Dummy Drill+Dim Mak Strike=Overpowered

5 posts · 2006-04-13 09:36:00 to 2006-07-09 11:37:00

#35500000632 04/13/2006 09:36 Re: Dummy Drill+Dim Mak Strike=Overpowered

 Just make the state requiring move cancel/end the state.



 or put them on the same timer SMILEY

Ninja!


#35500001433 07/05/2006 15:27 Re: Dummy Drill+Dim Mak Strike=Overpowered
Yes Xcesss there inherant Acc bonuses on most if not all Interlock abilities still. This fact is being looked at in regards to balance for interlock abilities.
#35500001461 07/06/2006 14:00 Re: Dummy Drill+Dim Mak Strike=Overpowered

This is a way for player's to find out but I seriously doubt anyone would go through the head ache of doing it.


to accurately gauge accuracy you would need a sample of say 10,000 Speed attacks and record the number of hits this gives you the base line for the speed/style accuracy for a character. Then do the same test but run it against 10,000 uses of the ability you wish to test. compare the number of hits in both cases and the increase % would be the bonus.


And I am not kidding about the 10,000+ samples for the base line and test scenario.
#35500001470 07/07/2006 14:32 Re: Dummy Drill+Dim Mak Strike=Overpowered
I have the tools to just open the code for the ability and see what it's set for. However my reply was to show how a player could find out for themselves.
#35500001495 07/09/2006 11:37 Re: Dummy Drill+Dim Mak Strike=Overpowered
Either Staggered or Dazed has a slight debuff to Defense (can't remember at the moment), so that may be what you're experiencing.