The Other Side of the Looking Glass - February 20, 2007

60 posts · 2007-02-20 20:03:16 to 2007-02-28 17:11:27

#36300170950 02/20/2007 20:03:16 The Other Side of the Looking Glass - February 20, 2007
This thread is for discussing The Other Side of the Looking Glass, posted Tuesday, February 20 on Data Node One.
#36300170965 02/20/2007 20:33:46 Re:The Other Side of the Looking Glass - February 20, 2007

Yes!!!

Other tweaks include:

  • Allowing chatting while Coding
  • Adding text on the Code Archive UI that displays slots used/maximum available
  • Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly
#36300170970 02/20/2007 20:37:59 Re:The Other Side of the Looking Glass - February 20, 2007
Hurray for Ctrl+F and pills that make you skinny!


Now, when you say ALL graphic effects..
#36300170973 02/20/2007 20:43:04 Re:The Other Side of the Looking Glass - February 20, 2007

Knife Throwers are going to hav to find something else to spam.

Glad to see the chatting while coding...

Walrus, why are you going to be out of the office?

Grats to Pyraci and ShadowSK!

Carry on...

Two years of living the dream... and interpreting it! ~Variel
#36300170974 02/20/2007 20:46:51 Re:The Other Side of the Looking Glass - February 20, 2007
Chatting while coding... th... th... thank you.
#36300170980 02/20/2007 20:59:03 Re:The Other Side of the Looking Glass - February 20, 2007
I <3 the MxO team.
#36300170981 02/20/2007 21:01:52 Re:The Other Side of the Looking Glass - February 20, 2007
MeretrixMeretric wrote:
Chatting while coding... th... th... thank you.


I thank you MeretrixMeretric that is an awesome signature!!! (The one with the under-ware and tattoo) How did you make it? 

Oh and about TOSLG... Good News to hear about coding and especially the MKT!!!!

#36300170988 02/20/2007 21:12:51 Re:The Other Side of the Looking Glass - February 20, 2007
Great Looking Glass, Walrus.

Glad to see Dracomet had messed with the knife thowing animations... as they're all the same, and were in desperate need of some change-- no matter how slight. *cough* Maybe we can see actual knives in the future...

And in a way, I'm glad mkt is recieving a "nerf", seeing as how many people made the switch to mkt because they saw it as the dominating force of PvP. Meh, just made actual mkt's stand out from the newcomers, as we'll see again when they switch back. SMILEY
#36300171001 02/20/2007 21:37:25 Re:The Other Side of the Looking Glass - February 20, 2007
Well as someone that codes often, I declare update 50 "The Coder Update".  Sorry rsi pills, you are pretty cool too.
#36300171004 02/20/2007 21:46:00 Re:The Other Side of the Looking Glass - February 20, 2007
Is it possible to get a estimated date for this update?
#36300171008 02/20/2007 21:59:08 Re:The Other Side of the Looking Glass - February 20, 2007
Sounds good. Finally adding and fixing some stuff that should of been taken care of by now.

Better late than never, eh?  SMILEY

- RedLynk
#36300171017 02/20/2007 22:23:06 The Other Side of the Looking Glass - February 20, 2007
Thats great news all around SMILEY
#36300171019 02/20/2007 22:30:00 Re:The Other Side of the Looking Glass - February 20, 2007
It worries me that there is no mention of fixing the probability of Find Weakness working.
#36300171038 02/20/2007 23:32:24 Re:The Other Side of the Looking Glass - February 20, 2007
Reeverb wrote:

Other tweaks include:

  • Allowing chatting while Coding
  • Adding text on the Code Archive UI that displays slots used/maximum available
  • Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly


Sweet as candy.

But still no tooltips in compiler? SMILEY

Spose we'll just have to wait till the notes go out.

#36300171041 02/20/2007 23:44:00 Re:The Other Side of the Looking Glass - February 20, 2007

Well, other than the RSI change pills it doesn't sound like 50 is going to be the godly update that it's been hyped as (though it's been hyped by the players more than the devs, so all's fair, I suppose)... unless, of course, there's more really big news coming down the pipe.

The changes to crafting are very nice though, and I look forward to actually being able to see my used/max code storage space.

