Neo Learned jujitsu Why Isnt it in the game?
84 posts · 2005-11-02 07:46:04 to 2008-10-14 12:56:41
Message Edited by stuporfluous on 11-02-2005 11:39 AM
stuporfluous wrote:
forget jujitsu, neo also learns drunken boxing. i want to learn that :robotvery-happy:
Message Edited by stuporfluous on 11-02-2005 11:39 AM
Hmm yeah that would be cool as well
not jujitsu
I think it would be great to see a few more MA classes in the game, but
as was stated before, it takes a great deal of time to create a new
class.
Before new MA styles are incorperated into the game they first
(hopefully) fix the roll-out bug that makes MA's practically useless
against hackers unless they can hit them with a move that forces them
to stay in combat.
Todesengle wrote:
Before new MA styles are incorperated into the game they first (hopefully) fix the roll-out bug that makes MA's practically useless against hackers unless they can hit them with a move that forces them to stay in combat.
Message Edited by skyscream on 11-05-2005 01:28 PM
No, however, the topic of introducing swords has been flogged to death previously so I'm sure you'll forgive us, Kobrakai, for not bringing it up. Provide a constructive criticism or go about your business.
I agree though that Zui Ba Xian Quan Kung Fu (Eight Drunken Immortals Kung Fu or Drunken Boxing) would be a great addition to the game. Only problem is: for the first few weeks after it's release, nearly everyone would be using it because it's so hilarious.
Tae Kwon-Do would be awesome too, though I suspect that the devs would say that there would be no need for it seeing as Karate already exists in the game. I know, fellow TKD practitioners, such comments make me flinch too. Tae Kwon-Do has some heavy differences from Karate but... we're not the ones who decide what gets implemented and what doesn't. I also practice Ba Gua Zhang in real life but, seeing as it is such an obscure art, I just pretend that Kung Fu is it. Most of the moves are pretty similar. There aren't as many funny-looking kicks but the hand techniques are very close.
The biggest thing I would like to see introduced as a martial art is Ninjutsu. The Shadow tree just doesn't cut it. Being able to turn Invisible and make some lightly-injuring attacks without fully revelaing yourself just doesn't represent the intricacies of the Way of the Ninja to me. The only way you can even come close to simulating a Ninja at the moment is to load Shadow and Karate or Karate and Knife Thrower. But just like the problem with Drunken Boxing, everyone would be a Ninja after the patch. And also, just as in the instance with Tae Kwon-Do, the devs probably feel that a Karate/ Assassin hybrid, or something along those lines, is good enough.
stuporfluous wrote:
forget jujitsu, neo also learns drunken boxing. i want to learn that :robotvery-happy:
Message Edited by stuporfluous on 11-02-2005 11:39 AM
Definately Drunken boxing would Pwn. I'd also like to see some Tae Kwon Do and Hapkido though.
well, not to be picky, but, aikido is a form of jujutsu. morihei ueshiba took jujutsu (traditional, not the stuff u see in UFC or Pride) and further adapted it to what is now known as aikido. ueshiba also studied judo, sumo, karate and several other martial arts, theres much more to it but that's the sum of it. jujutsu loosely translated is "the gentle way" aikido loosely translated is "the path between peace and harmony." aikido uses more of the "ki" or "chi" in its form but you'll notice the similarities in the locks, counters and throws.
on that note, what i would like to see is the ability to utilize more than one style, and mix it up, as they did in the movie. throw in some krav maga, tae kwon do would be hella kewl too. 
Message Edited by pheyde on 11-24-2005 04:32 AM
Coding a new crapload of animatuions will be $$$ and time consuming, and before that......this game neeeds an overall fix imo
By the way i watched the enter the matrix movie and found out Neo didnt say "I know jujitsu" it was the first thing he learned so he said "I'm going to learn Jujitsu?".then he did all forms of martial arts and fighting.
Also heres a quick quiz for ya who was the first person to kill an agent?
Yep i would say ideally if you wanted to create it perfectly i would start this with the basic pillars of aikido as set out by O'Sensei, Shiho-nage(four direction Throw), Irimi-naga(entering throws), Kaiten( open and turn movements), Kokyu-ho( Breath power techniques, Osae Waza( pinning techniques), and Ushiro-waza (rear techniques).
