To All the Gunmen Out There

47 posts · 2007-03-15 13:11:29 to 2008-09-13 10:29:14

#36300188602 03/15/2007 13:11:29 To All the Gunmen Out There
What clothes do you wear for pvp that gives you optimal damage and resistance in ballistics? Where can I find these items? And any tips on how to achieve maximum damage on an opponent?


Thanks in advance.

#36300188607 03/15/2007 13:22:11 Re:To All the Gunmen Out There

Well it really depends on what you mean, you say PvP, but you have to break that down in many ways.

In pvp resistance you need to consider 4 possible attacks, Viral, Melee, Thrown and of course Ballistic. Now if you have the clothes you wish for then consider additional buffs for damage. To be honest on the damage front consider what you load and the damage buffs they provide.

Gunman have many things for damage, ranging from the sniper shot to the Full Auto Redux. You can get damage bonus clothes but then the do lack in resistance, so you would need to consider loading resistance buffs from the awakened tree.

If you after just resistance and good clothes for gunman, then things like Area K (01) and Cowards pants and sharp shooters shirt are good for that. There are damage gloves and shoes with ballistic resistance as well.

#36300188638 03/15/2007 16:06:58 Re:To All the Gunmen Out There
Does accuracy affect damage? I've noticed that while using my doc loadout (which utilizes the weapons upgrade ability under corpsman) and equipping the shotgun from creston heights (cant remember the name atm lol), I can do up to 336 dmg using the power tactic.

I've already stocked up on accuracy buffing clothes under this assumption but haven't tested the affects yet on my gunman loadout (just been support the past couple days).

Other than that, I use the firearms skill as well, which gives me another boost in damage. My main concern at this point is just getting through my opponents' resistances and doing as much damage as I can.
#36300188654 03/15/2007 16:48:37 To All the Gunmen Out There
Accuracy is your potential to hit, higher accuracy, the greater chance you have of hitting your opponent (Accuracy Vs Defence).

It shouldn't (doesn't hopefully) effect damage. I personally still use the Squad Leaders Shirt for my Duelist load, it has a good mixture of Ballistic Buffs and some Resitance on top...but its all about preference and the style of play, if you want high Damage then simply get clothes with Ballistic Damage (2% or 3%) and a mix of resistances (3% Enhanced usually lack the resistance you actually want, at least such is my experience with MA Clothing [though Who'd wear Roca anyways])

Max damage?
Have someone stagger your target or reduce resistances (or wait for them to sit *mwhaha*) > Power Tactic > Firearms Expert > Line up the Shot, Conceal > Sniper Shot....run away!!! *chuckles*
#36300188847 03/15/2007 23:09:47 Re:To All the Gunmen Out There
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20
#36300189459 03/16/2007 20:56:33 Re:To All the Gunmen Out There
aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...

#36300189547 03/16/2007 23:53:49 Re:To All the Gunmen Out There
Zimmermann wrote:
aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...

I think most people spend the rest on vitality.. I don't know if that's good but that's what looks good
#36300189594 03/17/2007 02:09:27 Re:To All the Gunmen Out There
Skill wrote:
Zimmermann wrote:
aiolos wrote:
I see. I'll submit inquiries on the marketplace for clothes with a diverse amount of ballistic damage and resistance. Thank you both for the help on that issue.

What I want to know now is what are good gunmen stats? What amount of points/percentage of CT, resistance, damage, and other such bonuses seperate the good from the great? I want to win the most rolls and do the most damage I possibly can. I'll get ingame in a bit here and post my current bonuses, and you can let me know if they're up to par or not SMILEY

Also, since I have it handy, here are my current attributes:

Belief- 8
Perception- 20
Reason-11
Focus- 30
Vitality- 20

is this really a good attributes load out? cuz i usually just max out perception and focus and spend the rest on belief...

I think most people spend the rest on vitality.. I don't know if that's good but that's what looks good
not really, those attributes are bonus's so you have to have something active for it to be affected, so Vitality isn't a good choice
#36300189600 03/17/2007 02:24:11 Re:To All the Gunmen Out There
Oh dude, remake your character. You have 11 points in Reason...

For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief.
Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.
#36300190014 03/17/2007 21:42:30 Re:To All the Gunmen Out There
d00mninja wrote:
Oh dude, remake your character. You have 11 points in Reason...

