Corruptor Encounter

87 posts · 2007-05-31 07:53:15 to 2008-01-05 08:17:27

#36300253962 06/06/2007 02:00:29 Re:Corruptor Encounter
It's supposed to be a group activity, don't be surprised if you can't do it solo.  Also, having a group with you will increase your chances of a spawn.  Don't forget, having a short spawn time is only going to harrass people who're just passing through. 
#36300253963 06/06/2007 02:03:55 Re:Corruptor Encounter

A) How many people do you know who pass through Bathary just for the fun of it?

B) 10% chance of a spawn every 10 minutes would still mean not very many appear.  I spent half an hour sitting around Bathary with about 10 other people the other day and didn't see a thing - and that's all I had time for.

#36300253973 06/06/2007 02:17:47 Re:Corruptor Encounter
A) Just about everyone passes through there to tag the Hardlines and Access Node at some point.  And don't forget people who might want to farm Gang Tokens or Red Frags. 

B) If you don't have time to wait for a spawn then you probably don't have time to farm corrupted anyway.  Every battle I've had with them has lasted far longer than we've spent waiting around beforehand and that was before the hotfix. 

Edit: missed some capitals.
#36300253977 06/06/2007 02:24:17 Re:Corruptor Encounter
Just wanted to add, if not already posted (don't really want to troll through 13 pages), the Wastelands hit for 75% of total health for damage, so getting hit by 2 is a killer, where as you can all, even a lvl 1, take 1 hit. The timer to re-attack for them is 30secs on the move too.
#36300254407 06/06/2007 14:03:51 Re:Corruptor Encounter
One thing I'd like to see changed now that my biggest complaint (the non-stacking decaying code) has been addressed is some way to keep the Wasteland Corrupted away from the hardlines.  Coming out of a hardline only to be instantly killed isn't fun... and then of course you have to reconstruct since no one can rez you... and then you have to run all the way back from a hardline outside of Bathory.  Doesn't sound like fun to me.
#36300254412 06/06/2007 14:10:55 Re:Corruptor Encounter
Shinryu wrote:
One thing I'd like to see changed now that my biggest complaint (the non-stacking decaying code) has been addressed is some way to keep the Wasteland Corrupted away from the hardlines.  Coming out of a hardline only to be instantly killed isn't fun... and then of course you have to reconstruct since no one can rez you... and then you have to run all the way back from a hardline outside of Bathory.  Doesn't sound like fun to me.

Where do you think all those Corrupted come from if not by a HL? SMILEY JK I know your pain, as I  get downed almost instantly. Neverthless, I feel that adds more to the quest, unintended or not, I like it the way it is, even when they go up to the roof.

#36300255335 06/08/2007 02:24:48 Re:Corruptor Encounter

There are two solutions to the hardline-gankfest that I've found to work.

1) The instant your screen switches from "Loading" to green code, press and hold HJ.

2) Die, reconstruct, and quickly come back before their 30-second reuse timer for that 2000-damage move is finished.

#36300255376 06/08/2007 04:46:32 Re:Corruptor Encounter
Fatmop wrote:

There are two solutions to the hardline-gankfest that I've found to work.

1) The instant your screen switches from "Loading" to green code, press and hold HJ.

2) Die, reconstruct, and quickly come back before their 30-second reuse timer for that 2000-damage move is finished.

3) Everyone waiting for the spawn, move away from the HL.


SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300256351 06/09/2007 20:47:01 Re:Corruptor Encounter
It would be nice if Wasteland Corrupters wouldn't poof when they have only 210 life left and then make me lose 96% of the Insecicides i gained... -_-
#36300260552 06/13/2007 11:10:11 Corruptor Encounter
Anyone know how much the Experience reward is, as in a point value?
#36300260621 06/13/2007 12:42:33 Corruptor Encounter
I would assume it scales by level like binary boy.
#36300260909 06/13/2007 19:50:35 Re:Corruptor Encounter
Yeah, it does.
#36300260955 06/13/2007 21:02:48 Re:Corruptor Encounter

I hope HT posts some screens of better quality, but yeah it's 5am...

Credit to Mathalos for sacrificing a corrupted code frag.

-

#36300261029 06/14/2007 00:54:44 Re:Corruptor Encounter
Show-off SMILEY

Either way, I hate people who stand idle near the two Bathary HLs. *CENSORED* Corruptors spawn there so easily.

