12 posts · 2006-07-10 10:32:52 to 2006-07-17 19:46:28
#3520000106607/10/2006 10:32:52No Item Details in the Code Compiler...
After being away for a while, I jacked in and found one of my favorite (read: Irritating) bugs was still there.
Mousing over an item in your Code Compiler still doesn't show the item details the way it used to. Makes it real irritating especially now that there are several identically named items with differring buffs...
But I'm not bitter...
#3520000106707/10/2006 16:25:32Re: No Item Details in the Code Compiler...
Well, quite frankly, it is easier to just go into your loading area and compile anyways, it is instant and doesn't require and code compiling skill. And it shows the stats, I am pretty sure. :smileyvery-happy:
#3520000107007/10/2006 20:33:53Re: No Item Details in the Code Compiler...
It's also 10% cheaper to compile everything in the loading area because of another nice little bug.. try it out.
10% adds up when your high level enhanced clothes cost 100k plus.. and you code a lot..
#3520000107107/11/2006 13:55:11Re: No Item Details in the Code Compiler...
l0ri wrote: It's also 10% cheaper to compile everything in the loading area because of another nice little bug.. try it out.
10% adds up when your high level enhanced clothes cost 100k plus.. and you code a lot..
Yeah, the bug is still there since QA, hitting you every time you're in The Matrix. Nevertheless, at the dishes you get a 4% discount when compiling and the purity dot too.
TekMon, The New Order
#3520000107207/11/2006 15:15:52Re: No Item Details in the Code Compiler...
...regardless of all those "features" the details should be added to the compiling tool...
#3520000107307/12/2006 07:09:06Re: No Item Details in the Code Compiler...
I have to agree. I've been out of the MxO community for five months, I come back, my compiler still has items with charges left in it - I'm like "what the eff are their stats now".
As opposed to going to the loading area to see the stats and/or traversing the code analyzer - it'd be nice to have the roll-over stats pop up on the code compiler's charges.
And for those in the know, the radar/satellite dishes freaking rock and compiling items in loading area is fast for consumables.
#3520000107407/12/2006 09:16:06Re: No Item Details in the Code Compiler...
This is a long standing known issues.
#3520000107607/12/2006 17:49:38Re: No Item Details in the Code Compiler...
NoRepro wrote: This is a long standing known issues.
Yep .... sooo ummm Any updates ... lol
#3520000109107/14/2006 03:04:21Re: No Item Details in the Code Compiler...
Mastatec wrote: ...regardless of all those "features" the details should be added to the compiling tool...
Don't want to be snippty, but check out your "Coder" ability. It's not a feature, it's an ability. The roll-over details would be a feature.
But yes, NoRepro.. all known issues...
for a long time..
#3520000111907/17/2006 19:46:28Re: No Item Details in the Code Compiler...
I might wind up missing some of these old "Dawn of Time" issues if they went and fixed them...