ShadowMavrick wrote:
Dang Pheyde ya beat me to it.Though I do have to add that I have notised all of the aikido ablities areeeee well not real I was going to send a pention to SOE to see if they could recreat the attacks and rename them like the real moves; Ikkyo, Nikkyo,Sankyo,Yonkyo,Gokkyo,Kaiten-nage,Kokyu-nage,Koshi-nage,Shiho-nage,Sumi-otoshi,and my favorite Tenchi-nage.( note all nage attacks are different forms of throws) and if you know any more you would think would be good add them or if you dont think any would be good tell me I want to hear your oppinions.
Once you have those basics, everything else fall into there respective categories, perhaps a dynamic system for basic attacks similar to what we have now. (oh and ive only just got the matrix and have just started checking out the aikido ingame so be gentle when it comes to this).
(oh and mainly focuses on the animations.)
Normal Attack- Would comprise of Kaiten movements- opening and turning into the attacker there are lots of these,
Strong Attacks- Irimi Attacks- Strong entering throws and projections would come under this
Grab- Kokyu-ho Techniques, various forms of Kokyu techniques and projections that come under here, (a large proportion of aikido techniques can be called kokyu)
I would as said above use the entries to define the tye of attack chosen at IL. The first two would cicle through the various techniques, Nikkyo, Sankyo, Yonkyo, Kaiten-nage ,Kokyu-nage ,Koshi-nage ,Sumi-otoshi , Tenchi-nage.
The special techniques i would add in are Shiho-nage (very destructive technique) I would add in Ushiro Waza as a buff for group attacks, i would also add pinning techniques such as gokyo that cause a stun like state to simulate a pin. Perhaps also a really nasty Juji-nage.
One thing ive seen from my very limited in game knowledge, is the strikes and kicks being used by Aikidoist, from my teaching and what i teach my students, strikes (Atemi) and kicks are used in the course of techniques, mainly through the techniques for example during Ikkyo there opens up alot of places where you can place critical blows to vital organs etc, it would be great to see this instead of the punches and kicks i currently see in game.
ShadowMaverick ill Pm u a list of other attacks that are quite good and if you need any help with this petition give me a PM,
actualy im pretty sure u cant figure 4 the head in folk style. either that or u cant scissor but it wud make more sense if u cudnt figure 4. oooh but i love the double chicken wing, if u know how to finish it then u can tech ppl EASY with that move.
and rather then scissoring the head. try keeping the double chicken wing and cross all the way over and lie flat, it puts TREMENDOUS pressure on the opponent.
oh and to keep this from being spam, i think that the reason we will never see folk style wrestling is due to the complexity and the fact that folk style wrestling is based off of counter moves. one person acts, the other reacts. u cant do that with the current CR.
Message Edited by Lemoore on 04-09-200607:49 PM
i think probally cause all moves would be tosses/ no strikes........
and when u double chicken wing u walk around like a clock hand towards kids head so as he rolls over u can figure 4 head to keep from oppents from bridging so u get pin not points...
real reason we dont get fsw is cause they are great moves but will never be implamented cause we would kick all the kung fu guys asses
BuSbY wrote:
Neo Learned jujitsu Why Isnt it in the game?
You.
Neo.
Message Edited by djconan on 05-06-2006 11:15 PM
I remember reading an article on Martial Arts in the Matrix Online either before or shortly after I started playing.
When choosing which Martial Arts to include they went for styles that are well known, asthetically attractive and that have a distinct look that sets them apart from each other.
I know someone said the comment makes them cringe but it did say Tae Kwan Do was not included as it was too similar to Karate.
What I've seen of Jiu Jitsu it's a very grab oriented style. We have Aikido for that so I don't see it being included either.
Other people have mentioned Jeet Kune Do and Hapkido. I haven't seen much of Hapkido but what I know about each they'd probably be quite similar to Kung Fu.
The thing that disapppointed me most was at the end where they said that both Muay Thai and Tai Chi had both been fully motion captured and rendered, but due to time resraints or something were never put into the game. Personnally I'd love to be going in with my knees and elbows Muay Thai style.
I know new styles and weapons will be very far off if they ever occur but my personnal preferences would be to see Capoeira and Drunken Boxing. Both are very unique and visually appealing. As for weapons, of course a katana or nodachi about would be sweet, but i'd like to see other things like Bo, Nun-chuka, Tonfa's and Sai too.
Of course, not gonna happen anywhere in the visable future but hey, doesn't hurt to say it.
if I remember the movies correctly he said in a bill and ted voice "I know kung-fu" not jujitsuactually, he used kungfu as a collective/general term for martial arts.
