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9mmfu

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I'm Not Getting System Messages!

What are you doing to your filters that makes system messages go away? Steps would be helpful :smileywink:

User-Interface Feedback · 07/05/2006 15:02

Mob drop list..

In fact mobs do have specific loot tables, the issue is that there are SO many items it seems a bit more random then you would expect. SO many = a few thousand in most cases.

Items and Clothing Feedback · 06/29/2006 10:47

Sniper Rifles *or so-called sniper rifles*

I would indeed like to see a scope on the sniper rifles.... with that said I am not sure how soon a cosmetic change such as that would be pratical to implement given bug fixes and new content being developed. I guess we need to just wait a...

Items and Clothing Feedback · 06/29/2006 10:39

Certain abilities having no effect?

In fact I only used Compel Close combat as an example to display the relationship between an Influence and an Attribute. It was not intended to give out the inner working of how the Force Combat works. I suppose I could have used a more ea...

Ability Feedback · 06/29/2006 09:05:22

Chance of Stun?

Indeed this is a much maligned problem and a personal annoyance that at this time can't be easily fixed.

User-Interface Feedback · 06/29/2006 08:55

NPC´s are getting more intelligent (Bug) !!!!!!!!

NPCs walking out of mission areas is a known issue. NPCs using Melee Free Fire attacks? well that is a new one on me but it might be possible under certain circumstances but wouldn't bet on it. /shrug

User-Interface Feedback · 06/29/2006 08:53

Loading Area took my info and won't give it back...

Did anyone /bug it? you should be getting your info for recycling. If not please do, please differeniate between if the issue is in your code archive or your inventory? as we had an issue many many months ago with recycling items in you in...

User-Interface Feedback · 06/29/2006 08:50

Offwall Kicks

Yes ShadowSK you would be correct however the animator and engineer that were working on this at the time removed them for reason that were pertinent at the time. And as was pointed out... that is just the state of things at this time.

Animation Feedback · 06/29/2006 08:44:43

Emotes - "bugged"

Indeed Danger_Frog, I will look into this.

Animation Feedback · 06/29/2006 08:39

Self Defense Animation "Walk Up, Punch"

Because we eliminated all the animation medium and long interlock your RSI now just hops forward and attacks this was necessary due to have animations are handled in CR 2.0.

Animation Feedback · 06/29/2006 08:37

Certain abilities having no effect?

I believe the confusion you are seeing is based on the difference between an Influlence and an Attribute. Force Combat is an Attribute Force Combat Bonus is and Influence Influences modify it's associated Attribute. So for example the "Bas...

Ability Feedback · 06/20/2006 11:17:33

The "Spelling Error" Thread

If you encounter any spelling or grammatical error please be sure to /bug them. So we can get them fixed.

User-Interface Feedback · 06/20/2006 10:53

Offwall Kicks

The wall kick animations are not being used for CR 2.0 at this time.

Animation Feedback · 06/20/2006 10:51:11

Spy Cartwheel And Sideroll Escape

Side Roll Escape Animation is pretty broken atm. It only plays properly if your opponent is using Self Defense AND there is enough room behind you to execute the animation. Otherwise you get the silly turn around animation.

Animation Feedback · 06/20/2006 10:48

Passive Code

Do to licensing restrictions I can no longer use the signature do to the actor image in it. Never fear however their are gracious community folks that have given me replacements I just need to get them hosted and linked to my signature. De...

Animation Feedback · 06/02/2006 06:45

stacking clothing

Yes LoTekGhost as sometimes happens policy changes. LoTekGhost wrote: NoRepro wrote: That was the response I was given when I queried the devs about the issue at the time. This is the offical position for this bug in regards to clothing or...

Items and Clothing Feedback · 05/31/2006 14:00

Prison Mastery Device

It should be noted however while it gives a toughness bonus that bonuses increase as the player continues to take damage. This is for both the Prison Mentality Device and Prison Mastery Device, with the difference between them being how mu...

Items and Clothing Feedback · 05/31/2006 13:58

stacking clothing

That was the response I was given when I queried the devs about the issue at the time. This is the offical position for this bug in regards to clothing or passive abilities. At this time exploiting the fact that Buffs do not dynamically up...

