It would seem as though my vast wisdom (lol w/e) is required again.
So you're looking for a good Martial Arts discipline to choose are
you? Look no further for I have the information necessary for a
good decision. Keep in mind in the end, the choice is yours and
yours alone.
Kung-Fu
Ahh the dreaded EFK (Extreme Falling Kick). Kung-Fu's abilities
are based off your speed, or blue attacks. For abilities such as
Piston Kicks, and Wooden Dummy Drill, the Dazed (blue attack) status
effect must be applied. Extreme Falling Kick is an excellent
ability, which rolls very high with around a +25 or so mod. It
tends to outroll just about anything. Misdirect Punch is also
another great ability which causes Blinded, and has a 20-40% chance of
causing Powerless and Enraged.
Dim Mak strike is quite handy as it has the ability to stun which is
unwritten. I believe the % chance of that is about 20% or
so. Machine Gun Fist Combo is the lower version of the EFK with a
15 second powerless. Wooden Dummy Drill is the most potent
ability in the tree with a base damage of around 500.
Suicidal Butterfly is also an excellent ability as it causes Confuse for 8 seconds.
Karate
Karate is the powerhouse of the MA trees. It relies on your power
(red attacks) to stagger your opponent. The abilities Ki Charged
Punch, and Ki Charged Foot Sweep require this status effect, with the
latter also requiring the Off-Balance effect.
Side Kick Combo is, in my opinion the most dangerous and potent
abilities in the MA tree. It has a 35-40% chance of stunning your
opponent (for a -20 Combat Tactics drop) and outrolls everything with a
+30 mod. It is the only thing combatting someone spamming EFK or
Punch Reverse Catch Slam. Sky High Sidekick doesn't roll very
high, but also has a 20% chance of causing stun.
Ki Charged Foot Sweep, which requires two status effects is very
difficult to pull off, but can be done. With an Analyze Weakness
tool, I have done around 1500 damage with it.
Aikido
Aikido is the "tank" of the MA trees. It has Iron Body, which
gives you +20 toughness for 15 seconds I believe, and Aerial Takedown,
which grants +10 toughness for 30 seconds. It's two Powerless
causing abilities are Maki-Otoshi, and Punch Reverse Catch Slam, the
former causing powerless for 15 seconds and the latter causing it for
18 seconds.
The Tomo Nage ability is extremely potent as it causes Enraged for 15
seconds I think, and does quite a bit of damage. There is also
the Serene Calm ability, which heals 25 damage every second for 30
seconds (fuzzy times).
All in all the choice is yours to decide what discipline you wish to
use. Both Aikido and Kung-Fu have Powerless enducing abilities,
while Karate has none yet rolls higher then the other two. You
can mix and match to suit your needs as well. I've found that
Karate is a useful back-up discipline, with either Aikido, or Kung-Fu
as your primary.
Hope that helps even more. ^_^
EDIT - Sorry, forgot to add that Aikido relies on the green (Grab attacks). ^_^*
Message Edited by Dxy on 09-24-2005 01:11 AM