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skyscream

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Good night, sleepy head - Syntax - 2/17/2006

We, one fleet of many that put you behind bars, will see that your cowardly acts will not go unpunished. You can change your look. You can change your name. It won't matter in the end. The ghost of Vashou is watching you.

Live Events · 02/22/2006 13:08:37

So does no one like the Combat Revisions?

I like it a lot. I look forward to doing more testing when I have the time and being able to contribute more to the development of the new combat system through advice and bug reports.

Player Versus Player Feedback · 02/15/2006 16:18:49

What to expect on this board

Rarebit wrote: First of all, thanks to Romav for coming up with the idea for this board. Wow. Some people DO get thanked for thier ideas ... :smileywink: Who'd a thunk? :smileywink::smileywink::smileywink:

Live Events · 01/20/2006 09:50:15

cancelling subscription question

You could have mentioned this to some folks like the boys and girls of the faction you are in Coll ... we've been wondering why you weren't around. :smileysurprised: I guess now we know. :smileywink: Hope to see you again soon.

General Discussion · 01/10/2006 09:53:57

Why not mara central?

I believe Mara C was the start point in Beta. Or something like that. That's the most logical reason I've heard. Communities spring up in the oddest places sometimes and people hate moving. Like Calgary, Alberta, Canada. Only reason a city...

General Discussion · 01/08/2006 14:05:42

Designer Journal 3, Part 2 - Feedback Thread

ShinryuMxO wrote: Please devs, we need clarification on this! If we really will be stripped of all of our skills, we might as well all just start farming frags now. I'm not worried about farming frags and crafting skills. I do that anyway....

Broadcast Depth · 01/06/2006 12:44:50

Designer Journal 3, Part 2 - Feedback Thread

I'd really like an answer to that ability question on whether or not we get to keep the abilities themselves. I have one that can't be replaced. :smileysurprised:

Broadcast Depth · 01/05/2006 23:57:09

Tell everyone your personal MxO Theme Song.

EndlessVoid wrote: This one. - Void I like the Quartertones but when I first saw the title to this song when it came out it was not what I was expecting. hehe. In northern Canada there is a singing game among the Inuit that is called throa...

General Discussion · 01/03/2006 04:05:32

Your fav character and why

Clearly my favorite character is Skyscream. Man... she kicks butt eh? LOL. Joking. :smileywink: My favorite character is Trinity. Big surprise eh? :robotvery-happy: *Edit* Forgot the why. She believes. She has a very straightforward view o...

General Discussion · 12/31/2005 10:33:04

Things that inspired your character's role in the MxO.

Hmm. Interesting. The character of Sarah Connor in Terminator and Terminator 2 is a big influence for Skyscream. Sure, I'm still not happy that Cameron stole the story from Harlan Ellison but that was settled in court long ago. The charact...

Next Renaissance · 12/27/2005 14:38:33

Seraph's History

Interesting idea. Never thought a great deal about Seraph's past since info on him is hard to come by.

Matrix Universe · 12/18/2005 23:28:06

MxO Magazine at MxoStory.com

Two thumbs up for SJ. Nice of you to provide that for everyone. :smileyvery-happy:

General Discussion · 12/18/2005 14:26:59

Ingame GM Tools Needed.

Send in a ticket about the matter. I've seen these things resolved quickly before. (Relativley speaking) Good luck!

SOE Discussion · 12/17/2005 12:24:15

would it be wise to mix kung fu and karate?

Stack wrote: TetraCleric wrote: What MOD_D says is correct, though I dont know how he could know that...mods cant play the game now can they? Where was it stated that mods can't play? I just remember one of them saying that they didn't hav...

Character Development · 12/05/2005 13:15:53

very noob questions

Belief affects a number of things including Combat Toughness, which is essential for an Martial Artist in my opinion.

Character Development · 12/05/2005 13:05:10

Show Off MxO Movie Contest - Ends December 1, 2005

In before the wire. lol. Just finished editting my new movie, so here it is. A short action packed film featuring one of MxO's strong points. Hand to hand combat. Has a little plot too. hehe. Running time: 4 Minutes 16 seconds File Size: 5...

