As of right now both Hampton Green and Chelsea are lag free on Recursion. I noticed when jumping off the tall building next to Club Hel my backflip jump animation was slightly stumpy shorter than normal which I recognize as an effect of lag but the latency bar shows nothing and I see no other recognizable effects of lag. I got a full red latency spike when I first came out of the hardline in Hampton but after that nothing. Seems like maybe something is still going on in these parts, but the improvement is substantial to say the least.
Running on high textures, high character shadows, max ext distance, low weather detail, prop and building shadows on, high ram usage, anti aliasing on, water reflections, overbright and green tint off, and no useropts:
Chelsea SC @50fps With latency occasionally spiking to two bars.
Chelsea NC @50fps with latency occasionally spiking to two bars.
Lamar S @40fps with latency occasionally spiking to three bars.
From Maribeau E running into Hampton Green towards Penhurst-Amaranth and Club Paradise Lost, fps drops to 25-35 and latency hangs around 2-3 bars but still drops down to one. Explored Club Paradise Lost, latency is same as the outside area.
Continuing the run to Club Hel, latency and FPS remains about the same at 2-3 bars with fps ranign from 25-35.
Standing in front of the garage entrance to Club Hel @30fps with latency holding firm at 2-3 bars. If I move or rotate, the latency usually drops but seems to build up again when I stand still facing the garage entrance.
I have no idea what any of that means lol, hopefully it helps.