Remove Corruptor encounters in a 50m radius near HLs!!!! (like in Pandoras Boxes)
#36300261168 06/14/2007 10:43:10 Re:Corruptor Encounter
GoDGiVeR wrote:
Show-off SMILEY

Either way, I hate people who stand idle near the two Bathary HLs. *CENSORED* Corruptors spawn there so easily.

Remove Corruptor encounters in a 100m radius near HLs!!!! (like in Pandoras Boxes)
See bold letters!!!! /sign
#36300261954 06/15/2007 19:39:53 Re:Corruptor Encounter
Most of the time it's not idle people at the hardline, it's people who keep going to the loading area and back trying to get one to spawn.
#36300261976 06/15/2007 20:59:09 Corruptor Encounter
cloudwolf wrote:
I would assume it scales by level like binary boy.

You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works.
#36300261978 06/15/2007 21:06:16 Re:Corruptor Encounter
You would spill beans Zudrag. Mudkip beans, even.
#36300261997 06/15/2007 22:43:35 Re:Corruptor Encounter
well, its taken me the longest possible time to actually get involved in this thing, and now i have...meh.

a pair of endlessly spawning corrupted for me to kill while the big thing hangs around the hardline? gimme a mission ticket and be done with it, forget about standing round waiting.
#36300263145 06/17/2007 20:56:44 Re:Corruptor Encounter
Why don't they spawn at night?

Whenever I try to farm them after 11 EST they never spawn... SMILEY
#36300263569 06/18/2007 13:38:38 Re:Corruptor Encounter

They're afraid of the dark?  *shrugs*

I can't say I've ever noticed them not spawning before/after a certain time.

#36300264887 06/19/2007 23:14:48 Re:Corruptor Encounter
I wish they wouldnt spawn right at the hardline.
JL10899sig
#36300267634 06/23/2007 14:55:49 Re:Corruptor Encounter
I wish my Headgear had normal textures.


#36300267861 06/23/2007 23:30:13 Re:Corruptor Encounter
looks good bayamos
#36300267869 06/23/2007 23:40:26 Re:Corruptor Encounter
Didn't Rarebit say he was gonna fix that?
#36300267902 06/24/2007 00:19:02 Re:Corruptor Encounter
It's fixed, but the fix doesn't go through until the patch. SMILEY
*edited by admin*
#36300268143 06/24/2007 13:33:43 Re:Corruptor Encounter
My biggest problem is that there are multiple wasteland spawns, all on top of each other. So if someone did want to try and take one out they'd have to worry about the other 3.

And I think the wasteland corrupted's attack radius should be dropped. It looks to be about 25 to 30ish meters before they lay the super powered smack down on you. So if you IL the little corrupted and IL starts rolling toward the big guys you get blitzed before you even know what happened.

Those are my only real concerns about it.
Photobucket
#36300268199 06/24/2007 16:58:51 Re:Corruptor Encounter
You can kill a 100 even with multiple spawns next to it, if you position yourself correctly you won't be in range of all their Biles. Biles operate ono a 20m range; if Corrupted bug under a 100 you can aggro them with a 22m rifle and still be safe.

My biggest issue with this quest is the spawn bugs and AI issues. When a player spawns a 100 on himself/herself, NPCs will spawn from the Corruptor and run to the player usually. If a 100 has not been spawned by me though, either a) I can stand around for days and get no spawns, or b) spawns will appear behind me, rather than running from the Corruptor to me. The latter is perhaps by design, but makes things more difficult in the long run.

While Corrupteds generally despawn when they lose a target, they don't always do so. For example, if 53s spawn on me, I can despawn them by HyperJumping straight up. If I jump just to the ledge above me, however, I'll be out of their range but still 'there.' If I reappear, they'll attack me. If on the other hand, I go into disguise, rather than despawning (which I'm glad they don't), the NPCs will aggro to any other hostiles nearby. This becomes an issue when, like I said above, players try to escape from their Corrupteds but fail to HJ away and despawn their mobs. In many cases I had 50s who were poorly suited to killing 53s short HJ away, which then aggroed more 53s on me which I could not despawn. When farming with lowbies, or farming as a lowbie, this can wipe the entire team.

