Melee Damage penalty.
Interlock accuracy penalty.
So lets have a discussion on these three.
In my opinnion the hyper deflect stacking should never have introduced in the first place, it was just too much of a trup ard for ever other tree, with each and every other hyper you have to think tacticaly , considering the current situation.
With hyper deflect if you have the memory points, load it and you have an improved resistance to melee , balistic or thrown attacks and viral attacks.
The melee damage penalty in my opinnion was a good idea as hackers are primarily a non interlock class but went a bit too far, i mean 1 damage per hit is ludicrous, i would be in favour of a reduced power melee attack in interlock maybe 80-90 points of damage per hit in comparision with an average MA's ability to throw out 270-350+ damage hits depending on stats.
The main reason i want this change is it would give us a cahnce when Is runs out to acctually do some damage , however slight to stop an opponant regening a large chunk of health while we twiddle our thumbs waiting for some is to regen.
The interlock accuracy penalty for hackers is adding insult to injury.
If it was implemented because hackers are classed as a Ranged class then this penalty should also be applied to other ranged trees such as Spies and Gunmen as they recieve no such penalty when in interlock.
As it stands even with high accuracy its quite hard to hit oponnants in interlock if they are using trees with high natural accuracy.


