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9mmfu

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Coders Guide CR 2.0 101

Very well done indeed. The only things that might be missing is the list of Enhanced items or perhaps a link to another website that has it. Or perhaps that is more for the Advanced crafting crowd per say.

Loading Construct - Coder Discussion · 06/19/2007 08:52:24

Buying PC, need help! ^^

Also just an FYI the Nvidia 8000 and 8800 appear to have issues with MxO so for now I would avoid both if you intend to play MxO with any regularity.

General Technical Help and Questions · 06/14/2007 16:34:45

Lets Talk Hacker Penalties

Well if you mean the real penalties vs Disadvantages the sure. Contrary to popular belief each IL specific ability (meaning those that can cause an IL exchange) has an individual penalty assigned to it. The up shot is that not all penaltie...

Command Line - Hacker Discussion · 06/14/2007 12:23:34

Two hypers of choice

I would personally prefer to make them all exclusive from each other but due to technically issues that are not currently. This would force you to choose carefully which you have loaded and also provide a bit of boost to Hackers in that no...

Ability Feedback · 06/14/2007 09:27:09

To All the Gunmen Out There

The Attribute numbers visible in the bonus panel already have any influence bonus calculated into them.

Dojo - Operative Discussion · 06/06/2007 07:24:50

To All the Gunmen Out There

You would be confusing the Engine with the Turbo Charger Bayamos. Calm Mind, Calm Body adds directly to your attribute while the bonus you have highlighted on the Bonus window is the Influence version. Thrown Resistance = Attribute Thrown...

Dojo - Operative Discussion · 06/05/2007 17:40:12

To All the Gunmen Out There

Arcanoloth wrote: Avalod wrote: Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to...

Dojo - Operative Discussion · 06/05/2007 17:04:44

Miss-Miss

Yes we did put in a fix related to the Tactics problem. Special moves no longer automatically hit when both attacker and defender miss in interlock. The animation may still play, but the ability will not do damage or trigger any other effe...

Ability Feedback · 06/01/2007 15:39:26

Corruptor Encounter

ZaneZavin wrote: So you need a ton of people just to get them to spawn, this is gonna work great. Need? No Helps? Yes

Player Versus Environment Feedback · 05/31/2007 08:54

Corruptor Encounter

Mona wrote: We've been in Bathary for 2 hours straight along with other's and still nothing has appeared on Vector. Surely something is meant to have happened by now The more people present the greater the chance of some thing to happen

Player Versus Environment Feedback · 05/31/2007 08:20:35

Corruptor Encounter

Oh seems Cyclaws has point it out for me

Player Versus Environment Feedback · 05/31/2007 08:17:08

Corruptor Encounter

At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.

Player Versus Environment Feedback · 05/31/2007 08:00:19

Corruptor Encounter

So I was posting some stuff in the general forums about the spawn system for the encounter and realized that we have a forum for this already. The up shot of the encounter is that if you dont spend time in the appropriate place as stated i...

Player Versus Environment Feedback · 05/31/2007 07:53:15

Interactive dancing

A very good question. The reason is that there are some things dealing with already existing animations we can do and/or fix. Creation of a brand new animation isn't one of these things.

Animation Feedback · 05/11/2007 09:11:36

To All the Gunmen Out There

20136098 wrote: HostileIntention wrote: It seems to work.. =[ Thats red aura/code thing looks cool. Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills Not to disappoint but I generally don't duel o...

Dojo - Operative Discussion · 05/04/2007 09:26:45

To All the Gunmen Out There

Jade wrote: personlll wrote: 9mmfu wrote: Personally my normal character use 20 / 20 / 20 / 20 / 9 This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 2...

Dojo - Operative Discussion · 05/04/2007 09:21:56

To All the Gunmen Out There

Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle

Dojo - Operative Discussion · 05/03/2007 11:58:29

To All the Gunmen Out There

Personally my normal character use 20 / 20 / 20 / 20 / 9 This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't goin...

Dojo - Operative Discussion · 05/03/2007 09:30:55

Radio system

Shell0Gensis wrote: Ello ello, I was just wondering. What are the supported filetypes within' The Matrix's radio? MY theory is it's using the same protocols from your version of Windows Media Player, as the same filetypes from that are car...

General Technical Help and Questions · 05/02/2007 17:27:25

Perma invisible DE is back, upgraded better than ever

The only thing that should happen is that the DE timer is refreshed. You should not have stacked penalties and the penalties that are in place should be cleared once the DE timer is completed. Sounds pretty broken. Will look into it.

