#3630015376401/30/2007 15:57:47Re:Kill Code information
The Leo wrote:
I disagree with the order of these tho
Holy Water uses Thrown Accuracy
Wooden Stake uses Melee Accuracy
Doesn't really go in my mind.
They don't match if you turn them the other way either. But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
#3630015378201/30/2007 16:17:37Re:Kill Code information
Reeverb wrote:
The Leo wrote:
I disagree with the order of these tho
Holy Water uses Thrown Accuracy
Wooden Stake uses Melee Accuracy
Doesn't really go in my mind.
They don't match if you turn them the other way either. But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
It seems to me my character drinks the water and throws glass at the enemy.
#3630015378601/30/2007 16:21:49Re:Kill Code information
Roukan wrote:
Reeverb wrote:
The Leo wrote:
I disagree with the order of these tho
Holy Water uses Thrown Accuracy
Wooden Stake uses Melee Accuracy
Doesn't really go in my mind.
They don't match if you turn them the other way either. But the Stake animation does show that the character stabs from a close distance, while the whater is definitely thrown to the oponent.
It seems to me my character drinks the water and throws glass at the enemy.
Kisses the glass, raises it to the gods of immortality, then throws the bottle and after it hits the chest of the Succubus the glass breaks.
#3630015422201/31/2007 03:24:57Re:Kill Code information
i just thought he was pulling the cork from the bottle at the start of that animation..
#3630015424001/31/2007 03:48:31Re:Kill Code information
Oh NOES! U Nubs you steal the over POWNZORS NOOOOO How am I suppose to POWN Nubs now in ZvP (Zerg vs. PLayer) no no no stacking wasn't 1337 or nothing you nubs!1!
I love this change, I was just reenacting a "good friend" of mine from Vector.
Laters
#3630015425201/31/2007 04:20:13Re:Kill Code information
Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?
Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP
#3630015457901/31/2007 12:00:28Re:Kill Code information
Aquatium. wrote:
Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?
Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP
No the damage from these items is neutral because of how the damage is scaled vs a specific opponent type.
If it was based off a player's damage type you would see crazy damage numbers due to the multipliers involved against specific enemy types.
#3630015461801/31/2007 12:53:16Re:Kill Code information
Thanks for the info 9mmfu.
#3630015482401/31/2007 15:54:08Re:Kill Code information
9mmfu wrote:
Aquatium. wrote:
Thanks for that, makes sense really, give them all a different Acc to work with. The damage also reflects from the same tree right?
Since we know bullets get more damage with a Ballistic damage buff applied and stakes with melee etc, holy water using thrown damage too and viral for EMP
No the damage from these items is neutral because of how the damage is scaled vs a specific opponent type.
If it was based off a player's damage type you would see crazy damage numbers due to the multipliers involved against specific enemy types.
ok, could you explain to me why when i activate marial arts prowess and use a stake it does more damage but not with the bullets or the water, but if i use firearms skill the bullets do more but not the stakes or the water?
#3630015765302/04/2007 09:14Re:Kill Code information
Bayamo wrote:
Those consumables also use those damage types. Back in the day, I could milk sweet sweet damage out of Enhanced Silver Bullet + Firearms Skill
There was also a Passive Bonus in the Gunslinger or Duelist tree, back when CR2 was first launched. Something about a 7 extra levels in Silver Bullet attacks? I don't remember entirely; it was wierd.
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