranking system set up. We brought this up before Beta even got started and we screamed about it during Beta.  Seraosha was the loudest mouth about it back then and we told them that it would save the game on the short term.  For the life of me I still do not understand why this was never implemented.  However do not touch my CQ count as it is right now.  SMILEY

*Touches and runs away*

 I agree full heartedly!  Did I just agree with you...dang it!

I lost my cool.
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#36300093663 11/11/2006 14:03:24 Re:CQ's > Ranking System ?
I know many people don't like this idea, but I feel if there ever comes a time where CQ means something, then a wipe must be in order, especially if the way a CQ is obtained becomes more stingent.

The following are a few ways to do this:
  • Have a +/- 10 level requirement in order to receive a CQ. (ex. Level 50 kills a level 40 = CQ. Anything below 40 doesn't)
  • Only the person who does the most damage receive a CQ, not the entire team.
  • Eliminate the CQ bug when typing /pvp at the end of a duel.
I'm sure other workarounds can be reached as well.
#36300094639 11/13/2006 10:24:13 Re:CQ's > Ranking System ?
Remag_Div wrote:
I know many people don't like this idea, but I feel if there ever comes a time where CQ means something, then a wipe must be in order, especially if the way a CQ is obtained becomes more stingent.

The following are a few ways to do this:
  • Have a +/- 10 level requirement in order to receive a CQ. (ex. Level 50 kills a level 40 = CQ. Anything below 40 doesn't)
  • Only the person who does the most damage receive a CQ, not the entire team.
  • Eliminate the CQ bug when typing /pvp at the end of a duel.
I'm sure other workarounds can be reached as well.

Remag then how would you address the issue of doctors or builds that are support?  A doctor will never have the most damage and would never get a CQ point.  However a doctors roll is very important.  If what you want to happen is true then nobody will be a doctor.

Currently I am a doctor because TC needs it while we PvP.  I have over 9k CQ points so I don't mind stepping back from killing to buffing and rezzing.  However if it wasn't for my roll then the team would not be racking up as much CQs.  Ask Illyria if she would rather me be a Doctor or MKT.  SMILEY  If they eliminate team CQs then I will just go back to MKT where I do most of the damage anyway.

Now if they do a CQ wipe they better reward those of us who have put in time to reach the numbers we have now.  Wipes should only occur in Beta and we are not in beta anymore.

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#36300094653 11/13/2006 10:45:41 Re:CQ's > Ranking System ?
Yeah, I know what you're saying, which makes it even harder for 9mm and the rest of the team to come up with a suitable system that will please everyone.
#36300094711 11/13/2006 12:25:34 Re:CQ's > Ranking System ?

Here is what I say:

  • First make sure no random CQs are rewarded for dueling
  • Including a ranking system on the boards so we can track each other.
  • Break down the difference between team CQ and most damage CQ.  Team CQ is half a point and most damage CQ is a full point.
  • Here is a long shot: CQs can be redeemable for non-tradable super loot.
  • Weekly updates as to who the top killer of the week is.

I told Walrus this way back in beta that they should do something like this.  It will retain the player base while giving the programers time to work on storyline and other stuff.

*Pokes Walrus*

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#36300094829 11/13/2006 14:50:12 Re:CQ's > Ranking System ?
Hm, or perhaps there can be two types of CQ. Team CQ and Individual CQ.. or perhaps like you said, make Team CQ worth 1 CQ and Individual CQ worth 2.

The only problem with weekly updated to top killer is it would have to be server specific since Vector has unconsented PvP all day.
#36300094882 11/13/2006 16:35:30 Re:CQ's > Ranking System ?
Remag_Div wrote:
Hm, or perhaps there can be two types of CQ. Team CQ and Individual CQ.. or perhaps like you said, make Team CQ worth 1 CQ and Individual CQ worth 2.

The only problem with weekly updated to top killer is it would have to be server specific since Vector has unconsented PvP all day.

Or they could make recursion and syntax like it was in the movies


Hostile.....


#36300095028 11/13/2006 21:23:55 Re:CQ's > Ranking System ?
Just because it's not a 24/7 PvP server, we still have our share of PvP throughout the day, usually with either a Zerg/Macherg in the day/night. I would like to see fights between the best on Vector and Recursion voted by the community, if that was possible.