Corruptor Encounter

87 posts · 2007-05-31 07:53:15 to 2008-01-05 08:17:27

#36300249568 05/31/2007 07:53:15 Corruptor Encounter

So I was posting some stuff in the general forums about the spawn system for the encounter and realized that we have a forum for this already.

The up shot of the encounter is that if you dont spend time in the appropriate place as stated in the patch notes the encounter will not spawn. So poping in ever now and again wont yield you the results you want. Spending some time in the right place may.

If you are feeling a bit bored just drag some luggables into the area I am sure you will get some attention while you wait for the encounter to start to tie you over. SMILEY

#36300249576 05/31/2007 07:57:59 Re:Corruptor Encounter
What about the decaying code?

Is it mean to be stacked and not working properly?
#36300249577 05/31/2007 07:58:46 Re:Corruptor Encounter
HostileIntention wrote:
What about the decaying code?

Is it mean to be stacked and not working properly?

Is it..  mean?  *Imagines decaying code picking on the other code in the playground*
#36300249580 05/31/2007 08:00:19 Re:Corruptor Encounter
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
#36300249587 05/31/2007 08:06:32 Re:Corruptor Encounter
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
Where are we supposed to keep 400 codes then?
I am not going to send 400 emails to myself. That's just stupid.
#36300249588 05/31/2007 08:09:22 Re:Corruptor Encounter
Reeverb wrote:
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
Where are we supposed to keep 400 codes then?
I am not going to send 400 emails to myself. That's just stupid.
You know you can get 40 of the Currupted code into 1 compressed code? That way all 400 Currupted code just become 10 compressed code.
#36300249589 05/31/2007 08:09:37 Re:Corruptor Encounter

Nevermind...

#36300249590 05/31/2007 08:10:26 Re:Corruptor Encounter
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
I am assuming a hot fix for this is in the works ?
#36300249592 05/31/2007 08:13:33 Re:Corruptor Encounter
We've been in Bathary for 2 hours straight along with other's and still nothing has appeared on Vector. Surely something is meant to have happened by now
Image and video hosting by TinyPic
#36300249597 05/31/2007 08:17:08 Re:Corruptor Encounter

Oh seems Cyclaws has point it out for me SMILEY

#36300249604 05/31/2007 08:20:35 Re:Corruptor Encounter
Mona wrote:
We've been in Bathary for 2 hours straight along with other's and still nothing has appeared on Vector. Surely something is meant to have happened by now
The more people present the greater the chance of some thing to happen SMILEY
#36300249607 05/31/2007 08:21:22 Re:Corruptor Encounter
Cyclaws wrote:
Reeverb wrote:
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
Where are we supposed to keep 400 codes then?
I am not going to send 400 emails to myself. That's just stupid.
You know you can get 40 of the Currupted code into 1 compressed code? That way all 400 Currupted code just become 10 compressed code.
Huh?
#36300249609 05/31/2007 08:22:38 Re:Corruptor Encounter

As far as I'm aware nobody on Vector has even seen these things yet

/shrug

#36300249611 05/31/2007 08:22:55 Re:Corruptor Encounter
Roukan wrote:
Cyclaws wrote:
Reeverb wrote:
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
Where are we supposed to keep 400 codes then?
I am not going to send 400 emails to myself. That's just stupid.
You know you can get 40 of the Currupted code into 1 compressed code? That way all 400 Currupted code just become 10 compressed code.
Huh?

You.  Trade.  40.  Corrupted codes.  For.  One.  Archive item.

Then.  You.  Go.  Get.  More.  Corrupted codes.

#36300249613 05/31/2007 08:24:20 Re:Corruptor Encounter
Roukan wrote:
Cyclaws wrote:
Reeverb wrote:
9mmfu wrote:
At the moment it is designed to not stack as it was decided to use the old event item which wasn't stackable.
Where are we supposed to keep 400 codes then?
I am not going to send 400 emails to myself. That's just stupid.
You know you can get 40 of the Currupted code into 1 compressed code? That way all 400 Currupted code just become 10 compressed code.
Huh?
Okay, you need to farm 400 Currupted Code in all. But you don't need 400 inventory spaces, you just need 40 at a time. This is because you can trade 40 currupted code into a single item called Currupted Code Archive. Then you go out, farm 40 more and do the same thing. You end up with just 10 Currupted Code Archive's instead of 400 Currupted Code.
#36300249634 05/31/2007 08:54 Re:Corruptor Encounter
ZaneZavin wrote:
So you need a ton of people just to get them to spawn, this is gonna work great.

