Bullet time.

3 posts ยท 2006-05-16 16:10:00 to 2006-05-24 09:32:00

#35100000688 05/16/2006 16:10 Re: Bullet time.
Just dropped by to say, it irritates me also.


No... really... It does...



#35100000702 05/18/2006 05:19 Re: Bullet time.
Well to be honest how many different animations do you think MxO has for interlock?


Lets just say over several thousand....


For every bullet time instance to be spot on you would need to HAND fix ever one of them. How many man hours.... Well lets just say that isn't my department and I am happy about it. So if this does get fixed I doubt it will be any time soon, unfortunately sad but true.


But it still irritates me....




#35100000750 05/24/2006 09:32 Re: Bullet time.





PBlade wrote:
Heh, you're right, I understand that. All I want fixed is Triple Front Kick though. :smileysad:






The problem is even a single ability has ALOT of animation possibilities. So it isn't just fixing 1 animation unfortunately.