Items and Clothing Feedback · 05/30/2006 16:44:51

What happened to disarms in interlock?

the problem would be the man hours required to adjust the animations for Hit/Hit and Hit/Miss scenrios for all style/tactic combinations. That is only a couple of thousand animation possibilities. In essence, not very likely.

User-Interface Feedback · 05/30/2006 15:47

Q-Gun is still bugged.

Indeed it appears to be still broken... odd.

Items and Clothing Feedback · 05/30/2006 15:37

stacking clothing

What your describing if I understand it right is that you wear 1 set of clothing activate the buff then wear a different set of clothing for added bonuses?

Items and Clothing Feedback · 05/30/2006 15:10:26

First Data mining bug (unless i missed one somewhere...)

Ok I spent about and hour data tapping in creston heights today and never failed once. So now to your issue, a few questions first. What level is your character you are having the issue on? What level are the following abilities for you ch...

Player Versus Environment Feedback · 05/30/2006 14:25

More hotbars.

As I noted during the CR2.0 on the test world any UI changes have to work in all resolutions supported by the game. Run the client in 800 x 600 and see how much screen space is available for changes.

User-Interface Feedback · 05/30/2006 09:54:33

What happened to disarms in interlock?

The removal of disarming an opponent was a design choice for CR 2.0. In effect the Gunman trees derive a sizable portion of their DPS from the weapon they equip. Allowing disarming would be a distinct disadvantage to ONLY gunman tree load...

User-Interface Feedback · 05/30/2006 09:46

The Effects Animations

No there is no fine control for which effects will or will not be shown. This is mostly only available as a performance related option so that on lower end computers player's can turn off effects and help their client's performance.

Animation Feedback · 05/30/2006 09:41

Passive Code

if you use teh /bug command it automatically goes to the bug reporting instead of having to change the type of issue after using hte /ccr command. Either way works but I just try to to seperate the two because some folks ARE just /ccr'ing...

Animation Feedback · 05/30/2006 09:38

Perhaps I have been using hacker too much but...

The design of the combat system is about Choices. What abilities do you load? What clothing do you wear? What do abilities do you use?

Player Versus Environment Feedback · 05/26/2006 09:14

Passive Code

/bug would be the appropriate way to report this issue not /ccr.

Animation Feedback · 05/26/2006 08:41

Spy, Hacker, and Coder Styles

See my comments here. In essence the number of required animations for a unique set for just 1 of the three styles you mention would be more than several hundred and that estimate is probably low.

Animation Feedback · 05/26/2006 08:35

The Effects Animations

In you Advanced Video options in the lower left corner of the options window is a item called Effect Types, adjusting can limit which effects you client will view. Your selections are All, Group, Self, and None.

Animation Feedback · 05/26/2006 08:31

Perhaps I have been using hacker too much but...

Well reading this I took up the challenge and went to see how much I could really get of Viral Accuracy. I was able to get up to 135 with just Attributes/Items/Abilities If I use the Upgrade Attacks ability I have a 254 Viral Accuracy. I c...

Player Versus Environment Feedback · 05/24/2006 10:33

Bullet time.

PBlade wrote: Heh, you're right, I understand that. All I want fixed is Triple Front Kick though. :smileysad: The problem is even a single ability has ALOT of animation possibilities. So it isn't just fixing 1 animation unfortunately.

Animation Feedback · 05/24/2006 09:32

MAs unbalance

I have found using the Gunman abilities that if you get an enhanced weapon of your preference that causes the state you want most, usually because your largest specials require it, you have a better chance of getting off your larger DPS ab...

Player Versus Player Feedback · 05/18/2006 06:59

Neuro Dart

See comments here .

Player Versus Player Feedback · 05/18/2006 06:54

Get rid of NPC evade.

What a novel concept.... <looks around> <thinks to self> "The designer and engineer who implemented this don't seem to be around. Hrmmm, possibilities." <walks off looking for another Dev>

Player Versus Environment Feedback · 05/18/2006 06:41

NPC's leaving mission area

This is a known issue as is probably the main issue for all the "missing npc" from missions we hear about. However a fix is being looked into.

