Hey folks, just thought I`d give my thoughts on this....
Consumables like health pills / anti`s / inhalers in pvp are all fair game, I do use them regularly when I pvp altho tend not to resort to them in a 1 on 1 duel..I`m one of those who will go farming and spend the info to have them at my disposal, no one should be crying about people using these types of consumables in pvp because thats what there purpose in mxo is, to help swing the fight your way.
Somone said about the tigermasters Gi making the same effect as the tb`s,, yes it does, but by no means would I ever not wear it (tho i dont anyway) just because you say so and cant tell the diference between its effect and a tb`s effect, thats a very unfair remark in my opinion, if you want to fight on your own grounds from the start I suggest you find another game to play like an fps because pvp/duels are all about "making" the fight your ground and using any means available to get it there.
Now onto the original topic this thread was created for...
Stakes, silver bullets and holy water is somthing I rarely see on syntax anyway in pvp, I`ve noted the odd hacker maybe using one or two to attempt to gain back a little IS for there next attack but thats it, somone said that they couldnt do anything against somone spamming these consumables,, did you think about rolling out? coz that works against them...
I do see the problem with spamming them tho but again I would simply roll out and barriage the opponent in freefire, every action in mxo has a negative side you just need to learn how to use it to your advantage...
So to alter them for the better theres really only two choices to go for because removing them is a great big no no,,,
1: increase the re-use timer on the items to around 30 to 60 seconds,, as most duels/pvp fights are done and dusted within a minute (specially when theres zergs about) (if your dueling and the person starts spamming them end the duel and refuse to fight unless they stop spamming them, sooner or later they`ll get the message)
2: make them npc only attacks, meaning they cannot be used on players...
Personally I actually wouldnt bother changing them in the slightest, i think there fine just the way they are.