For guns I've always put 30 points in Focus, 30 points in Perception and dumped the rest in Belief.
Vitality is a semi-useless attribute in my opinion. The only time I'll ever put points in Vitality is for a tournament where I'm only fighting one type of build, or if I'm going dedicated patcher. 900+ point Bolster Health 3.0's FTW.

lol That attribute setting was what I got under a CR2 stats guide somewhere on these forums. I'll admit, I'm not the most technical guy on here, but I do respect the opinion of those who have a lot of knowledge in that regard.


How do you do concerning pvp with 30 focus and perception? You able to get through and dish out some punishment? And how is your defense?

#36300190158 03/18/2007 07:06:00 Re:To All the Gunmen Out There
PvP with max focus and perception is fairly moderate, unless going against a bunch of Thrown Attack users, considering your strength is in your ranged special abilities.

My best bet is to play off of whatever main load I'm going for...

SMGs - Rooting/Enraging
Rifles - Stunning/Rooting, or load Sniper and do Firearms - Conceal - Line up the Shot - Sniper Shot with Power Tactics
Pistols - I don't really use them as much, but I think their abilities play off the best in Interlock.

I personally like a mix of all four Gunman trees (only loading Conceal off the Sniper tree for the use of the sniper rifles), with a little focus on SMGs, because of their high rate of fire.


#36300190424 03/18/2007 14:32:44 Re:To All the Gunmen Out There
So is max perception and belief good or bad against thrown attack users? With the clothes I currently have I can get at or over 200 points of resistance in melee, ballistics, and viral, my weakness obviously being thrown at 104 lol If it is good against MKT's then that'd hopefully balance things out a bit.


I'm currently loaded with duelist and smg's, going down to Full Auto Redux, so I can deal a fair amount of damage, I just have problems getting the rolls.

#36300229441 05/03/2007 06:22:34 Re:To All the Gunmen Out There

I think I have 30 per and focus and the rest in Reason... I think, but that doesn't sound right....

Anyway, I have maxed my Ballistic attributes.

Get the Yuki Dana for Damage, Enhanced Yellow Shard Shades for Accuracy, Accuracy Gloves, Seraphims and Squad Leaders.

Then I switch between the accuracy outerwear and Area K, 3% Ball Def pants and 3% Ball Accuracy Pants.

The def clothes are brilliant for missions btw, I haven't /sit in a elevator forever.

Now just look for what your opponents are styling in PvP, if you see a few gunners, def may be your way to go, but I find that the accuracy on that load is too good to neglect.

#36300229487 05/03/2007 09:30:55 Re:To All the Gunmen Out There

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

#36300229521 05/03/2007 10:54:22 Re:To All the Gunmen Out There
It seems to work..



=[
#36300229533 05/03/2007 11:03:32 Re:To All the Gunmen Out There
Well there's that, and he also knows which things are broken :pp
#36300229602 05/03/2007 11:58:29 Re:To All the Gunmen Out There
Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle SMILEY
#36300229655 05/03/2007 12:58:54 Re:To All the Gunmen Out There
HostileIntention wrote:
It seems to work..



=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

#36300229800 05/03/2007 17:19:26 Re:To All the Gunmen Out There
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
#36300229982 05/04/2007 00:25:33 Re:To All the Gunmen Out There
personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho
#36300229983 05/04/2007 00:27:02 Re:To All the Gunmen Out There
9mmfu wrote:
Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle SMILEY
*wonders who his normal play characters...
#36300230081 05/04/2007 05:27:16 Re:To All the Gunmen Out There
Jade wrote:
personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho
Yeah, the first 5 points dont add %bonuses.
#36300230149 05/04/2007 07:43:04 Re:To All the Gunmen Out There
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (3%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.


#36300230162 05/04/2007 08:13:52 Re:To All the Gunmen Out There
Avalod wrote:
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.




No Squad Leaders or Seraphims, I admire your choice to go against the norm.

I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.

*NOTE* This doesn't include Godgiver who always kicks my behind SMILEY SMILEY

#36300230179 05/04/2007 09:21:56 Re:To All the Gunmen Out There
Jade wrote:
personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 



not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho
The first 5 pts of your attribute give you no bonus.
#36300230181 05/04/2007 09:26:45 Re:To All the Gunmen Out There
20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.
#36300230193 05/04/2007 10:06:53 Re:To All the Gunmen Out There
9mmfu wrote:
20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.
Awww SMILEY
#36300230564 05/05/2007 02:03:55 Re:To All the Gunmen Out There
SolidRevolver wrote:
9mmfu wrote:
20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.
Awww SMILEY

Wouldn't happen to be dueling the winner of the Gunman section on the recursion olympics? =P
#36300230662 05/05/2007 07:20:35 Re:To All the Gunmen Out There
SolidRevolver wrote:
Avalod wrote:
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.





