Corruptor Encounter
87 posts · 2007-05-31 07:53:15 to 2008-01-05 08:17:27
A) How many people do you know who pass through Bathary just for the fun of it?
B) 10% chance of a spawn every 10 minutes would still mean not very many appear. I spent half an hour sitting around Bathary with about 10 other people the other day and didn't see a thing - and that's all I had time for.
B) If you don't have time to wait for a spawn then you probably don't have time to farm corrupted anyway. Every battle I've had with them has lasted far longer than we've spent waiting around beforehand and that was before the hotfix.
Edit: missed some capitals.

One thing I'd like to see changed now that my biggest complaint (the non-stacking decaying code) has been addressed is some way to keep the Wasteland Corrupted away from the hardlines. Coming out of a hardline only to be instantly killed isn't fun... and then of course you have to reconstruct since no one can rez you... and then you have to run all the way back from a hardline outside of Bathory. Doesn't sound like fun to me.
Where do you think all those Corrupted come from if not by a HL?
JK I know your pain, as I get downed almost instantly. Neverthless, I feel that adds more to the quest, unintended or not, I like it the way it is, even when they go up to the roof.There are two solutions to the hardline-gankfest that I've found to work.
1) The instant your screen switches from "Loading" to green code, press and hold HJ.
2) Die, reconstruct, and quickly come back before their 30-second reuse timer for that 2000-damage move is finished.
There are two solutions to the hardline-gankfest that I've found to work.
1) The instant your screen switches from "Loading" to green code, press and hold HJ.
2) Die, reconstruct, and quickly come back before their 30-second reuse timer for that 2000-damage move is finished.
3) Everyone waiting for the spawn, move away from the HL.


I hope HT posts some screens of better quality, but yeah it's 5am...
Credit to Mathalos for sacrificing a corrupted code frag.

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Either way, I hate people who stand idle near the two Bathary HLs. *CENSORED* Corruptors spawn there so easily.
Remove Corruptor encounters in a 50m radius near HLs!!!! (like in Pandoras Boxes)

Show-offSee bold letters!!!! /sign
Either way, I hate people who stand idle near the two Bathary HLs. *CENSORED* Corruptors spawn there so easily.
Remove Corruptor encounters in a 100m radius near HLs!!!! (like in Pandoras Boxes)
I would assume it scales by level like binary boy.
You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works.
a pair of endlessly spawning corrupted for me to kill while the big thing hangs around the hardline? gimme a mission ticket and be done with it, forget about standing round waiting.
Whenever I try to farm them after 11 EST they never spawn...

They're afraid of the dark? *shrugs*
I can't say I've ever noticed them not spawning before/after a certain time.


And I think the wasteland corrupted's attack radius should be dropped. It looks to be about 25 to 30ish meters before they lay the super powered smack down on you. So if you IL the little corrupted and IL starts rolling toward the big guys you get blitzed before you even know what happened.
Those are my only real concerns about it.
My biggest issue with this quest is the spawn bugs and AI issues. When a player spawns a 100 on himself/herself, NPCs will spawn from the Corruptor and run to the player usually. If a 100 has not been spawned by me though, either a) I can stand around for days and get no spawns, or b) spawns will appear behind me, rather than running from the Corruptor to me. The latter is perhaps by design, but makes things more difficult in the long run.
While Corrupteds generally despawn when they lose a target, they don't always do so. For example, if 53s spawn on me, I can despawn them by HyperJumping straight up. If I jump just to the ledge above me, however, I'll be out of their range but still 'there.' If I reappear, they'll attack me. If on the other hand, I go into disguise, rather than despawning (which I'm glad they don't), the NPCs will aggro to any other hostiles nearby. This becomes an issue when, like I said above, players try to escape from their Corrupteds but fail to HJ away and despawn their mobs. In many cases I had 50s who were poorly suited to killing 53s short HJ away, which then aggroed more 53s on me which I could not despawn. When farming with lowbies, or farming as a lowbie, this can wipe the entire team.
Speaking of death, when a player dies that has Corrupted spawns active on him, the Corrupted run back to inside the 100 rather than despawning. This requires them to be 'un-bugged' via aggroing them with a 22m or 26m rifle to avoid the 100's bile. When there's multiple Corruptors, though, it can be difficult or even impossible to debug spawns from one simple death, in which case farming for that 100 spawn is effectively over. In several cases during my farming, I used lowbies that were killed by Agents. Even when I got lowbies their Access Keys to Bathory, occasionally Agents would still spawn on them and kill them, wiping out my flow and requiring me to abort farming and spawn a 100 elsewhere to start over.
AI and game issues aside, overall though, the quest goes by relatively smoothly if you manage to find a spot that's unpopulated. It was an enjoyable way to spend a few days, and I made around 50 mil to boot, even though I didn't kill many 53s and shared team loot at times. The headgear itself could have better buffs, and I fail to note any particular usefulness for patchers -- the resistance can be found on any standard Fedora, and the IS cost reduction isn't that much. The only "ok this is ok" buff is the Heal and Upgrade radius, but that makes the difference of a meter or two. I tried to PvP with this but it lost 1 point of Stability after about 10 minutes, I had to Alt F4 quickly so it wouldn't write to DB. In the end, the Headgear is a nice item that looks cool but won't be getting much use. While this quest is significantly more difficult than the Pandoras Box or Area K arcs, the reward is somewhat less useful.
I mean every NPC ingame so far exept that one can miss even agents so I vote for making them able to miss...especially considering it doing 2000 dmg all the time with a timer that is like 30 seconds or something?
Now, let's think about this. Should a level 100 be missing you? Should you be never missing a level 100? I'd refrain from complaining, honestly.
cloudwolf wrote:I would assume it scales by level like binary boy.
You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works.
Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etc
Also the spawns are not restricted to night/day, they will spawn at anytime.

If something is flawed and not fun it needs fixing, simple as, no matter the schedule.
Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etcAnyone know what the actual XP amount is for a code archive or a corrupted bile or whatever?Also the spawns are not restricted to night/day, they will spawn at anytime.
cloudwolf wrote:
I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time.My biggest problem is still having the corrupted code frags in there; if they were all decaying codes I'd be getting them nearly twice as fast. Personally, it's not that bad for me, because I've learned how to solo them if need be as a lvl 31. I wouldn't want to do so to get the Headgear, but in a team I've sometimes gotten 10 decaying codes in nearly as many minutes.
If something is flawed and not fun it needs fixing, simple as, no matter the schedule.








