Neo Learned jujitsu Why Isnt it in the game?

84 posts · 2005-11-02 07:46:04 to 2008-10-14 12:56:41

#36300383536 01/09/2008 15:43:47 Re:Neo Learned jujitsu Why Isnt it in the game?
ShastaDude wrote:
Correct me if Im wrong, but Aikido is a derivative of Jiujitsu designed to be less dangerous to your attacker...whereas in Jiujitsu you bend joints the way they arn't supposed to bend to the point of snapping them like toothpicks SMILEY


Well, your close, Aikido was derived from Jujitsu, which is the japanese form, its slightly different then the Brazillian style Jiu-Jitsu. the spelling difference tells you the difference in the form. the japanese version uses a larger varieties of take downs from a standing position and bending joints while they and on the ground and you are standing, while the brazillian version is alot more keeping the person on the ground and destroying his joints while you are on the ground with him.

 Aikido was derived from jujitsu, hapkido, and judo. And believe me, you do the whole bending of joints in Aikido too, you just do it from multiple positions, standing (bending joints while standing comes from Hapkido and all of the throws come from Judo) and on the ground (this is the part that comes from Jujitsu).

(the only reason i know this is because ive trained in Aikido and in Brazillian Jiu-Jitsu, among other forms, and i was surprised when i walked into the aikido dojo for the first time... i was expecting it to be like Jiu-Jitsu but its nothing like it.)

#36300396640 01/30/2008 18:07:45 Re:Neo Learned jujitsu Why Isnt it in the game?
All I've noticed that Neo learned pretty much every bit of hand-to-hand combat that there is to know, waaaay too much to put in the game so they put the primaries that were used the most. Priorities pokes its head in here SMILEY
#36300396691 01/30/2008 19:36:36 Re:Neo Learned jujitsu Why Isnt it in the game?
The idea of having more types of martial arts is a real sweet one. From what I understand is you need an animator for that, not only that you also  should have some working history of the art you want to put in. By that I mean is you have to get the real deal, you don't go down to Ling Ling's Tae Kwon Do school and get some brown belt in an animation suit, have him do his kata then pawn it off as, say ninjitsu.

The time it would take ....well six months is like the MOST time it could take really, but to make it all worth while you would have to develop more than one Martial Arts style. So for the WHOLE package it would probably go to six months, and there is alot of money involved in it. Just going by my limited knowledge of it you would have to find the martial artists to do all the animation (they wear those stupid looking animation suits with the blue background and go flipping and kicking or whatever all over the place.) Then you need a recording crew to get it all down, after that the CGI team gets a hold of it so they can make all your RSI's do that stuff and a programming team so it can be incorporated into the fighting styles and rules already available, in short ...it's alot of work and alot of money . BUT the good news is, it's not  a TON of money and it is in the realm of possibility! SMILEY

As far as the Ninjitsu style, well the current spy tree leaves alot to be desired. I can only imagine they wanted the ninja type ability to be something like in Metal Gear where they have that cyborg ninja (btw that was one of the coolest characters in Metal Gear).

Who knows? it could be possible there are plans in the works to revamp the current styles and add more, crazier things have happened...
#36300397122 01/31/2008 11:38:22 Re:Neo Learned jujitsu Why Isnt it in the game?

do you guys realize how much money this task would cost....

1) get animator $$$$$

2) get technology to capture MA movements on green screen with sensors ( golem from LOTR fx anyone ) $$$$$$$

3) get talent to perform ma movements $$$

4) render capture to code $$$

5) QC $$

6) deploy $$

sweet dreams but not feasible... unless we get as many players that are on that other MMORPG ......

#36300397126 01/31/2008 11:47:31 Re:Neo Learned jujitsu Why Isnt it in the game?
 a step in the right direction would be to hire an intern to fill the animator's position!  SMILEY
#36300397505 01/31/2008 22:12:20 Re:Neo Learned jujitsu Why Isnt it in the game?

To answer your question, it's something to do with the database.

~Darminian

#36300397548 01/31/2008 23:50:25 Re:Neo Learned jujitsu Why Isnt it in the game?
Naked sex, motorcycles, and a decent plot were all in the movies.  Why aren't they in the game?

~V
#36300397579 02/01/2008 00:56:40 Re:Neo Learned jujitsu Why Isnt it in the game?
Darminian wrote:

To answer your question, it's something to do with the database.

~Darminian


Apparently that was almost the same reply I got when I pm'd  9mmfu about the independent orgs. Well I really asked if it was possible to have the two newer orgs (Cyph and EPN) if they could have their own flag status (in which a Cyph could flag red to a Mech for example).

I was told that "In short no. this would require significant code changes to many aspects of the game".

I do have a question though, would having a test server allow for all the issues with the database to be tackled?
#36300397621 02/01/2008 03:42:24 Re:Neo Learned jujitsu Why Isnt it in the game?
Darminian wrote:

To answer your question, it's something to do with the database.

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)
#36300397974 02/01/2008 15:33:17 Re:Neo Learned jujitsu Why Isnt it in the game?
GoDGiVeR wrote:
Darminian wrote:

To answer your question, it's something to do with the database.

