stats for duelist/smg specialist

20 posts · 2006-10-10 16:46:31 to 2006-12-02 18:51:58

#36300069190 10/10/2006 16:46:31 stats for duelist/smg specialist
I've always been incompetant on the stat side of things.... how should I rehack my stats so as to do well in one on one duels with either a duelist or smg loadout? (i'm level 50, of course)
Starschwar
#36300069207 10/10/2006 17:09:23 Re:stats for duelist/smg specialist
You want attributes for ballistic accuracy and ballistic dmg. I believe that you'd want Focus and Perception.
#36300069437 10/11/2006 02:45:27 Re:stats for duelist/smg specialist
Perception

Ballistic Damage Bonus (2%)
Ballistic Damage affects the amount of damage you cause when you successfully hit an opponent with a ranged weapon (Both in and out of Interlock).

Ballistic Defense Bonus (2%)
Ballistic Defense affects how easy it is for an opponent to hit you using a ranged weapon (Both in and out of Interlock).

Concentration Bonus (2%)
Concentration has a chance to prevent casting interruption when you take damage.

Enrage Duration Bonus (2%)
Enrage prevents you from withdrawing from Interlock.

Invis Movement Speed Bonus (2%)
Invisible Movement Speed affects how quickly you move when using an Invisibility Ability.

Sneak Movement Speed Bonus (2%)
Sneak Movement affects how quickly you move when using a Sneak Ability.

Sweep Bonus (2%)
Sweeps determine the rate at which a negative state is removed from your RSI.

Thrown Accuracy Bonus (2%)
Thrown Accuracy affects your tactic points when using a Knife Ability.

Thrown Resistance Bonus (2%)
Thrown Resistance affects the amount of damage you take when successfully hit with a Knife Ability.

The Tetragrammaton
Hovercraft: Archon
#36300069438 10/11/2006 02:46:17 Re:stats for duelist/smg specialist
Focus

Ballistic Accuracy Bonus (2%)
Ballistic Accuracy affects your tactic points when attempting to fire a weapon at an opponent.

Ballistic Resistance Bonus (2%)
Ballistic Resistance affects the amount of damage you take when hit by a firearm

Healing Bonus (2%)
Heal affects the potency of healing Abilities.

Melee Damage Bonus (2%)
Melee Damage affects how much damage you cause when hitting using a Melee style (Both in and out of Interlock).

Melee Defense Bonus (2%)
Melee Defense affects how easy it is for an opponent to hit you using a Melee Style.

Root Duration Bonus (2%)
Root Duration affects the amount of time your Root effects last on an opponent.

Stun Duration Bonus (2%)
Stun Duration affects the amount of time your Stun effects last on an opponent.

The Tetragrammaton
Hovercraft: Archon
#36300073116 10/16/2006 09:34:00 Re:stats for duelist/smg specialist
max out percep, focus and put the rest in vitality, for the initiative
#36300084453 10/30/2006 00:13:01 Re:stats for duelist/smg specialist
pack-hunter wrote:
max out percep, focus and put the rest in vitality, for the initiative
I have heard the init bonus is broken...

Anyways, I put the rest in reason as gunmen generally are weak against the knife throwers, this gives u some def against them...
#36300084557 10/30/2006 04:11:01 Re:stats for duelist/smg specialist
Tenshi wrote:
pack-hunter wrote:
max out percep, focus and put the rest in vitality, for the initiative
I have heard the init bonus is broken...

Anyways, I put the rest in reason as gunmen generally are weak against the knife throwers, this gives u some def against them...

you initiative bonus is applied when using the ability desperation, when this ability is used you also gain more % from any clothing that buffs initiative.
Photobucket
#36300084965 10/30/2006 15:51:41 Re:stats for duelist/smg specialist
5hauntaylor88 wrote:
Tenshi wrote:
pack-hunter wrote:
max out percep, focus and put the rest in vitality, for the initiative
I have heard the init bonus is broken...

Anyways, I put the rest in reason as gunmen generally are weak against the knife throwers, this gives u some def against them...

you initiative bonus is applied when using the ability desperation, when this ability is used you also gain more % from any clothing that buffs initiative.
I got 3% initiative hat, when wearing I pwn, when not I don't SMILEY j/k but I do find it easier to land specials with it
#36300088403 11/04/2006 08:20:51 Re:stats for duelist/smg specialist

So, the Initiative stat is basically useless, or does it actually do something (when not using desperation)?  I'm confused  lol

I was under the impression that your accuracy for a special attack was based on a combination of your accuracy rating for that attack type (melee, ballistic, etc.) and your initiative.  *shrug*

#36300104366 11/26/2006 08:43:24 Re:stats for duelist/smg specialist
Shinryu wrote:

So, the Initiative stat is basically useless, or does it actually do something (when not using desperation)?  I'm confused  lol

I was under the impression that your accuracy for a special attack was based on a combination of your accuracy rating for that attack type (melee, ballistic, etc.) and your initiative.  *shrug*


I dunno but for some reason I land more specials with that hat than without it so it obviously has a bearing
#36300104480 11/26/2006 11:27:50 Re:stats for duelist/smg specialist
Correlation does not imply causation. Sometimes it's the other things you don't notice...
#36300104743 11/26/2006 17:36:51 Re:stats for duelist/smg specialist
Bayamo wrote:
Correlation does not imply causation. Sometimes it's the other things you don't notice...
maybe but initiative does help in increasing yer rolls for specials so I would assume that it will help.
#36300105029 11/27/2006 04:34:25 Re:stats for duelist/smg specialist
I will attempt to explain this as best I can.