Need? No

Helps? Yes

#36300249672 05/31/2007 09:23 Re:Corruptor Encounter

Now we have been here sitting in the same spot with 20 plus people on vector for a while. You can tell us if it is broken. Or at least give us the timer because we don't know if we are just wasting our time. Anyone else seen this thing or things spawn recently??

EC

#36300249681 05/31/2007 09:37 Re:Corruptor Encounter
is that where you were waiting the entire time kou_urake?
#36300249704 05/31/2007 10:09 Re:Corruptor Encounter

Ok, we are still waiting here on vector. Correct me if im wrong but there are supposed to be two types of spawns the 30-50's and the 100's. You are supposed to just wait for both in the Bathary area, which we have been doing for 2 plus hours? Anything we are missing

EC

#36300250063 05/31/2007 18:36 Re:Corruptor Encounter
Rarebit would it be possible to put  up a paccification zone  when the monsters spawn for Vector that way we could use the aoe and help  take down the monsters quicker?
#36300250085 05/31/2007 19:04 Re:Corruptor Encounter
Wow I thought this was going to be a fun quest.  But it turns out this is one of the most *CENSORED* thing ever.  I thought we could run this solo and whenever we want.  But now we have to wait for over 2 hours for something to actually notice we are in game.  Then we have to sit and wait for something to spawn just to have it disappear by the time we can get to it.  This is just a new low.  Just like somebody's post early said that watching paint dry and grass grow is actually more fun than playing this stupid quest thing.
#36300250301 06/01/2007 01:57 Re:Corruptor Encounter

Rarebit how is this even labeled as a "quest?"

This isn't even a quest if all you do is wait till NPC's spawn, kill them, and turn in the loot.  I am actually totally let down, that you have been working on this for a couple of months and that it is just a spawn/kill type of thing.  I thought it was something like the Pandora's Box, where you at least have to go to different hideouts and different vendors to get the special items. 

#36300250933 06/01/2007 15:28:12 Re:Corruptor Encounter
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.
#36300250938 06/01/2007 15:33:34 Re:Corruptor Encounter
I assumed that it didnt regen its health, Ah dammit.

I hope the devs realise by trying to prolong the lenght of the content they are alienating the playerbase.

**Edit**

Just a though but why not tier the rewards like the pandoras box reward are done, and lower the overall cost of the higher end items.
#36300250954 06/01/2007 15:47:51 Re:Corruptor Encounter
Bayamo wrote:
Roukan wrote:
To add to the complaints: Can you please add some way to know which ones are shooting at us? Everytime I go there I'm in a big group of people and they utterly destroy me because, due to being Aikido, it takes me a little to kill one and I usually pick the wrong ones.


/targetdamage works for that I thought

I didn't know of that macro Bayamo, thank you.
#36300250968 06/01/2007 16:08:20 Re:Corruptor Encounter
phaydren wrote:
I assumed that it didnt regen its health, Ah dammit.

I hope the devs realise by trying to prolong the lenght of the content they are alienating the playerbase.

**Edit**

Just a though but why not tier the rewards like the pandoras box reward are done, and lower the overall cost of the higher end items.

They actually don't regen...
Because in the end u still gotta colelct the same total Phay.
#36300251091 06/01/2007 20:41:33 Re:Corruptor Encounter

Systematic Chaos takes on the impossible "Corrupter" that seems worthless to kill. And yeah, it is pretty hard seeing how it took 2-3 days of farming for just ONE Corrupted Code. We decided to beat everyone else to the first kill, and we did it. Check it out.

Zion watches in awe, GG.

*edited by admin*
#36300251149 06/01/2007 23:12:49 Re:Corruptor Encounter

Well this patch proves that the Matrix Online team does not test out their patches.  The issue with the stackable items is just unacceptable to make it to the live patch.  There is no reason for that to be "over looked" if they had a testing team or QA team.  This is why we need a test server, because there are NO testers on the Development team.  This is a lack of professionalism in my honest opinion.

#36300251165 06/02/2007 00:33:30 Re:Corruptor Encounter
Definitely needs some balancing. I think the dev team has acknowledged that there are number issues that need to be tweaked so lets wait and see.
If you are reading this my sig didn't work T_T
#36300251189 06/02/2007 02:08:59 Re:Corruptor Encounter
50mins? for a 10% chance of spawn? dude....thats not right.

I think you should scale the changes IE

10mins - 1-10%
20mins - 10-20%
30mins - 20-30%
40mins - 30-40%
50mins - +50%

Also, Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....
#36300251191 06/02/2007 02:15:09 Re:Corruptor Encounter
Warboy090 wrote:
Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....