Vyzenator wrote:
we have our generalitis in our martial arts ingame. As kung-fu is the general name for Chinese Martial Arts and karate is a general name for japanse martial arts. then aikido is well...i dont know much about aikido. could be a generality for all the reversal types like hapkido and such but im not good with my aikido knowledge.
Hapkido, Aikido, and Hwarang-Do are all Korean I believe. However, practitioners of Aikido live in Japan as well. But don't tell someone who is Japanese that they descended from Korea. That's a good way to get dragon punched. :D
A while back i read a description in-game about the "self-defense" ability and they the way it sounded, that basic technique was jujutsu. Ever since i figured that was what it was. I could be wrong though.
Jutsu translated into English means 'discipline,' just as Do translated into English means 'way' or 'law.' That's why you have variations of styles, such as Jiu-jutsu, Aiki-jutsu, and Nin-jutsu. Or Hwarang-Do, which translates [I say this LOOSELY] into 'way of the sword.'
EDIT: Come to think of it, my translations may not be exact but I think you get the picture.
I hope to free my followers from clinging to styles, patterns, or molds. Remember that Jeet Kune Do is merely a name used, a mirror in which to see "ourselves"-Bruce Lee
Now if that doesn't fit into the Matrix i don't know what does.
And Neo does learn Jujutsu, remember he was in the simulation for over 10 hours.
"Jujutsu....i'm going to learn Jujutsu?-Neo to Tank.
Edit: Spelling

I always thought it would have been cool if he were taught Jeet Kune Do instead.
I hope to free my followers from clinging to styles, patterns, or molds. Remember that Jeet Kune Do is merely a name used, a mirror in which to see "ourselves"-Bruce Lee
Now if that doesn't fit into the Matrix i don't know what does.
And Neo does learn Jujutsu, remember he was in the simulation for over 10 hours.
"Jujutsu....i'm going to learn Jujutsu?-Neo to Tank.
Edit: Spelling
when you think about adding new tree's to a game though you have to realize what it would do to the balance of the game, if a new tree was added then there would be new passive abilities which would in turn increase the power of MA, now I know that MA is considerably underpowered in the ranged area and underpowered in the IL area to a certain extent but adding a new tree would require almost as much time as CR2
I think if they're gonna add/implement a new MA tree, it should be zen master.
but there isn't any reason to, they'd have to completely revamp the tree. although it would be a nice addition I think they're saving it

Scroprio wrote:It should just be repurposed to tackel the ranged problem the interlock dependant martial artist suffers from,I think if they're gonna add/implement a new MA tree, it should be zen master.
but there isn't any reason to, they'd have to completely revamp the tree. although it would be a nice addition I think they're saving it
it would also look nice in the ma tree, ..almost like the sniper ability tree(and passive , i mean its so low in the tree yet gives a massive buff to accuracy when loaded, there is no coresponding ability in the ma tree which gives any form of aditional melee accuracy or damage.) that kinda creates an imbalance in the favour of the guns side of the operative tree.
pack-hunter wrote:They would need to drastically tone it down.. From what i saw the damage on it was 4x punt damage with a non state moveScroprio wrote:It should just be repurposed to tackel the ranged problem the interlock dependant martial artist suffers from,I think if they're gonna add/implement a new MA tree, it should be zen master.
but there isn't any reason to, they'd have to completely revamp the tree. although it would be a nice addition I think they're saving it
it would also look nice in the ma tree, ..almost like the sniper ability tree(and passive , i mean its so low in the tree yet gives a massive buff to accuracy when loaded, there is no coresponding ability in the ma tree which gives any form of aditional melee accuracy or damage.) that kinda creates an imbalance in the favour of the guns side of the operative tree.
You Remember the line Keanu Reeves says in his bill and ted voice " I'm going to learn jujitsu?" well why cant we have it in the game on the operative tree ?
He spends the day learning all fighting styles.
still i think it would be great to see she quan and drunken boxing maybe even monkey style since they all focus on something diffrent here is a list of a balanced set of styles:
Snake style: Accuracy and rendering someone powerless
Tiger style: Power Damage all in all pin someone against a wall and keep em there XP
Monkey style: Speed could also give someone a enraged state
Dragon style (not sure about it's current name): throws and could also blind someone
Drunken style: A little of each maybe but still balanced with the others could also give someone a confused state
these are some kung fu styles i know of don't know of any karaté or akido styles
No animator = No new moves.That's the end.
Although, for the record, there are lots of other styles in the game, they're just not available for players.
Lupines use Hung Gar, Zombies use a bastardized Drunken Boxing, and the Twin's "Jack the Ripper" style straight razor antics.
