guard breaker

5 posts · 2006-05-16 03:25:00 to 2006-05-18 03:49:00

#35100000686 05/16/2006 03:25 Re: guard breaker

The "uppercut" is the correct animation for Guard Breaker. However, I've noticed that it's sometimes replaced by other animations (like Maki-Otoshi), which is a bug. The animation you're describing would apply to Ki Burst from Aikido Grandmaster (which is, though, combined with quite an intrusive effect) and one variant of the Lupine attack.

#35100000687 05/16/2006 16:06 Re: guard breaker

In tracking down this kind of issue its good if you report what style and tactic your opponent appeared to be using when the animation played.

#35100000699 05/18/2006 03:32 Re: guard breaker

Hmm, I've seen Guard Breaker playing a wrong animation in the center of a standard mission room. Also, I've never seen any animations not playing or playing wrong because of lack of space. You still can perform the Machinegun Fist Combo right in front of a wall, and you actually kick your enemy away. It just won't look that good SMILEY

Message Edited by zeroone5069 on 05-18-2006 04:33 AM