Archive Construct · 11/30/2005 15:19:31

What is your hovercraft's name?

I'm a zionite. My hovercraft is called FORMAT C Think about it. :smileywink: ((Shadowofpain and I came up with it while trying to brainstorm a name for our new sparkley hovercraft ages and ages ago. lol))

Next Renaissance · 11/19/2005 10:31:12

how is data miner overpowerd

cloudwol wrote: Yeh but DM doesnt just have no combat use, it really has no use whatsoever so... Data mining is the meditation of the Matrix.

Character Development · 11/17/2005 11:36:56

Access to movie (historical) structures

Room 303 would be the mission where Trinity finds Neo, and therefore an instanced room like our missions. Same with the Oracles apartment. LOL. You can go to Club Hel. I've been to a few parties there, one held by Tasteewheat. Bloody dark...

General Discussion · 11/11/2005 12:48:25

Data Miner

Data mining is the meditation of the Matrix.

Dojo - Operative Discussion · 11/05/2005 13:56:25

Wheres the wall running?

You need Karate for Wall Attacks. And you have to have your back to a wall. If you want to see some examples, watch this movie I made a while ago. They Say And to think I was going to remove it to make room ... hehe.

Dojo - Operative Discussion · 11/05/2005 13:41:55

Neo Learned jujitsu Why Isnt it in the game?

Todesengle wrote: Before new MA styles are incorperated into the game they first (hopefully) fix the roll-out bug that makes MA's practically useless against hackers unless they can hit them with a move that forces them to stay in combat....

Dojo - Operative Discussion · 11/05/2005 13:27:17

A tank

It's so much simpler when they name a class "Tank" like on another game I used to play. :smileywink: That said, I set out to build a tank. I combine karate and kung fu then sought out items with VD and VR. The problem with being a Tank in...

Dojo - Operative Discussion · 11/05/2005 13:13:41

The Other Side of the Looking Glass - 11/04/2005

Combat revisions eh? /shrug A test server is something that's been needed for a while in my opinion and thanks for that. :robotvery-happy: But how about some news on when we are going to get another event? Three months from now? Next week?...

Broadcast Depth · 11/05/2005 01:11:00

Are we going to see an expansion to MxO anytime soon?

{SoG}Esky wrote: The only problem is, since the game only sold some 40,000 copies (horribly low) I wonder if the game has enough money to warrant attention for an expansion. Will the game just continue to die into darkness, or can we spark...

SOE Discussion · 10/25/2005 12:42:40

Advice on Path

Some folks I know have some cool websites. http://www.thematrix.rumbaar.net/index.php Lots of helpful info there. You can also check out http://www.mxoarchive.com/ Also lots of useful info. Hope that helps. I know there are more, just can'...

Character Development · 10/25/2005 10:25:24

Body postures

There are twenty moods in all I believe. I think the hands behind the back one for male RSI's is stoic. You can also change mood with the command /mood instead of the button method on the chat window as detailed above. For example: /mood s...

Character Development · 10/25/2005 10:15:58

Bowing Out...

Sorry to see you go King. You're a good guy. You're always welcome to come back... you know that right? :robotvery-happy:

World Discussion - Syntax · 10/18/2005 10:34:14

HELP

*blinks* That's a new one on me. You will want to go here and make a new post .. http://mxoboards.station.sony.com/matrix/board?board.id=techsupport And make sure to put Client.dll problem in the title. The tech people there should help yo...

General Technical Help and Questions · 10/17/2005 09:52:19

Discussion Thread: Dev Journal 02 - October 12, 2005

With multi-interlock it wasn't the people you are fighting in interlock that is the problem. You can attack one and only block the second attacker. Not a problem. But, people outside the interlock battle get twice as many attacks as the pe...

Broadcast Depth · 10/13/2005 10:14:41

Death of the Destroyer: Who got a piece of the Assassin?