I couldn't agree more. But where are we going to find the flit gun if anyone if us don't have it?
TSR Eryk N.: The game is done. The service and support stopped.
#36300251209 06/02/2007 03:06:59 Re:Corruptor Encounter
Michael1 wrote:
Warboy090 wrote:
Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....
I couldn't agree more. But where are we going to find the flit gun if anyone if us don't have it?

Well us vets need our flit guns, Since We faced this bastages before. So we should have it just abit easier then the others. So...Anyone not a Vet, I feel bad for tho.


Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.
#36300251232 06/02/2007 03:51:25 Re:Corruptor Encounter
pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

#36300251233 06/02/2007 03:56:36 Re:Corruptor Encounter
cloudwolf wrote:
pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)



actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

/agree SMILEY
#36300251237 06/02/2007 04:11:49 Re:Corruptor Encounter
Yasamuu1 wrote:
cloudwolf wrote:
pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)




actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

/agree SMILEY
Actually, i'd rather not see the dmg raised. It has been done (i've still to find out how tough it was) but lookng at the 4 team members...its not that hard by the looks of things.  I like this idea, because it brings not only everyone together (little harder on vec) but also brings back memories and the old style insecticide/flint gun trouble....we had 5dmg back then on a level 50 with dev regain -.- lol so i'm all for the best challange in the game.
#36300251239 06/02/2007 04:14:34 Corruptor Encounter
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
#36300251251 06/02/2007 04:38:35 Corruptor Encounter
cloudwolf wrote:
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
QFT

#36300251253 06/02/2007 04:41:19 Corruptor Encounter
NightTrace wrote:
cloudwolf wrote:
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
QFT
Allow the level 100 loot to be looted from the level scaled NPCs at a 1 in 100 rate. Please please please. SMILEY
#36300251315 06/02/2007 06:39:56 Re:Corruptor Encounter
After waiting all morinng two have just spawned...right on top of us pvping. is it possible? whys there two?
#36300251352 06/02/2007 07:47:55 Re:Corruptor Encounter
cloudwolf wrote:

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

No...

1. Well, that's really a given, but
2. It takes too long to kill the Corruptor, and
3. I'd rather not have that, because it takes longer to kill the Corrupter, and plus the long spawn timers, that means you have to fend off a bunch of Corrupted as you're trying to tackle the Corruptor.


The only thing I want changed is the stacking Decaying fragthingies. I don't know about you, but I want a challenge.
#36300251368 06/02/2007 08:20:20 Re:Corruptor Encounter
ZippyTheSquirrel wrote:

2. It takes too long to kill the Corruptor, and
3. I'd rather not have that, because it takes longer to kill the Corrupter, and plus the long spawn timers, that means you have to fend off a bunch of Corrupted as you're trying to tackle the Corruptor.



2. I dont see how that relates to the initial point, the problem with the timers isnt how long it takes to down a corrupter but how long it takes to get one in the first place. Atm it might be fine with everyone doing the content at once since you can tag on to other peoples encounters but as time goes on and it becomes more sparce you and your team are gonna need to spawn one for yourselves, as is that means waiting around doing jack possibly for hours. Now i understand the timers are getting tweaked but i for one would like some numbers.

3. Again, it isnt how long it takes to kill thats the problem, its the investment into actually being able to kill it. With the current trade rates for the incesticide the damage would need to be pushed on to actually make it worth all the farming. Or the trade itself be revised.

#36300251383 06/02/2007 09:11:09 Re:Corruptor Encounter
I can understand the way it takes alot of farming in the first place...just to get the 5 codes. even with the help of others. It's a bit off-putting, but its a tough job. So far i've managed to collect one archive and a bit. It's more than do-able. Try not to judge the thing when it for one isnt even working properly.
#36300251442 06/02/2007 11:29:09 Re:Corruptor Encounter
Warboy090 wrote:
Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.

Possibly the worst idea I have ever heard. Why don't the devs just GIVE every single Vet the patchers bandana right away? An unlimited use item that does over 15 times as much damage as the consumable item non vets have to use? It should be the other was around if anything, Insecticide Code does 250 and Flit guns do 15.
If you are reading this my sig didn't work T_T
#36300251540 06/02/2007 12:44:34 Re:Corruptor Encounter
Arcanoloth wrote:
Warboy090 wrote:
Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.

