Kill Code information

16 posts · 2007-01-30 08:49:07 to 2007-02-04 09:14:00

#36300153360 01/30/2007 08:49:07 Kill Code information

As we changed Holy Water, Wooden Stake, Silver Bullet, and EMP Device to actually miss this is some additional information.

  • Holy Water uses Thrown Accuracy
  • Wooden Stake uses Melee Accuracy
  • Silver Bullet uses Ballistic Accuracy
  • EMP Device uses Viral Accuracy
#36300153372 01/30/2007 08:57:54 Re:Kill Code information
Makes sense, now if only those emps weren't so rare that I'll never use em :p
#36300153465 01/30/2007 11:00:47 Re:Kill Code information
I disagree with the order of these tho

  • Holy Water uses Thrown Accuracy
  • Wooden Stake uses Melee Accuracy

  • Doesn't really go in my mind.
    #36300153470 01/30/2007 11:06:52 Re:Kill Code information
    well you use physcial strenght to drive a stake through them, and you throw a bottle of holy water so they do sound kinda right.
    #36300153515 01/30/2007 11:44:28 Kill Code information
    9mmfu wrote:

    As we changed Holy Water, Wooden Stake, Silver Bullet, and EMP Device to actually miss this is some additional information.

    • Holy Water uses Thrown Accuracy
    • Wooden Stake uses Melee Accuracy
    • Silver Bullet uses Ballistic Accuracy
    • EMP Device uses Viral Accuracy
    Spiffy. Now I just need to be able to code them -_-
    #36300153691 01/30/2007 14:20:11 Re:Kill Code information
    Those consumables also use those damage types. Back in the day, I could milk sweet sweet damage out of Enhanced Silver Bullet + Firearms Skill SMILEY
    #36300153764 01/30/2007 15:57:47 Re:Kill Code information
    The Leo wrote:
    I disagree with the order of these tho

  • Holy Water uses Thrown Accuracy
  • Wooden Stake uses Melee Accuracy

  • Doesn't really go in my mind.
    They don't match if you turn them the other way either.
    But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
    #36300153782 01/30/2007 16:17:37 Re:Kill Code information
    Reeverb wrote:
    The Leo wrote:
    I disagree with the order of these tho

  • Holy Water uses Thrown Accuracy
  • Wooden Stake uses Melee Accuracy

  • Doesn't really go in my mind.
    They don't match if you turn them the other way either.
    But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
    It seems to me my character drinks the water and throws glass at the enemy.
    #36300153786 01/30/2007 16:21:49 Re:Kill Code information
    Roukan wrote:
    Reeverb wrote:
    The Leo wrote:
    I disagree with the order of these tho

  • Holy Water uses Thrown Accuracy
  • Wooden Stake uses Melee Accuracy

  • Doesn't really go in my mind.
    They don't match if you turn them the other way either.
    But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
    It seems to me my character drinks the water and throws glass at the enemy.

    Kisses the glass, raises it to the gods of immortality, then throws the bottle and after it hits the chest of the Succubus the glass breaks.
    #36300154222 01/31/2007 03:24:57 Re:Kill Code information
    i just thought he was pulling the cork from the bottle at the start of that animation..
    #36300154240 01/31/2007 03:48:31 Re:Kill Code information

    Oh NOES! U Nubs you steal the over POWNZORS NOOOOO How am I suppose to POWN Nubs now in ZvP (Zerg vs. PLayer) no no no stacking wasn't 1337 or nothing you nubs!1!

    I love this change, I was just reenacting a "good friend" of mine from Vector. SMILEY

    Laters

    #36300154252 01/31/2007 04:20:13 Re:Kill Code information

    Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?

    Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP

    #36300154579 01/31/2007 12:00:28 Re:Kill Code information
    Aquatium. wrote:

    Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?

    Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP

    No the damage from these items is neutral because of how the damage is scaled vs a specific opponent type.

    If it was based off a player's damage type you would see crazy damage numbers due to the multipliers involved against specific enemy types.

    #36300154618 01/31/2007 12:53:16 Re:Kill Code information
    Thanks for the info 9mmfu.
    #36300154824 01/31/2007 15:54:08 Re:Kill Code information
    9mmfu wrote:
    Aquatium. wrote:

    Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?

    Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP

    No the damage from these items is neutral because of how the damage is scaled vs a specific opponent type.

    If it was based off a player's damage type you would see crazy damage numbers due to the multipliers involved against specific enemy types.

    ok, could you explain to me why when i activate marial arts prowess and use a stake it does more damage but not with the bullets or the water, but if i use firearms skill the bullets do more but not the stakes or the water?
    #36300157653 02/04/2007 09:14 Re:Kill Code information
    Bayamo wrote:
    Those consumables also use those damage types. Back in the day, I could milk sweet sweet damage out of Enhanced Silver Bullet + Firearms Skill SMILEY

    There was also a Passive Bonus in the Gunslinger or Duelist tree, back when CR2 was first launched. Something about a 7 extra levels in Silver Bullet attacks? I don't remember entirely; it was wierd.
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