I like the changes in knife throwing overall, but I'm a little worried about what it will mean to class diversity.  Not that throwing didn't need some tweaking, but I forsee a return to the days where nearly every player was a Duelist/SMG User or a Kung Fu GM.  At least powerful throwing added a third class to the mix.  Oh well, guess we'll just have to see what happens.

And, Walrus, no mention of downtown lag, eh?  Hmmm... lol

#36300171045 02/21/2007 00:00:19 Re:The Other Side of the Looking Glass - February 20, 2007
I'm excited to see the new animations, also. And of course the prize for the new set of archive missios. Will it me camo pants?
#36300171060 02/21/2007 00:53:45 Re:The Other Side of the Looking Glass - February 20, 2007

Good to see some things implemented people have wanted for a while. Looking forward to where the story is now heading.

Nothing about luggables o.O

#36300171077 02/21/2007 02:29:47 Re:The Other Side of the Looking Glass - February 20, 2007
Glad to read most of that. The RSI pills and Ctrl+F functionality are going to be great.
Just make sure you don't make MKT useless when you nerf it down to match the other abilities. I haven't really had a chance to use it much yet, and I'd hate for it to become... you know, as bad as the rest of the spy tree. SMILEY
I'm kidding...
Mostly.

- Void
#36300171084 02/21/2007 02:40:29 Re:The Other Side of the Looking Glass - February 20, 2007
*Hmmmm  Seraph's swiming lessons?  Sounds like some one is still alive..
#36300171085 02/21/2007 02:40:38 Re:The Other Side of the Looking Glass - February 20, 2007
Looks like a great patch looking forward to it, you can nerf Spy as much as you want, i been Spy since early      CR1.0, lol im not gonna change, it just gives me something else to do as i look into the tree =)
#36300171088 02/21/2007 02:48:30 Re:The Other Side of the Looking Glass - February 20, 2007

Ctrl...F....

Chatting...whilst....coding...

I....Think...I think I... love you...

#36300171092 02/21/2007 03:16:49 Re:The Other Side of the Looking Glass - February 20, 2007
Walrus wrote:
Adding text on the Code Archive UI that displays slots used/maximum available
Woah,i forgot i had suggested that, the development roundtable system works ! SMILEY
#36300171140 02/21/2007 05:42:29 Re:The Other Side of the Looking Glass - February 20, 2007
phaydren wrote:
Walrus wrote:
Adding text on the Code Archive UI that displays slots used/maximum available
Woah,i forgot i had suggested that, the development roundtable system works ! SMILEY
Woot. Awesome we can finally talk while coding >.<
#36300171149 02/21/2007 06:01:44 Re:The Other Side of the Looking Glass - February 20, 2007

Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly

Finaly fixing those crafting timers when compiling. SMILEY (i think thats what is happening)

Allowing chatting while Coding

We have been needing this sense 3 years ago, thanks guys for finally implementing this much needed feature!

And now onto the bread and butter of the MKT updates:

I cant tell you how much i wanted these changes to happen, now i get to use the tree like it should be and some players wont be afraid to fight me any more. This also means those mkt's who only picked the tree cause it pwns will now be gone picking up another tree, probably smg/duelist.

The reason Find Weakness was not fixed, or mentioned, was cause most people screamed about the timers and those who used the tree were screaming about the find weaknesss (well those who actually used it and noticed it doesnt work). So its all about numbers of who screamed about what that would win out in what gets looked at.

I am not sure what the changes might do to a MKT in interlock, but I personally dont think they should be able to beat a MA grand master in interlock, which in the current system i can do, unless they know what they are doing with aikido and kung fu.

Overall a very impressive update, and i hope  a few more fixs (ma family timers, gunmen damage stacking, hacker family timers) gets some attention.

#36300171158 02/21/2007 06:35:58 Re:The Other Side of the Looking Glass - February 20, 2007
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
#36300171160 02/21/2007 06:37:27 Re:The Other Side of the Looking Glass - February 20, 2007

Nice with a few MKT changes, but still keep it "operational" please. A "nerf" was duely needed tho, but hope that the experts who knows how to

use it won't be all too "nerfed", but those that changed to it for the PWN'....I'll be seeing you with my twin guns. Hahahaha! Justice will be

served, finally!!! and no...that was not a reply to the chatting while coding, even tho it sounds nice too SMILEY

#36300171161 02/21/2007 06:41:07 Re:The Other Side of the Looking Glass - February 20, 2007

good stuff! mostly.