Player Versus Environment Feedback · 05/18/2006 06:23

Unable to Search

Outdoors bodies decay this allows you to loot corpses that might be dead on top of each other. However in mission areas these same bodies do not decay. The issue is that in previously designed missions dead bodies were placed in the missio...

Player Versus Environment Feedback · 05/18/2006 06:22

Bullet time.

Well to be honest how many different animations do you think MxO has for interlock? Lets just say over several thousand.... For every bullet time instance to be spot on you would need to HAND fix ever one of them. How many man hours.... We...

Animation Feedback · 05/18/2006 05:19

Bullet time.

Just dropped by to say, it irritates me also. No... really... It does...

Animation Feedback · 05/16/2006 16:10

guard breaker

In tracking down this kind of issue its good if you report what style and tactic your opponent appeared to be using when the animation played.

Animation Feedback · 05/16/2006 16:06

NPC Stuck in Ground

Actually stand next to it and do a /bug on the mob stating the mob's name, level, and rating (1,2, or 3 chev).

Player Versus Environment Feedback · 05/12/2006 16:02

drain simulcra

Thank you for reporting it.

Animation Feedback · 05/12/2006 15:53

Q-Gun

The issue is bugged and brought to the devs attention.

Items and Clothing Feedback · 05/12/2006 10:40

Q-Gun

Did the weapon do 160pts per tick or did the total sum of all the ticks add up to 160pts?

Items and Clothing Feedback · 05/09/2006 13:47

Concert video playback issue.

There is a unexpected problem with the current build preventing the video playback from functioning properly. We hope to have patch out soon to address this issue.

General Discussion · 05/09/2006 07:00:20

Emergency Repairs 2.0

Indeed it appears that all Heal over Time abilities are affected. Thank you for bringing this to our attention.

Ability Feedback · 04/24/2006 10:59

Fragile spystyle and weapons problem

These are known issues and a being looked into. The problem seems a bit more deep rooted that we initially expected. While the devs are working on a fix I am not sure how long it will take.

Ability Feedback · 04/24/2006 10:15:28

/attack is being used for instant evade shield breaking: DEVS PLZ COMMENT

Simply put, If you are using a bug to your advantage (more than just doing the research to report it) your expoiting the system. If you are using that bug against another player that is harassment and exploiting. I hope that clarifies the...

Player Versus Player Feedback · 04/21/2006 13:08

Meson Rifles.

In short, Meson Rifles are working as intended. Their decay rates are functioning as they are designed to.

Items and Clothing Feedback · 04/19/2006 09:47:35

PvP Resists - What do you have?

Clothing is: Clothing is: Glasses: Official Beta Glasses Shirt: Official Beta Shirt Hat: Official Beta Hat Trench: Official Beta Jacket Gloves: Official Beta Gloves Pants: Official Beta Pants Shoes: Official Beta Shoes Melee Resistance: Ma...

Player Versus Player Feedback · 04/19/2006 09:44:20

Title Styles lost when using a hardline

Known issue Blazer0x wrote: Steps to reproduce: 1. Activate Spy Style 2. Activate Spy Style Upgrade 3. Use a hardline 4. Upon coming out of the hardline, Spy Style is gone, and instead replaced with Self-Defense Style. I assume this is the...

Ability Feedback · 04/19/2006 09:34

Howitzer too nerfed

What ability are you using? what is its base radius? What is your Debuff Area Radius Bonus? Things I need to know inorder to check stuff! :smileywink: Sepster wrote: Ok norepro, now that is very understandable. But try the tree yourself pl...

Ability Feedback · 04/14/2006 16:26

About Viral Acc Penalty in IL?

Perhaps this will explain it Special vs Special - winner is determined by the higher of the two total rolls (higher Acc better) Special vs Normal - winner is determined by the Special's Acc vs your Defense (Higher Defense is better) Or jus...

External Playtest Discussion · 04/14/2006 16:19:22