Moose Juice

35 posts · 2006-05-30 12:49:07 to 2007-09-18 00:15:00



Message Edited by lithium on 05.30.2006 08:32 PM
That was the response I was given when I queried the devs about the issue at the time. This is the offical position for this bug in regards to clothing or passive abilities.
At this time exploiting the fact that Buffs do not dynamically update is considered a bug. As such, using said bug for gain either in PvE or PvP is considered exploiting. And if caught doing so is subject to the penalities deamed appropriate by CS.

well if you have the system refresh your style every few seconds, that would cause considerable lag i would think. and im not sure if they clarified this norepro, but technically there is NO "stacking". i just learned of this fairly recently, but what they are saying here, is that "x" person uses "A" set of clothes and activates this buff. then "x" person uses "B" set of clothes and activates another buff. its not like u can use 3 sets of clothes on one buff. wouldnt it make sense that you should have a set of clothes that you would want to use for each of your buffs? i mean if you want to be the best at something, wouldnt you have a bunch of different sets anyways to counter different loads?
now i know abilties can be used as well. that is definitely not right. but that seems easier to fix. because the styles wouldnt have to be constantly updated, just whenever u change abilities.
KivoOnline wrote:
blah blah blah.... although I'm not sure how feasible it is... blah blah blah

KivoOnline wrote:
KivoOnline wrote:
blah blah blah.... although I'm not sure how feasible it is... blah blah blah
I had a little disclaimer in there.
hehe, and to give an example of what im talking about in my post above, lets say you want to counter against a bunch oh i dont know hackers in PVP. lets say you are a duelist. so you put on a set of clothes which give you some viral defense, then you activate hyper deflect, this makes total sense to me. then you got to your load you would normall use for duelist and activate duel handguns and your duelist upgrade.
this would be fair because your opponents could do it too. you are activating a BUFF, you should be able to pick which clothing you want for that buff, right?
Message Edited by Spartan1818 on 05.30.2006 09:33 PM
LoTekGhost wrote:
So this official response is no longer correct?
NoRepro wrote:
That was the response I was given when I queried the devs about the issue at the time. This is the offical position for this bug in regards to clothing or passive abilities.
At this time exploiting the fact that Buffs do not dynamically update is considered a bug. As such, using said bug for gain either in PvE or PvP is considered exploiting. And if caught doing so is subject to the penalities deamed appropriate by CS.
Just want to clarify. If I'm interpreting it correctly also, it may be a good idea to make an official announcement regarding it's use, as such, an exploit.
NoRepro wrote: The stacking of passive abilities to make a buff stronger then unloading those abilities then loading your normal load out but your buff not decreasing "on the fly" is at this time By Design.

Resistance is not an x% influence, that's why it updates when your pts fluctuate.
Sure, some players do use this, but a few points don't make much of a difference usually. And besides, there are ways to force opponents to refresh their style and lose the extra points if you think they're using it.
this was discussed a long time back. most ppl said bah who cares whats that extra 7 points gonna do for ya. in cr2, a few points here and there makes NO difference per the greater randomness of this combat system. now maras gonna be full of jackasses running around crying spl0it!#$ all day. wonderful. everyone put yer boots on, theres gonna be lots of arguing and bs'ing about sploits for the next month. someone pls tell the OP to log off and shoot himself in the face with a large caliber handgun.I wouldnt really blame the OP at all for this, after all this thread was created over 6monthes ago. Although I never realized it as I dont generally read this section of the forums I now feel like a huge idiot for not realizing this much sooner on my own. Truth be told this "bug" has most likely plagued CR2 since its conception yet it took people time to figure out what was going on if they were checking their stat tab. It was inevitable in fact that this was going to become a huge issue eventually.
I can confirm this was known during Beta CR 2.0 and the devs confirmed it was by design. It was real easy to do with macros and only took 1 mouse click and a few secs to execute. I think the reason more people didnt take advantage of it was because they didnt understand (and still dont) how bonuses were applied. Anyways its fixed now and having bonuses dynamically update is a good thing.
Just live with it ....

Trayen1 wrote:Would it be a possibility to have refresh zones based on the area you're in that corresponds to a certain hardline - kind of like Mara to Tabor to Magog changes? Not many people would stack in front of another player before a duel/pvp. They would try to do it somewhere out of sight. Therefore there would be less desire to stack and possibly get caught in the act, hassled for it, etc while trying to pass it off at the hardline you're forced to use to avoid a zone change refresh.
But it's funny as hell to watch someone put on an Area K, Red/Purple Hosh chaps and the green shirt, then change to a full accuracy outfit moments before flagging up.