/cheers

#36300171178 02/21/2007 07:13:08 Re:The Other Side of the Looking Glass - February 20, 2007
Thank you for the coder stuff and I am excited about the RSI pills! =)
#36300171184 02/21/2007 07:33:25 Re:The Other Side of the Looking Glass - February 20, 2007
Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.
#36300171210 02/21/2007 08:16:05 Re:The Other Side of the Looking Glass - February 20, 2007
Renesis13B wrote:
Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.
I was the one that pointed out the problem with MKT animations while everyone else was crying about how much accuracy they have.  I realized (before Update 49 BTW) that something was wrong with MKT, not by fighting against it, but by playing with it.  Balancing is required without a doubt, but we should slow down with the nerf bat.

You are actually both right here.  I, like Bayamo, am a bit disturbed by Walrus' statement that the team would rather go too far with a tone-down than not far enough.  It seems to me it would be easier to move in one direction incrementally, than jumping hard back and forth looking for the perfect fit.  Renesis' point is also well taken, that we really can't start complaining yet, as we really don't know what they did.  Add to that the fact that the Spy tree was really not tested at all for CR 2 before it was rolled out, and I think we need to look at this as the last stage of work that was long overdue.

For the Dev team:  Thank ye gods I'm not the only one who saw the injustice of adding MKT accuracy while the timers were known to be broken.  Looks like you've got some good stuff coming in this patch, but please remember, the true Matrix fans are looking for balance, not retribution when it comes to the MKT issue.

For the Players:  I can't wait for the massive exodus from MKT when it is finally brought into balance!  Take note of who plays MKT on your server now, then divide that number by ten from the day Update 50 hits.  I love when powergamers get their comeuppance.
#36300171238 02/21/2007 08:48:39 Re:The Other Side of the Looking Glass - February 20, 2007
I don't think the changes to MKT sound too drastic, and I don't really think what Walrus said was too bad. However I can't understand why I'm the only one who thinks it's a little ridiculous that after all the tweaks to MKT lately they still haven't fixed Find Weakness.
#36300171243 02/21/2007 08:51:43 Re:The Other Side of the Looking Glass - February 20, 2007
This is gonna be a sweet update, and hopefully it will make up for update 49

Ok, there is just one thing that Walrus didn't say anything about. LUGGABLES! where are they? No one has said anything about them since the winter event. Or were they just for the winter event? I hope not :S
#36300171248 02/21/2007 08:53:34 Re:The Other Side of the Looking Glass - February 20, 2007
Wendigo wrote:
Renesis13B wrote:
Bayamo wrote:
It's so wonderful to see what the real priority is here. I become more and more disillusioned with this game every day.

"We'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough."

I see... so the prime objective here is not worrying if you've nerfed a tree too hard, but only to just kill the build so severely that you're sure the whiners will stop complaining and you don't have to work on it." That's great that you want to satisfy the majority of whining players, as obviously this change was going to happen... but I think you're forgetting that there are some of us who have been using MKT for months, some even since the beginning of CR2. Your attitude is completely inappropriate to suggest something along the lines of "Oh well if we nerfed it to hard, it's only the minority population of true spies that will care..."

Your indication that even if MKT is well, ruined, that the dev team has no plans of actually going back and fixing it... I'm just shocked that something so blatant was said in the Looking Glass. You've given the infinitely small percentage of MXO subscribers who complained about MKT what they wanted, stepping back to make some parting blows at MKTs to please those people further is rather ridiculous.
They didnt nerf anything.  They fixed the broken animations and set up the family timers correctly just like every other tree in the game has except for hacker right now.  You havent even used the new changes yet and you are already complaining.  Spy was thrown in at the very end of beta testing cr 2.0 and it got the least amount of testing before it went live.  All they did was finish what they didnt have time to complete before cr 2.0 went live.
I was the one that pointed out the problem with MKT animations while everyone else was crying about how much accuracy they have.  I realized (before Update 49 BTW) that something was wrong with MKT, not by fighting against it, but by playing with it.  Balancing is required without a doubt, but we should slow down with the nerf bat.

