Thanks in advance.
Thanks in advance.
47 posts · 2007-03-15 13:11:29 to 2008-09-13 10:29:14
Well it really depends on what you mean, you say PvP, but you have to break that down in many ways.
In pvp resistance you need to consider 4 possible attacks, Viral, Melee, Thrown and of course Ballistic. Now if you have the clothes you wish for then consider additional buffs for damage. To be honest on the damage front consider what you load and the damage buffs they provide.
Gunman have many things for damage, ranging from the sniper shot to the Full Auto Redux. You can get damage bonus clothes but then the do lack in resistance, so you would need to consider loading resistance buffs from the awakened tree.
If you after just resistance and good clothes for gunman, then things like Area K (01) and Cowards pants and sharp shooters shirt are good for that. There are damage gloves and shoes with ballistic resistance as well.

I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.
What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not
Also, since I have it handy, here are my current attributes:
Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20
is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...
aiolos wrote:I think most people spend the rest on vitality.. I don't know if that's good but that's what looks goodI see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.
What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not
Also, since I have it handy, here are my current attributes:
Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...
Zimmermann wrote:not really, those attributes are bonus's so you have to have something active for it to be affected, so Vitality isn't a good choiceaiolos wrote:I think most people spend the rest on vitality.. I don't know if that's good but that's what looks goodI see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.
What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not
Also, since I have it handy, here are my current attributes:
Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...
Oh dude, remake your character. You have 11 points in Reason...lol That attribute setting was what I got under a CR2 stats guide somewhere on these forums. I'll admit, I'm not the most technical guy on here, but I do respect the opinion of those who have a lot of knowledge in that regard.
For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief.
Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.
I think I have 30 per and focus and the rest in Reason... I think, but that doesn't sound right....
Anyway, I have maxed my Ballistic attributes.
Get the Yuki Dana for Damage, Enhanced Yellow Shard Shades for Accuracy, Accuracy Gloves, Seraphims and Squad Leaders.
Then I switch between the accuracy outerwear and Area K, 3% Ball Def pants and 3% Ball Accuracy Pants.
The def clothes are brilliant for missions btw, I haven't /sit in a elevator forever.
Now just look for what your opponents are styling in PvP, if you see a few gunners, def may be your way to go, but I find that the accuracy on that load is too good to neglect.
Personally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.


It seems to work..
=[
Thats red aura/code thing looks cool.
Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills 
I thought I heard the first 5% doesn't helpPersonally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.
9mmfu wrote:not the first 5%... the first 5 attribute points i believe... correct me if im wrong thoI thought I heard the first 5% doesn't helpPersonally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.
Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle*wonders who his normal play characters...
personlll wrote:Yeah, the first 5 points dont add %bonuses.9mmfu wrote:not the first 5%... the first 5 attribute points i believe... correct me if im wrong thoI thought I heard the first 5% doesn't helpPersonally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.
Enhanced Light Cyan Yoshi street shirt *level 43*
Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)
Enhanced Commando Beret *level 43*
Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)
Enhanced Yellow Silver Shard Sunglass *level 49*
Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)
Enhanced Brown Misene Pannel Trench *level 50*
Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)
Enhanced Barrel Head Gauntlet's *level 46*
Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)
Enhanced Light Purple/Green Hosh Chap Pants *47*
Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)
Enhanced Magenta Stripped Dada Shoes
Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)
And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.
If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.
No Squad Leaders or Seraphims, I admire your choice to go against the norm.
I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.
*NOTE* This doesn't include Godgiver who always kicks my behind

personlll wrote:The first 5 pts of your attribute give you no bonus.9mmfu wrote:not the first 5%... the first 5 attribute points i believe... correct me if im wrong thoI thought I heard the first 5% doesn't helpPersonally my normal character use
20 / 20 / 20 / 20 / 9
This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.
HostileIntention wrote:Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.It seems to work..
=[
Thats red aura/code thing looks cool.Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills
20136098 wrote:AwwwHostileIntention wrote:Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.It seems to work..
=[
Thats red aura/code thing looks cool.Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills

9mmfu wrote:20136098 wrote:AwwwHostileIntention wrote:Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.It seems to work..
=[
Thats red aura/code thing looks cool.Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills
Avalod wrote:Well I thank you for my choice but allow me to go in more detail with this image of the bonus resistances I have when wearing that particular clothing setIf you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.
Enhanced Light Cyan Yoshi street shirt *level 43*
Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)
Enhanced Commando Beret *level 43*
Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)
Enhanced Yellow Silver Shard Sunglass *level 49*
Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)
Enhanced Brown Misene Pannel Trench *level 50*
Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)
Enhanced Barrel Head Gauntlet's *level 46*
Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)
Enhanced Light Purple/Green Hosh Chap Pants *47*
Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)
Enhanced Magenta Stripped Dada Shoes
Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)
And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.
If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.
No Squad Leaders or Seraphims, I admire your choice to go against the norm.I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.
*NOTE* This doesn't include Godgiver who always kicks my behind
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It is all aobut picking your battles and having a good team to back you up. Clothes only make a difference when you facing 1 or 2 enemies.Enhanced Barrel Head Gauntlet's *level 46*
Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)
Avalod wrote:Um since when are the Thrown Resistance Bonuses broken?
Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn't have them.
I highly recommend you change the gloves you use.
Arcanoloth wrote:Can't remember when they haven't been in CR2.Avalod wrote:Um since when are the Thrown Resistance Bonuses broken?
Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn't have them.
I highly recommend you change the gloves you use.

You would be confusing the Engine with the Turbo Charger Bayamos.
Calm Mind, Calm Body adds directly to your attribute while the bonus you have highlighted on the Bonus window is the Influence version.

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
=OSo yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
9mmfu wrote:% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
=O REPORTED FOR NECRO !So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
9mmfu wrote:=O REPORTED FOR NECRO !So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.
Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.
(Jkn)
Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.