Frog and devs,
I found that in QA, hackers are actually weak in interlock. The problem is that folks dont have their stats and clothing aligned to benefit their defenses.
The key word is defenses. With CR 2.0, every class has a weakness against the other classes. What this means is that more of you offensive-oriented folks, are extremely weak against hackers because you dont orient your defenses versus viral attacks... like viral resistance or defense...
Ergo, Hackers are very weak against ballistics and melee folks. Its very true...
The crying and complaining that is taking place has to do with folks not properly aligning their characters and thus getting pwned.
A very good MA whipped my butt badly... In fact, I only got off 2 attacks because he powered me down, stunned me, powered me down again, stunned me and destroyed me.
What folks are NOT saying in this discussion is the use of Tac Boosts and other buffs to help their cause.
Notice they dont complain when their hackers are using strategies similar to mine.
KTs I destroy and interlock (they are as weak as I am in interlock).
MAs I run from... Ballistics guys I dont fart around with
I usually attack by surprise.... thats why I normally gain initatives and withdraw....
Folks this is the dodge and feint combat tactics that helps hackers survive.... We are not gonna sit in front of you and let you hit us.
So buff yourself up, reorganize your stats, learn about your new abilities, and grab some skillz.
Let the real bugfinders report the real bugs and leave the whining with your RSI, eh?
* One other thing, most hackers are juiced when you meet them (tac boosts and upgrades)* It would be stupid not to since we have been nerfed.

Message Edited by Tstrike on 04-13-2006 03:27 PM
Message Edited by Tstrike on 04-13-2006 03:28 PM