No Squad Leaders or Seraphims, I admire your choice to go against the norm.

I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.

*NOTE* This doesn't include Godgiver who always kicks my behind SMILEY SMILEY

Well I thank you for my choice but allow me to go in more detail with this image of the bonus resistances I have when wearing that particular clothing set



Now as you can see all resistances are either 150 on the spot or above 150, and as you can tell by this I would rather have an even balance of things. Than have just one resistance higher than the other's. Some may say im doing a stupid thing by doing this.. but i beg to differ, Due to if you have oh say melee shot down in the 90 dbl digits itil be so easy for dmg to be dealt if in close combat. along with any other type of attack if in dbl digits for resistance.

Hope that sorta explains why I choose the gear i go with.
#36300231032 05/05/2007 23:40:00 Re:To All the Gunmen Out There
Keep a couple of sets of clothes, then depending on the circumstances change to match your enemy.  Your current technique is good for when there are all sorts of enemies after you, then again in those situations it doesn't really matter does it SMILEY   It is all aobut picking your battles and having a good team to back you up.  Clothes only make a difference when you facing 1 or 2 enemies.

 
#36300231079 05/06/2007 02:46:47 Re:To All the Gunmen Out There
Avalod wrote:
Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)

Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn't have them.

I highly recommend you change the gloves you use.
#36300231131 05/06/2007 05:21:38 Re:To All the Gunmen Out There
Which is why I choose rifleman / Sniper in the first place. Hit - Run - Hide - Rinse - Repeat. Helps also lure some of the pvp'ers out away from the main mob so they can get mobbed by our mob and not us being mobed by there's =P
#36300253624 06/05/2007 16:54:46 Re:To All the Gunmen Out There
It all depnds what load I'm using and what the stuation, enemy is, I'll switch clothes and LO's a couple times during pvp if the situation allows.  Also keep i mind that I wear very different clothing for duels and such.  But here is a good general usage gunman pvp rig:

Sakura Ninja Bandana
Melee and Ballistic Damage Resistance (25pts)
Viral Defense Bonus (4%)
Innerstrength Regeneration Rate (15%)

Widow's Moor Lenses
Initiative Bonus (3%)
Virus Radius (3%)
Innerstrength Regen Rate (15%)
Health Regen Rate ( 15%)
Powerless Duration Bonus (4%)

Enhanced Rocawear Maroon Seaman Jacket with Detailed Jeans
Ballistic Defense Bonus (3%)
Melee, Thrown and Viral Damage Resistance (33pts)

Enhanced Olive/Tan Machello Jacket and Tie
Ballistic Accuracy Bonus (2%)
Melee, Ballistic and Thrown Damage Resistance (30pts)
Melee Resistance Bonus (2%)

Enhanced Barrelhead Gauntlets
Ballistic Accuracy Bonus (3%)
Melee, Thrown and Viral Damage Resistance (29pts)

Enhanced Light Purple/Green Hosh Chap Pants

Ballisitic Accuracy Bonus (3%)
Ballistic, Thrown and Viral Damage Resistance (31pts)

Seraphim Shoes
Um, don't feel like writin' these down =P

For guns in interlock I usually go with Twin FM-1100 Magnums for any class but MKT, the slight accuracy bonus of Bedlam make MKT a tad easier to handle as gunmen most often are outrolled by this class.

Out of interlock I'll either use Clamors or a Kessay AR1

#36300253634 06/05/2007 17:04:44 Re:To All the Gunmen Out There
Arcanoloth wrote:
Avalod wrote:

Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn't have them.

I highly recommend you change the gloves you use.

Um since when are the Thrown Resistance Bonuses broken?
#36300253643 06/05/2007 17:24:49 Re:To All the Gunmen Out There
9mmfu wrote:
Arcanoloth wrote:
Avalod wrote:

Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn't have them.

I highly recommend you change the gloves you use.
Um since when are the Thrown Resistance Bonuses broken?
Can't remember when they haven't been in CR2.