When you have a stat that adds a bonus %,  it is a multiplier of your base points.  In this case, initiative points are what help you hit more often.

Take the 3% Initiative bonus hat for example.  When wearing this hat your base initiative points are multiplied by 1.03 (this is ignoring abilities and other clothing bonuses).  Since the only way to get initiative points is to use the Desperation ability, then you would have no benefit wearing the hat because 0 * 1.03 = 0.  Now when you use Desperation it will grant you initiative points, which will then be affected by the initiative bonus %.  Remember that the Desperation ability grants these initiative points based on how much health you currently have (the lower your health, the more points you get).  Last I checked you get 10 initiative points when using the ability at full health, therefore you would have 10 * 1.03 = 10.3 points (once again ignoring other factors).  I am not sure how the game rounds these values.

Therefore, I would recommend not choosing your clothing based solely on initiative %, just use the Desperation ability when you are very low on health.

This is my understanding of the game, by no means am I an official on the subject.  But I suggest you test this theory out before you criticize it.
#36300109508 12/01/2006 14:03:10 Re:stats for duelist/smg specialist
personlll wrote:
I will attempt to explain this as best I can.

When you have a stat that adds a bonus %,  it is a multiplier of your base points.  In this case, initiative points are what help you hit more often.

Take the 3% Initiative bonus hat for example.  When wearing this hat your base initiative points are multiplied by 1.03 (this is ignoring abilities and other clothing bonuses).  Since the only way to get initiative points is to use the Desperation ability, then you would have no benefit wearing the hat because 0 * 1.03 = 0.  Now when you use Desperation it will grant you initiative points, which will then be affected by the initiative bonus %.  Remember that the Desperation ability grants these initiative points based on how much health you currently have (the lower your health, the more points you get).  Last I checked you get 10 initiative points when using the ability at full health, therefore you would have 10 * 1.03 = 10.3 points (once again ignoring other factors).  I am not sure how the game rounds these values.

Therefore, I would recommend not choosing your clothing based solely on initiative %, just use the Desperation ability when you are very low on health.

This is my understanding of the game, by no means am I an official on the subject.  But I suggest you test this theory out before you criticize it.


I dunno but for some reason I fight better with the hat than without, maybe it's just confidence but somehow I don't think confidence affects how u fight atm
#36300109598 12/01/2006 15:52:11 Re:stats for duelist/smg specialist

Initiative only works, currently, when the Desperation ability is running. I will use my Engine and Turbo Charger analogy here as it seems to have worked before.

  • Initiative currently adds to your Acc for interlock special abilities when active.
  • Initiative currently is only available from the Desperation ability.
  • Initiative is your engine.
  • Initiative Bonus is your Turbo Charger which does nothing if your engine is not running.

On a side note please be aware that even if your Acc was 500, you could still roll a 1 on your To Hit roll for the round. Not very likely but its still possible, if just improbable.

#36300109611 12/01/2006 16:10:32 Re:stats for duelist/smg specialist
Um, just a side question if u dont mind answering as well, are there any plans of adding other abilities that grant initiative other than desperation? and could you tell us how much exactly initiative effects your accuracy?
#36300109631 12/01/2006 16:51:29 Re:stats for duelist/smg specialist

As for the first part of your question I dont know of any that are planned at this time.

Desperation's bonus scales depending on how much health you have at the time you activate it. The actual numbers I would have to dig around a bit to find as I dont have them right off the top of my head.

#36300109635 12/01/2006 16:56:35 Re:stats for duelist/smg specialist
9mmfu wrote:

As for the first part of your question I dont know of any that are planned at this time.

Desperation's bonus scales depending on how much health you have at the time you activate it. The actual numbers I would have to dig around a bit to find as I dont have them right off the top of my head.

Thank you for the response. If you do run across those numbers, I would like to know them. I know when you use desperation with low health it does give quite a bit initiative but I was just curious if the amount of accuracy is similar to the amount of initiative given. Like each point of initiative = how many points of accuracy. If i had to throw a guess out it seems like every 3 or so points of initiative might be a point of accuracy, but thats just a rough guess.

#36300110382 12/02/2006 18:51:58 Re:stats for duelist/smg specialist
9mmfu wrote:

Initiative only works, currently, when the Desperation ability is running. I will use my Engine and Turbo Charger analogy here as it seems to have worked before.


so pretty much, yer saying that theres no point in me wearing initiative stuff if I don't use desperation??

thats a bummer.