Fatmop wrote:Arcanoloth wrote:Ooooooh, it seems so simple now, gosh I'm an idiot.GoDGiVeR wrote:Aikido GM + Kung Fu GM + Karate GM (all 3 title buffs btw) + Doctor up to Upgrade Health. Duh.Arcanoloth wrote:Trayen1 wrote:Would it be a possibility to have refresh zones based on the area you're in that corresponds to a certain hardline - kind of like Mara to Tabor to Magog changes? Not many people would stack in front of another player before a duel/pvp. They would try to do it somewhere out of sight. Therefore there would be less desire to stack and possibly get caught in the act, hassled for it, etc while trying to pass it off at the hardline you're forced to use to avoid a zone change refresh.
But it's funny as hell to watch someone put on an Area K, Red/Purple Hosh chaps and the green shirt, then change to a full accuracy outfit moments before flagging up.
Jeez, everybody saw Mikefool stacking all kinds of things in front of their eyes, and when Nephilim tried to CCR him what happened? He got laughed at and a week later, banned because of accusation which have nothing to do with this thread here...
What are you talking about? MikeCool never stacked, he was just superior to every other player with every tree and won every time from personal skill alone. And his 3.6k hp Aikido GM loadouts, they were just really good hybrids, I just haven't figured out what they were yet...
Just a disclaimer, that was pure sarcasm, in case someone thinks I was being serious.

Roukan wrote:How is that an exploit?9mmfu wrote:...exactly like that of the switching tactics exploit...Wouldn't the next step be to.......... fix it?Stacking clothing is a bug and as such an exploit. If caught expected to have action taken against you by the csr team.
Next.

Because its not an intended use of the system and gives an unfair advantage to one who knows how to use it against one who doesn't.

TeeHee wrote:Or everyone else could just go MKT to make stacking not worth the trouble. =DSphairo87 wrote:Roukan wrote:9mmfu wrote:Wouldn't the next step be to.......... fix it?Stacking clothing is a bug and as such an exploit. If caught expected to have action taken against you by the csr team.
Next.
The problem is though like GG said, because so many people use it it's become univerally accepted, exactly like that of the switching tactics exploit. Everyone knows that most if not all people use it whenever possible? You'll be suspending *alot* of people... :s
Stacking is not something that is univerally accepted! Nearly every person i know dislikes stackers, reports stackers, and if it was universally accepted, why would someone be banned for stacking?
Just because some people do it, doesnt mean it should be copied. Don't stack, report the stackers, and the problem will eventually dwindle itself out.Exactly. People have been banned/suspended for stacking recently. Just report them. The sooner we drum out the exploiters, the better PvP will become.

AFGM1 wrote:I hope not. I'll admit, I do this, but that's how I was taught when I was a new player (pre-EPN).cloudwolf wrote:Because its not an intended use of the system and gives an unfair advantage to one who knows how to use it against one who doesn't.
Oh, ok. ThanksMeh, I use it. I don't know who doesn't use it. Almost everyone learns how to use it before 50 where it really counts in the first place, and to be honest if they really wanted to fix it (like in your thread that you posted) they'd have the damage count before the move even went through, preventing the player from having time to switch tactics when the moved has rolled high enough, clicking into place.
Has the switching combat tactics ever been officially announced as an exploit?

l0ri wrote:Um, that's not what I said in the quote. Might wanna learn2 properly.The Leo wrote:Yeah normal would of course but now abs are important. I also have a bit of info how the states problem can be fixed. You know how when using misdirect punch, or sky high (or someone else on you) the downgrade starts before the damage and the animtion or in worst cases simultaneously. Can't this be done with normal tactics so they work in the same way? Maybe even make them blinking like abilities, and every ability for itself (with a base damage unexploitable)?9mmfu wrote:GoDGiVeR wrote:Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of the style used... like let's say an universal tactic that all abilities use but that you can't manually use? An idea.AFGM1 wrote:
Tactic switching is a known issue for the devs since start of cr2. The reason they can't fix it, because it would go into a cr3, a complete overhaul of the combat system.
Although it's been officially announced as an issue, it is not, however, announced as an exploit. Stacking clothing, though, is an exploit for the devs.It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...
Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.
So you have been warned.
I think you're right (can't remember for sure, it's been a while) about the special doing about or near the same dmg regardless of tactic. Your rolls were the same too. Regular attacks would do different dmg though.
Anyway this is way off topic so I wud suggest a lock since we got our answer to this one. Any1 wanna start the thread about ideas to fix the above mentioned problems??

Ballak wrote:AFGM1 wrote:I hope not. I'll admit, I do this, but that's how I was taught when I was a new player (pre-EPN)cloudwolf wrote:Because its not an intended use of the system and gives an unfair advantage to one who knows how to use it against one who doesn't.
Oh, ok. ThanksMeh, I use it. I don't know who doesn't use it. Almost everyone learns how to use it before 50 where it really counts in the first place, and to be honest if they really wanted to fix it (like in your thread that you posted) they'd have the damage count before the move even went through, preventing the player from having time to switch tactics when the moved has rolled high enough, clicking into place.
Has the switching combat tactics ever been officially announced as an exploit?