User-Interface Feedback · 05/01/2007 15:47:41

Bullet-time Override

noctivagus wrote: My combat camera is set to 'Static', but everytime bullet-time kicks in it switches back to the default setting of 'Scripted'. It may not sound like much, but it's an unnecessary annoyance, and extremely off-putting in co...

User-Interface Feedback · 05/01/2007 11:17:11

GeForce 8800GTX - Major indoor lag!?

Thank you for giving specific location examples, please also be away of this as hardware combinations might be at fault not just the card/drivers itself.

General Technical Help and Questions · 04/24/2007 10:41:44

Interactive dancing

Lack of an animator on the team limits/prevents us from doing many things.

Animation Feedback · 04/23/2007 09:50:39

Tickle Ribs emote please!

Unfortunately the lack of a real animator limts/prevents what we can do.

Animation Feedback · 04/23/2007 09:43:47

Downtown Lag

MxO tends to be memory hungry. While 2gb isnt required to get decent performance from the game it certainly will help. RAM is like money, you can never have enough... mostly of the time.

Player Versus Environment Feedback · 04/20/2007 10:23:18

Downtown Lag

Well it looks like we just about stompped this one dead. You may experience Lag in downtown but our fix to npcs seems to have corrected much of it.

Player Versus Environment Feedback · 04/19/2007 12:16:21

Major Typo in Code Analyzer Tool

Old news, very old bug, known issue... ok that was a bit harsh. One a lighter note, I do appreciate you bringing it up.

User-Interface Feedback · 04/12/2007 14:54:20

MORE "Two Person Emotes" Needed!!

As Rarebit stated in his Ask a Dev thread lacking an Animator would make additional emotes nearly impossible to do at this time.

Animation Feedback · 04/04/2007 09:08:07

Downtown Lag

Well hopefully the fix as Walrus eluded to will solve the issue we were seeing. And helps everyone's performance in Downtown when we roll it out.

Player Versus Environment Feedback · 03/23/2007 17:11:38

Find Weakness Activation Issue

When playing around with this I would ask that you make sure that your Find Weakness is leveled completely for you current level. I realize that some may have it at varying degrees but this is to ensure that you are using a fully leveled a...

Ability Feedback · 02/26/2007 10:58:37

Downtown Lag

The changes were made during Friday (2-23-07) mornings restart. So after that point And please spread the word, the more activity the better in this regard.

Player Versus Environment Feedback · 02/23/2007 13:51:34

Downtown Lag

Hey all, we have changed how the world's region servers are carving up the different districts for some internal reasons. However I would most definately I like some players hitting downtown to see if we can get our problem to show up so w...

Player Versus Environment Feedback · 02/23/2007 13:40:54

Find Weakness Activation Issue

I would definately love to have this issue fixed but I am lacking for a place to start building a repro case for this. So If you would like to help narrow this issue down please give details as to when you are finding that Find Weakness fa...

Ability Feedback · 02/22/2007 12:31:17

Archive missions not starting

Hey all as was reported recently that some or many people get the "my connection is freaking out" message when they try to start an archive mission. Now most of these missions can be done anywhere while a few are district specific. However...

Player Versus Environment Feedback · 02/21/2007 16:31:40

Can't Log in for Patch

If you have a useropts.cfg file Tiango try removing it and then try patching. When the launcher stalls after displaying the Server/Client versions usually its because its having trouble talking with the patch or authentication server if I...

General Technical Help and Questions · 02/21/2007 09:22:21

The Other Side of the Looking Glass - February 20, 2007

oranos wrote: It worries me that there is no mention of fixing the probability of Find Weakness working. The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I t...

Broadcast Depth · 02/21/2007 09:17:27

Vista Issues with The Matrix Online.

For the Screen Shot issues please include the following information for your posts. Does it occur to .bmp, .jpeg, or both file types? Does it occur if the screen shot is taken while in windowed mode? Does it occur if use you use the Print...

General Technical Help and Questions · 02/14/2007 09:19:14

Vista Issues with The Matrix Online.

Hello all, it would seem various folks are having issues with screen shots taken in MxO while running Vista. At this time we are not sure if the problem is with MxO or with Vista. So in an effort to help us track down the issue I would lik...

General Technical Help and Questions · 02/14/2007 08:59:31

Ask the Devs an MXO question v.3

Shadow-SK wrote: Shadow-SK wrote: What's an Itemization meeting??? Its an industry term used to describe how items are distributed within a game. This inlcudes distribution across levels, % of item types available and several other overall...

