Detection Shades Makes you God against Assassins.

7 posts · 2006-04-05 02:27:00 to 2006-04-14 15:43:00

#35500000510 04/05/2006 02:27 Re: Detection Shades Makes you God against Assassins.
to counter that problem clothing macros are the best, you have all you macros set up for different loads and what abilities your casting..

so you wear sakura ninja boots which grant a huuggee stealth bonus and after you hit your target you can quickly change to a better pair of shoes
Photobucket
#35500000516 04/05/2006 07:56 Re: Detection Shades Makes you God against Assassins.
The spy tree was the last tree to hit the QA and has had far less consideration than any other tree, imo it deserves attention now - if a single item of clothing (not even rare) is making a difference as significant as this it should be addressed.
#35500000529 04/05/2006 17:05 Re: Detection Shades Makes you God against Assassins.

It should be noted that 10 attempts is a far far to low of a sampling to indcate whether any specific item or abiilty's Defense bonus is working or not given how CR 2.0's "to hit" mechanics work.

For a decent ball park figure of effectivness a sampling of 100 or more attempts should be used when testing defense. And for definitive proof like we would use internally we would parse 1000+ occurances to get a true feel of whether the system is working properly.

I hope that helps in your player testing.

#35500000542 04/06/2006 03:02 Re: Detection Shades Makes you God against Assassins.


krytical wrote:
After looking more into this, I noticed that the problem might be the disguise. Apparently when you use disguise and interlock with an assassin strike, it automatically switches from spy style to self defense (yes I have spy style selected in the interlock box) and therefore I lose all of my Thrown Accuracy points. It works alright with sneak, give it a try with disguise.


I am finding this in a number of scenario's spy-style for some reason de-selects to self defense, cetainly when travelling through HL's, and atm I am running around not using a weapon because if you chance a ballistic attack it seems you lose all the spy-style buffs and it takes a significant number of clicks to get it back.
#35500000559 04/07/2006 04:01 Re: Detection Shades Makes you God against Assassins.


Notario wrote:
assasin have to be rebalanced too. u can disactive evades target, u can kill ur targer with 3 hits, always sneak, the only thing that protects target from assasins is detection, percepction or watchers and to kill an assasin before he jumps is hacker or rooting him all the time. i see what u want kritical, more power to ur special tree lol. maybe u you can ask to get a high hyperjump to jump but far away even and another attack with more damage, then u will kill quickier and u will escape quickier too lol

These are the very aspects that define the spy, the need for stealth is a challenge added before any attack may be made (no other tree has to contend with that). The disable evade is pathetically easy to avoid and without that initial attack all but one of the spy the tree's falls apart. Ranges have already been significantly nerfed and the effectiveness of spy in typical group scenarios has been significantly reduced, the fact is that 90% of the complaints are because people cba with four types of damage resistance and find the new type 'thrown' the one easiest to forget....as has been said when you face someone with high thrown resistance the knives are seriously underpowered typically a spy wont have enough IS to make a kill!
#35500000633 04/13/2006 09:39 Re: Detection Shades Makes you God against Assassins.
 Assuming things have not changed, most players don't wear those shades anyhow cause there aren't enoug res buffs... If they do... **fig newtons**
Ninja!


#35500000659 04/14/2006 15:43 Re: Detection Shades Makes you God against Assassins.
I thought I would chime in here. I found that indeed when the disguise is broken the player's style reverts to Self Defense. This is a bug.