Possibly the worst idea I have ever heard. Why don't the devs just GIVE every single Vet the patchers bandana right away? An unlimited use item that does over 15 times as much damage as the consumable item non vets have to use? It should be the other was around if anything, Insecticide Code does 250 and Flit guns do 15.
You fail to understand, I said Corrupted, Not Corruptors. 250dmg to the little guys, and only 15dmg on the big guy, that way, we could focus more on the big guy having flit guns.
#36300251581 06/02/2007 14:10:31 Re:Corruptor Encounter

Once you spend the enormous amount of time farming, (with a 4-6 man team) just for one Big Guy kill, it's sort of ridiculous. Seeing as how if all four of us goes for the headgear, that's 1600 decaying codes right off the bat, then you need a near 400 amount to kill the big guy 3-5 times! (has a chance to drop two at one time) so that's 2,000 ontop of the 1,600, that's 3,600.

It took us, along with the other people farming, the entire day to get at the most 80. So yeah, I don't really see how this is a "challenge" as more to a really long boring farm.

*edited by admin*
#36300252103 06/03/2007 12:56:26 Re:Corruptor Encounter
After farming the little dudes THAT isn't so bad. We gathered 5 people, went to a corner of Bathary and chilled for about half an hour chatting until a corruptor spawned. We had a well balanced team and chewed through the little guys quite well and got a nice haul of items. So the little dudes aren't so bad. But killing the Wasteland corrupted is completely ridiculous. They need to implement some system to kill him more effectively.

I'm thinking something like a PB Arc where the reward at the end is something similar to the Flit gun (Not the exact Flit gun all the Vet's have, that's unfair) but something like it. So a bunch of people need to run through that to get the item needed to kill the Wasteland corruptor. That would be cool. We would keep the spawns and the way they come, but add more content in the way to combat them.
If you are reading this my sig didn't work T_T
#36300252160 06/03/2007 14:39:56 Re:Corruptor Encounter
Arcanoloth wrote:
After farming the little dudes THAT isn't so bad. We gathered 5 people, went to a corner of Bathary and chilled for about half an hour chatting until a corruptor spawned. We had a well balanced team and chewed through the little guys quite well and got a nice haul of items. So the little dudes aren't so bad. But killing the Wasteland corrupted is completely ridiculous. They need to implement some system to kill him more effectively.


I think fighting the little dudes is great fun, and not that hard to farm.

I think its the relationship with the rest of quest thats the annoying part - just the shear amount of farming you need to do, i mean yeah its fun but everything has its limits before it gets boring. I personally see thousands of kills as going beyond that limit somewhat.

The 400? Maybe not too bad, i mean, provides logivity and team farming encouragement, but like you said, taking down the corrupter and the associated farming for that is the stupid part.

#36300252329 06/03/2007 17:26:29 Re:Corruptor Encounter
Getting the 400 codes isn't a problem at all. They can be easily obtained in a week playing an average of 4 hours daily. The problem will be killing the corruptors, it will take enormous amounts of farming to get 5 pieces for just one player even with an entire team, imagine getting 5 pieces for each player on the team... Are you a solo player? Forget it. The huge effort would be justifiable if Patcher's Headgear was without a doubt the best hat in-game, but it really isn't that much better than a Sakura. I wouldn't recommend doing it unless you're obsessed with collecting things. I know for sure I'm not doing it until they adjust the 5 Corrupted Codes requirement or at least make flit guns useful.

As it stands right now, this is seriously a job. It makes Pandora's Box look like a content masterpiece.
#36300253557 06/05/2007 15:20:02 Re:Corruptor Encounter
krytical wrote:
Getting the 400 codes isn't a problem at all. They can be easily obtained in a week playing an average of 4 hours daily. The problem will be killing the corruptors, it will take enormous amounts of farming to get 5 pieces for just one player even with an entire team, imagine getting 5 pieces for each player on the team... Are you a solo player? Forget it. The huge effort would be justifiable if Patcher's Headgear was without a doubt the best hat in-game, but it really isn't that much better than a Sakura. I wouldn't recommend doing it unless you're obsessed with collecting things. I know for sure I'm not doing it until they adjust the 5 Corrupted Codes requirement or at least make flit guns useful.

As it stands right now, this is seriously a job. It makes Pandora's Box look like a content masterpiece.


I'm installing Quake 4, since there's no Wasteland Corruptors in it. :p

Since I don't have a team most of the time, I'd need to farm roughly 650 frags just to have the insecticide to kill one of those things. I started attacking one the other day and I sprayed him three times, then had to go away so I could fight Corrupted. When I returned to where the Wasteland Corruptor was, he'd since un-spawned. Wasted effort on my part.

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300253926 06/06/2007 00:41:00 Re:Corruptor Encounter
I really think the spawn timers are just far too long.  Anything where you have to wait above ten minutes for a spawn is going to prevent those of us with 9-5 jobs and other things to do from being able to go at it.