75 + 75 (.33) =/= 75






#36300253647 06/05/2007 17:40:12 Re:To All the Gunmen Out There

You would be confusing the Engine with the Turbo Charger Bayamos.

Calm Mind, Calm Body adds directly to your attribute while the bonus you have highlighted on the Bonus window is the Influence version.

  • Thrown Resistance = Attribute
  • Thrown Resistance Bonus = Influence
#36300253661 06/05/2007 18:03:35 Re:To All the Gunmen Out There
Ah. Then are the other resistance abilities NOT supposed to be granting above 75 pts?

When I have a Viral Resistance Bonus of 76%, Empty Mind grants 131 pts of resistance. 75 + .76 (75) = 132. The influence appears to be applied somewhat.




#36300254111 06/06/2007 07:24:50 Re:To All the Gunmen Out There
The Attribute numbers visible in the bonus panel already have any influence bonus calculated into them.
#36300254163 06/06/2007 08:46:55 Re:To All the Gunmen Out There
I think what he is trying to say is that Thrown Resistance Bonus does not properly apply to the skill Calm Mind, Calm Body.  Each of the 4 Awakened Resistance skills has a base of 75, and it appears that CMCB won't go above 75. 

I have not tested this myself.
#36300254473 06/06/2007 15:26:33 Re:To All the Gunmen Out There
I've been wondering this for a while, and I'm not sure I've ever received a straight answer... and since it can be applied to gunman and their clothing choices, what does accuracy apply to?  Does accuracy apply to only specials or does it apply to both regular moves (speed, power, grab) and specials?  I've been told by some that I should quit worrying about using my clothing to buff my accuracy, and I would consider doing it if accuracy only affected my specials, but if it would gimp my attacks all around I'm not so sure...
#36300495408 09/05/2008 15:50:39 Re:To All the Gunmen Out There

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

#36300495409 09/05/2008 15:52:06 Re:Re:To All the Gunmen Out There
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O
#36300495523 09/05/2008 22:28:42 Re:Re:To All the Gunmen Out There
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.
#36300495544 09/06/2008 01:22:38 Re:Re:Re:To All the Gunmen Out There
Pylat wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.

While you're at it, could you please add thrown def % here and there over all the trees? K thx

Edit: Why? Because they're non-existant right now.
#36300495564 09/06/2008 04:19:37 Re:To All the Gunmen Out There
Specifically, take away the 10% Melee and Ballistic damage bonus in Efficient Code (Seeming that doesn't help even with debuffs, there are none to damage in that tree) and replace it with thrown defense. Take away the IS Cost modifier bonus in Attack Programming (Again cause there are no debuffs that correspond to it in that tree) and replace it with Thrown Defense.  Remove the IS Cost Modifier Bonus in Stand (Again cause there are no debuffs that correspond to it in that tree) off and replace it with Thrown Defense. Remove the Melee Damage bonus in Code Branching (Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense. Remove the Powerless Duration Bonus in Code Shield (Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense.

That should clean up the hacker tree so that all the % bonuses from abilities will now grant a benefit of some sort, be it through improving debuffs/self buffs or just increasing defense/accuracy/damage.
#36300497960 09/13/2008 05:37:43 Re:Re:To All the Gunmen Out There
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O REPORTED FOR NECRO !

(Jkn)

Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.
#36300498021 09/13/2008 10:29:14 Re:Re:Re:To All the Gunmen Out There
Riac wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O REPORTED FOR NECRO !

(Jkn)

Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.

I'd rather see that Throw Def % are spread over the trees, at least then I would have more than 80pts of Throw Def against 160pts of Throw Acc (So an average of 40 pts on my Def Roll against 80 pts average on Acc roll, greaaat) (Also not considering Def upping abs (Serene Calm) and Boosters (e.g. Sleepwalker Marbles)). Sneak attacks always go against the defense, unlike IL thrown abs, which can just be "outspammed" by Acc vs Acc (which is in my opinion just a minor relief) and THAT SUX.

Edit: Just a funny calculation: Punt + MKT title and full spy stat =  160+ MKT base Acc + 80 pts from Punt --applied (I've asked before but got no answer: WHEN are acc boni from abs applied? On the calculated roll or on the Total Acc?)--> 1. 120pts average roll (240pts total if added first) or 2. 160pts average roll (80 from punt applied onto calculated roll). Now that's funny against a rather non-existant defense, is it not?