You are actually both right here.  I, like Bayamo, am a bit disturbed by Walrus' statement that the team would rather go too far with a tone-down than not far enough.  It seems to me it would be easier to move in one direction incrementally, than jumping hard back and forth looking for the perfect fit.  Renesis' point is also well taken, that we really can't start complaining yet, as we really don't know what they did.  Add to that the fact that the Spy tree was really not tested at all for CR 2 before it was rolled out, and I think we need to look at this as the last stage of work that was long overdue.

For the Dev team:  Thank ye gods I'm not the only one who saw the injustice of adding MKT accuracy while the timers were known to be broken.  Looks like you've got some good stuff coming in this patch, but please remember, the true Matrix fans are looking for balance, not retribution when it comes to the MKT issue.

For the Players:  I can't wait for the massive exodus from MKT when it is finally brought into balance!  Take note of who plays MKT on your server now, then divide that number by ten from the day Update 50 hits.  I love when powergamers get their comeuppance.
Hmm... I think Walrus was (inaccurately) ascribing a beta design philosophy of Archon's to the current dev team. One of the earliest design memories I have of Archon, way back in the pre-launch days at Monolith, is him saying in regards to some balance problem we were dealing with that it's better to hit something too hard and patch it up later than to keep making a series of small cuts to it.

That was not a design philosophy I agreed with at the time--although perhaps such steps are unavoidable in beta, when you have wideranging problems and only a short period of time in which to narrow them down--and I definitely do not agree with it now. You will never see us "hitting too hard" or "over-nerfing" something--not intentionally, anyway. In a live game with paying subscribers, all that's going to do is lose subscribers, and that is not something we intend to have happen.

The changes made were fixes to obvious balance problems that have been giving MKT an undue advantage. You should not have a low-level ability with significant debuffs lasting 30 seconds, like Neuro-Dart. You should not be able to get someone in interlock and fire off three special moves in as many seconds. Those are things that obviously need to be fixed before any kind of balance can be achieved; there is absolutely no intent to "relax" these fixes later on. If as a result of these changes it turns out that MKT is underpowered--which would very much surprise me--then we will search out other ways to improve it as necessary.
#36300171261 02/21/2007 09:07:44 Re:The Other Side of the Looking Glass - February 20, 2007
Thanks for the reply Rarebit!  Glad to see we're eye to eye on this one!

Now how about apologizing one more time for the extra Thrown Accuracy in Update 49?

Joking, lol SMILEY
#36300171269 02/21/2007 09:17:27 Re:The Other Side of the Looking Glass - February 20, 2007
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.

#36300171299 02/21/2007 09:46:22 Re:The Other Side of the Looking Glass - February 20, 2007
A new hair colour is coming to my char.

Well, the possibility that MKTs could throw 3 knives in 1.5 seconds or so was very distubring since an MA can get off 3 abilities in like 6 or 7 seconds?

Yay for new animations. Btw, what about the suggestion about Topsy Turvy?
#36300171307 02/21/2007 09:57:50 Re:The Other Side of the Looking Glass - February 20, 2007
That would take 12 seconds to get off three attacks as an MA normally.
#36300171308 02/21/2007 09:58:04 Re:The Other Side of the Looking Glass - February 20, 2007
9mmfu wrote:
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.


Are you testing this on neighberhood NPC's that are the lvl 50 (union hill) or are you testing this on other players (aka in house testers). The reason i ask is that I have seen it for myself that without the find weakness being used at all I tried having a benchmark test of what my Average damage output would be with one ability, like punt.

I tested this on a npc lvl 50 and noticed that after 5 punts, 3-4 of those would be at max damage allowed, and the other remaing punts would be at a lower damage of 200 or so points of damage lower. Using the same tactic I could not even test correctly on a NPC to even include the find weakness to get an accurate test.