Archive Construct · 02/07/2007 19:10:42

Ask the Devs an MXO question v.3

Rarebit wrote: Mercio wrote: whats on todays agenda? Eh... Some kind of meeting about what NoRepro likes to call "Itemization." Hopefully I can ditch out on that relatively quickly, since I'm not going to be the one implementing anything b...

Archive Construct · 02/07/2007 16:15:42

Kill Code information

Aquatium. wrote: Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right? Since we know bullets get more damage with a Ballistic damage buff applied and stakes with...

Items and Clothing Feedback · 01/31/2007 12:00:28

Perma invisible DE is back, upgraded better than ever

GoDGiVeR wrote: 9mmfu wrote: You only receive a bonus 2% for Stats above 5 per the design. Mhmm.. then why did I reach 50% with 26 reason and not (as it seems to be supposed to be) 42%? Screen shot of the bonus panel showing this would hel...

User-Interface Feedback · 01/30/2007 11:39:12

Kill Code information

As we changed Holy Water, Wooden Stake, Silver Bullet, and EMP Device to actually miss this is some additional information. Holy Water uses Thrown Accuracy Wooden Stake uses Melee Accuracy Silver Bullet uses Ballistic Accuracy EMP Device u...

Items and Clothing Feedback · 01/30/2007 08:49:07

Perma invisible DE is back, upgraded better than ever

GoDGiVeR wrote: Meh.. I have a familiar problem with my attributes, but I don't think it's perma DE. When I upgraded my stats for Hacker (belief and reason) the maximum % bonus I could get was 50% with 25 Attribute pts. The last 5 were "lo...

User-Interface Feedback · 01/30/2007 08:37:22

NPCs giving unappropriate loot

I can't say specifically because the loot tables are a bit complicated and I am not looking at them as I type this. However it stands to reason your observation is more than likely true. Bosses (3 chevron) type mobs should have a greater c...

Player Versus Environment Feedback · 01/23/2007 17:53

NPCs giving unappropriate loot

well to be honest each mob you kill has varying chances to drop about 2000 different items at the higher levels. Loot tables are not easy to test because of this. However I do know that construct mobs and Dungeon Mobs do drop appropriate l...

Player Versus Environment Feedback · 01/23/2007 08:30

Logic Bomb 2.0 Animation bug

No we have had this problem in the past. I thought we caught all of these some time ago. Please /bug the Logic Bomb 2.0 ability animation in interlock issue. Lupines using the wrong animation is a known issue.

Animation Feedback · 01/23/2007 08:25:07

Star Trek Online (an mmorpg)

Sounds like another Eve Online. If you can't actually beam down to the planet and do mission with a team of people where is the new Game Player to attract users? If you can't play races opposing the federation either They plan on doing the...

Off-Topic Discussion · 01/18/2007 09:06:46

The Other Side of the Looking Glass - Friday, January 12, 2007

Shadow-SK wrote: Remag_Div wrote: I also want every article of clothing to be modeled as well. ;_; Note: It's interesting that Ballistic Damage Resistance is noted as RangedDamageResistance. Oh well, nothing a little Search and Replace can...

Broadcast Depth · 01/16/2007 17:19:58

The Other Side of the Looking Glass - Friday, January 12, 2007

Anamodiel wrote: Wow, I hope that isn't how it reads in your Database. Jesus. >No its worse only through some effort and pruning were we able to give you the list in said format. When I compiled the list I though that perhaps this format w...

Broadcast Depth · 01/16/2007 17:15:59

Bug investigation: archive mission not starting

There is an issue if you try to do what we term a "golden ticket" mission without first openning your mission panel first. The issue is that from some reason this window openning is the first time the mission system understands what org yo...

General Discussion · 01/12/2007 17:22:18

Wooden Stakes, Holy Water, Silver Bullets and You.

Dagonet wrote: I asked NoRepro about this specifically, he said he didn't feel they were a problem. However as much as I have tried to accept the fact that there are people out there with pages filled with these consumables, I cannot take...

Player Versus Player Feedback · 01/11/2007 17:28:05

Few Stood Against Many.

It should be noted for those that wish to know where the material came from Book: Gates of Fire Frank Miller Graphic Novel was some what based on the above book and on historical accounts of the time period. 300 based on Frank Miller's Gra...

Off-Topic Discussion · 01/02/2007 17:34:35