NPCs giving unappropriate loot

4 posts · 2007-01-23 08:30:00 to 2007-02-01 22:48:00

#36300147800 01/23/2007 08:30 Re:NPCs giving unappropriate loot
well to be honest each mob you kill has varying chances to drop about 2000 different items at the higher levels. Loot tables are not easy to test because of this. However I do know that construct mobs and Dungeon Mobs do drop appropriate level loot. Gang members on the other hand I haven't spent much time simply wiping them out to know.
#36300148358 01/23/2007 17:53 Re:NPCs giving unappropriate loot

I can't say specifically because the loot tables are a bit complicated and I am not looking at them as I type this. However it stands to reason your observation is more than likely true. Bosses (3 chevron) type mobs should have a greater chance to dropping desired loot than say a weakling (1 chevron) version of the same mob.

#36300149945 01/26/2007 03:48 Re:NPCs giving unappropriate loot
Fondo wrote:

I think the Hideouts need to be over worked, period. Now this ain't a priority but this should be looked into in the future, they have so much potential to be very exciting.

Laters


^What he said^

  At the very least making the loot at creston worth using would be a good start.  I haven't seen anyone but myself in an emmas vengeance since CR1, which is a shame.

Ninja!


#36300155943 02/01/2007 22:48 Re:NPCs giving unappropriate loot
Fondo wrote:

I think the Hideouts need to be over worked, period. Now this ain't a priority but this should be looked into in the future, they have so much potential to be very exciting.

Laters



The RSI pills should add some excitement to the dungeons. SMILEY