I got several shots in on him on saturday, on syntax, but the location I staked out all day on sunday (the church in mannsen) wasn't a place he came to for some reason ... *shrug* Oh well. Such is life eh? :smileywink:

Broadcast Depth · 10/03/2005 11:13:57

Death of the Destroyer: Feedback Thread

The Good: Nice to see a live event again. Had TONS of fun. Took out tons of corrupted. Had great fun chasing the assassin on saturday. Don't judge my enjoyment of the Event by the shortness of the paragraph in the Good. :robotvery-happy: T...

Broadcast Depth · 10/02/2005 20:39:33

Advantages and disadvantages of the several MA disciplines

I just want to say that Karate wall moves are one of the coolest things in this game. :smileywink: Doing the Trinity wall run. Bouncing off walls with a leaping side kick ... in bullet time. omg. LOL.:smileysurprised: One of these days I'm...

Character Development · 09/05/2005 13:53:45

The Future of the Matrix

This is something that always bugs me. The name is spelled Sarah EdmontonS. Sarah Edmonton doesn't spell Thomas Anderson. maybe Thomas Anderon... Or Thoma Anderson. hehe. Pet peeve... P.S. She was in a coma, and just up and walked out all...

Missions and Storyline · 08/29/2005 07:13:11

Discussion Thread: Dev Journal 01 - August 24, 2005

"This means Interlock stays." Nice to know. In fact there are a few things that I'm happy to see coming down the pipes. But... "we are altering out-of-Interlock fighting by expanding free-fire to include melee attacks, which is similar to...

Broadcast Depth · 08/25/2005 11:19:55

Community Question: Player Events Forum

I was a little peeved to go to the forum for the game world I play on, Syntax, and found all the recent player events and recent roleplay had been moved. I calmed down after a brief moment of *CENSORED*!?! and thought about things. The eve...

Broadcast Depth · 08/23/2005 21:47:40

Dont anger the Walrus!!!

OMG! :smileysurprised: That's one of the funniest things I've seen in a while.

Residual Self-Image · 08/19/2005 21:13:33

Moving Sig Question...

ShinryuMxO wrote: Wow, I used Animation Shop a long time ago... they don't still make it, do they? It was a pretty good program from what I remember. Oddly, I just looked and Animation Shop 3 is still for sale by Jasc. $39.99 USD. It's Gif...

Residual Self-Image · 08/19/2005 11:48:35

*shrug* Why not... Rate my sig.

About the only I would change about that is maybe put some streaming matrix code in the letters. Knowing me, I'd probably animate it too. LOL. But I like it. Says everything it needs to say. :smileyvery-happy: hehe

Residual Self-Image · 08/19/2005 11:25:27

My 1st MxO Sig

Nice sig for a first shot at it. I give it a 7. Clean lines, well designed. Simple, yet speaks volumes. :smileyvery-happy:

Residual Self-Image · 08/18/2005 13:20:30

Moving Sig Question...

I use an old program called Animation Shop 3 because I'm too lazy to get a new program. Jasc made it. :smileyvery-happy:

Residual Self-Image · 08/18/2005 12:15:00

nice screeny's from the game

Sometimes there really is nothing on the other side of the door. :smileyvery-happy:

Residual Self-Image · 08/18/2005 12:12:52

old

I made a quick one for you.

Residual Self-Image · 08/18/2005 12:10:02

Neurophyte

On Linenoise Zion saved her and then voted to get the killcode. While I didn't vote to off her, I don't to want lose the killcode. Got kinda used to having it around. I have no idea how they are going to figure this one out. Should be inte...

Missions and Storyline · 08/16/2005 16:04:24

New Forum Likes and Dislikes: Redux

Don't like the brown background or the grey letters. Should be black and white. Much easier to read. The black border on either side should be filled with matrix code. Rating systems are always abused. Should get rid of that. If a thread i...

Broadcast Depth · 08/16/2005 13:46:35