Speaking of death, when a player dies that has Corrupted spawns active on him, the Corrupted run back to inside the 100 rather than despawning. This requires them to be 'un-bugged' via aggroing them with a 22m or 26m rifle to avoid the 100's bile. When there's multiple Corruptors, though, it can be difficult or even impossible to debug spawns from one simple death, in which case farming for that 100 spawn is effectively over. In several cases during my farming, I used lowbies that were killed by Agents. Even when I got lowbies their Access Keys to Bathory, occasionally Agents would still spawn on them and kill them, wiping out my flow and requiring me to abort farming and spawn a 100 elsewhere to start over.

AI and game issues aside, overall though, the quest goes by relatively smoothly if you manage to find a spot that's unpopulated. It was an enjoyable way to spend a few days, and I made around 50 mil to boot, even though I didn't kill many 53s and shared team loot at times. The headgear itself could have better buffs, and I fail to note any particular usefulness for patchers -- the resistance can be found on any standard Fedora, and the IS cost reduction isn't that much. The only "ok this is ok" buff is the Heal and Upgrade radius, but that makes the difference of a meter or two. I tried to PvP with this but it lost 1 point of Stability after about 10 minutes, I had to Alt F4 quickly so it wouldn't write to DB. In the end, the Headgear is a nice item that looks cool but won't be getting much use. While this quest is significantly more difficult than the Pandoras Box or Area K arcs, the reward is somewhat less useful.
#36300269901 06/27/2007 11:19:40 Re:Corruptor Encounter
I am nott seeing that corrupted bile missing -_-
I mean every NPC ingame so far exept that one can miss even agents so I vote for making them able to miss...especially considering it doing 2000 dmg all the time with a timer that is like 30 seconds or something?
#36300270094 06/27/2007 17:10:28 Re:Corruptor Encounter
Have a lowbie send his level 1 proxy at the 100 every 30 seconds. The bile doesn't miss, but neither does insecticide.

Now, let's think about this. Should a level 100 be missing you? Should you be never missing a level 100? I'd refrain from complaining, honestly.
#36300273977 07/03/2007 13:35:25 Re:Corruptor Encounter
So i thought this was supposed to be group content...
#36300274942 07/05/2007 03:44:29 Corruptor Encounter
ZeroPheonix wrote:
cloudwolf wrote:
I would assume it scales by level like binary boy.

You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works.


Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etc

Also the spawns are not restricted to night/day, they will spawn at anytime.

#36300274990 07/05/2007 05:45:33 Corruptor Encounter
I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time.

If something is flawed and not fun it needs fixing, simple as, no matter the schedule.
#36300275033 07/05/2007 08:29:40 Corruptor Encounter
Aquatium. wrote:
Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etc

Also the spawns are not restricted to night/day, they will spawn at anytime.

Anyone know what the actual XP amount is for a code archive or a corrupted bile or whatever?


cloudwolf wrote:
I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time.



If something is flawed and not fun it needs fixing, simple as, no matter the schedule.
My biggest problem is still having the corrupted code frags in there; if they were all decaying codes I'd be getting them nearly twice as fast. Personally, it's not that bad for me, because I've learned how to solo them if need be as a lvl 31. I wouldn't want to do so to get the Headgear, but in a team I've sometimes gotten 10 decaying codes in nearly as many minutes.
#36300275217 07/05/2007 16:21:24 Re:Corruptor Encounter
Im not sure how much xp you get from turning in code archives, im using an alt to farm corrupters for the xp and i have to say its the single best way to get xp. In a good team you can see the waves for 20-30k xp roll in. that sound low but considering eventually they start spawning non stop in groups of 12 that ends up being 200k+ each wave. Seeings im getting such good xp i prefer to keep the codes for the bandanna or headgear.
#36300375057 12/23/2007 03:55:20 Re:Corruptor Encounter
Why don't the NPCs follow u after u die and recon? They just stand there even if u shoot em and to kill em u get biled and die within 1 minute again, and it becomes an endless circle. They also tend to respawn before the just killed corrupted r looted so you never get the chance to sit and heal and after 6 encounters if u don't have a healing tree u inevitably die, not to mention also the table. 100% for one code shud be done since u gotta kill like 2k of those guys.
#36300381282 01/05/2008 08:17:27 Re:Corruptor Encounter
The corrupted also hit trough a fence, IL trough a fence, and what not...