I am not sure, but maybe lag could be a small factor, but in an pretty big pvp battle you cant look at your System window for the damage output without it being spammed out with all the other information being provided. Could this be a oppertunity for an Elite commando to show up and do some huge pvp to get some readings? Hm....

#36300171309 02/21/2007 09:58:18 Re:The Other Side of the Looking Glass - February 20, 2007
GoDGiVeR wrote:
A new hair colour is coming to my char.

Well, the possibility that MKTs could throw 3 knives in 1.5 seconds or so was very distubring since an MA can get off 3 abilities in like 6 or 7 seconds?

Yay for new animations. Btw, what about the suggestion about Topsy Turvy?
Interlock rounds are suppose to last 4 secs long.  Short animations break that rule.
#36300171316 02/21/2007 10:12:30 Re:The Other Side of the Looking Glass - February 20, 2007

Honestly, I'm not bothered by the news of any nerfing to MKT.  The mentioned changes are definitely needed.  Quite frankly, there are those of us who will always be MKT/Assassin regardless of what may come.  Hopefully this will result in showing who the true spies are and those who like bandwagons.

#36300171319 02/21/2007 10:18:18 Re:The Other Side of the Looking Glass - February 20, 2007
  • Tweaking Ctrl + F to clear all graphical effects

Forgive my ignorance, but does this mean that Ctrl+F will remove things such as the headache-inducing hacker effects?

And if so, does this still come at the cost of losing the sound effects which are tied to those effects?  I'd still like to be able to hear if I'm being hacked, I just don't want to feel like I'm watching a Skittles commercial when it happens.  SMILEY

#36300171366 02/21/2007 11:35:37 Re:The Other Side of the Looking Glass - February 20, 2007
9mmfu wrote:
oranos wrote:
It worries me that there is no mention of fixing the probability of Find Weakness working.

The problem is having a reliable repro case for Find Weakness, I have hit it myself while not specifically testing for it and when I try I can get it off 500 times with out a glitch. Player's hit it more because of how they use it in timing with other factors I imagine.

If you have a reliable macro that reproduces it let me know.

Ah Ok. Because I haven't seen it mentioned I was worried that it was an ignored issue but it's good to know it's being considered.
#36300171409 02/21/2007 12:43:03 Re:The Other Side of the Looking Glass - February 20, 2007

BooHoo timers, you all die fast cause you wear Melee/Ballistic resist and not Throw/Viral.

But thats here nor there.

People who know the tree will adapt and you'll be crying again.

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL

#36300171413 02/21/2007 12:45:07 Re:The Other Side of the Looking Glass - February 20, 2007
ping pong ftw
#36300171427 02/21/2007 12:58:21 Re:The Other Side of the Looking Glass - February 20, 2007
So whats the reward for completeing all the Chapter 6 Archive missions?
#36300171433 02/21/2007 13:02:13 The Other Side of the Looking Glass - February 20, 2007
Image retrieval young ima, image retrieval.

Since walrus is out this week i would guess Rare will do another make shift forum one.
#36300171435 02/21/2007 13:02:41 Re:The Other Side of the Looking Glass - February 20, 2007
SampleNow wrote:

BooHoo timers, you all die fast cause you wear Melee/Ballistic resist and not Throw/Viral.

But thats here nor there.

People who know the tree will adapt and you'll be crying again.

And typing while coding?

LOL you do know if you put clothing in your hotbar and then hit that #

in hotbar you can type? Guess I'm the only one. LAWL

So the fix for broken interlock timers is more resistance?  That makes a lot of sense.  Sorry to break it to you but people knew the clothing trick.  Your not as clever as you think you are.
#36300171509 02/21/2007 14:35:05 Re:The Other Side of the Looking Glass - February 20, 2007
hey ren might want to read it again, new animations and family timers
#36300171514 02/21/2007 14:37:28 Re:The Other Side of the Looking Glass - February 20, 2007
Very nice....very nice!!
#36300171543 02/21/2007 15:09:09 The Other Side of the Looking Glass - February 20, 2007
cloudwolf wrote:
Image retrieval young ima, image retrieval.



Since walrus is out this week i would guess Rare will do another make shift forum one.

So were getting a shiney retuextured gun?    Im confuzzled sorry.