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)
There's also no Real need for more trees anyway.  In CR1, things like Zen Master were needed because of the extreme imbalance Hacker introduced into the old (and in many ways superior) system, but in CR2, no such imbalance exists, which negates the need for Zen Master and so on.  No doubt that, armed with their positively skeletal development crew, the developers (read: Rarebit, 9mmfu, and Dracomet on a good day) have decided to focus on content that can be released and tested in a feasible amount of time, rather than put all of their other efforts on hold and trying to manhandle abilities into a combat system that isn't designed for them.

~V
#36300397981 02/01/2008 15:55:11 Re:Neo Learned jujitsu Why Isnt it in the game?
Vanil wrote:
GoDGiVeR wrote:
Darminian wrote:

To answer your question, it's something to do with the database.

~Darminian


I know that the whole game is rather hard coded, but even the database? If it's in the third normal form, adding a new organisation, I don't see a problem with that actually. It can be done during a longer server down time, granted that the according Scripts for the DB have been realized first. The one thing remaining is changing the organisation code in-game, which (IMO) is posing the real problem.

=/

But the reason why there won't be a new tree in-game (example from Zen Master):

- Concept (check)
- Code (nearly done actually)
- Animation (can be done, 9mm showed that he can cut animations accordingly)
- Balance (no test server =/)
There's also no Real need for more trees anyway.  In CR1, things like Zen Master were needed because of the extreme imbalance Hacker introduced into the old (and in many ways superior) system, but in CR2, no such imbalance exists, which negates the need for Zen Master and so on.  No doubt that, armed with their positively skeletal development crew, the developers (read: Rarebit, 9mmfu, and Dracomet on a good day) have decided to focus on content that can be released and tested in a feasible amount of time, rather than put all of their other efforts on hold and trying to manhandle abilities into a combat system that isn't designed for them.

~V

It's defenitely true.

They should fix MKT first though. And I mean 'fix', not nerf.

#36300419581 03/04/2008 22:08:34 Re: Neo Learned jujitsu Why Isnt it in the game?
Bayamos wrote:
One of the things that made Zen Master so attractive was the VD it granted. Now, we have Hyper Deflect in CR2.
Another was the ability to have a chance to remove negative states. Now we have Determination, and shortened debuff timers.
The biggest elements of Zen Master are already present in CR 2, and the offensive aspects of Zen weren't exactly spectacular.
As for swords/melee weapons, Walrus has said there's currently no plans for an expansion. Plus, the sheer number of animations such a project would require, especially with MXO's understaffed position, makes me believe it's just not going to happen.

I don't think our developers can whine about it costing too much money, or taking too much time.  They get a paycheck to provide us with the type of game we want to play.  I want to see more Martial Arts styles in this game.  Three is not enough.  We all pay $15 a month for things like that.  The fact that MxO has been around for almost 3 years, and STILL does not have an expansion/higher level cap/the ability to add your own buffs to the clothing of your choice/etc... is a bit sad.
#36300424883 03/14/2008 12:28:39 Re: Neo Learned jujitsu Why Isnt it in the game?
stuporfluous wrote:
forget jujitsu, neo also learns drunken boxing. i want to learn that :robotvery-happy:


Message Edited by stuporfluous on 11-02-2005 11:39 AM


Drunken Boxing is shown on the monitor as one of the styles of martial arts he is learning. He uses the technique very briefly at the beginning of his first fight with Morpheus, right before he brushes his nose twice with his thumb.
#36300425584 03/16/2008 03:20:29 Re:Neo Learned jujitsu Why Isnt it in the game?

Because this isnt going to happen im gonna ignore the entire intent of this thread >.>

First post - 11/02/2005
This post  - 16/03/2008

...the worlds sneakiest most drawn out necro thread? SMILEY

#36300436301 04/03/2008 10:22:03 Re: Neo Learned jujitsu Why Isnt it in the game?
Cihesh wrote:


ShadowMavrick wrote:
Dang Pheyde ya beat me to it.Though I do have to add that I have notised all of the aikido ablities areeeee well not real I was going to send a pention to SOE to see if they could recreat the attacks and rename them like the real moves; Ikkyo, Nikkyo,Sankyo,Yonkyo,Gokkyo,Kaiten-nage,Kokyu-nage,Koshi-nage,Shiho-nage,Sumi-otoshi,and my favorite Tenchi-nage.( note all nage attacks are different forms of throws) and if you know any more you would think would be good add them or if you dont think any would be good tell me I want to hear your oppinions.

Yep i would say ideally if you wanted to create it perfectly i would start this with the basic pillars of aikido as set out by O'Sensei, Shiho-nage(four direction Throw), Irimi-naga(entering throws), Kaiten( open and turn movements), Kokyu-ho( Breath power techniques, Osae Waza( pinning techniques), and Ushiro-waza (rear techniques).

Once you have those basics, everything else fall into there respective categories, perhaps a dynamic system for basic attacks similar to what we have now. (oh and ive only just got the matrix and have just started checking out the aikido ingame so be gentle when it comes to this).

(oh and mainly focuses on the animations.)

Normal Attack- Would comprise of Kaiten movements-  opening and turning into the attacker there are lots of these,

Strong Attacks- Irimi Attacks- Strong entering throws and projections would come under this

Grab- Kokyu-ho Techniques, various forms of Kokyu techniques and projections that come under here, (a large proportion of aikido techniques can be called kokyu)

I would as said above use the entries to define the tye of attack chosen at IL. The first two would cicle through the various techniques,
Nikkyo, Sankyo, Yonkyo, Kaiten-nage ,Kokyu-nage ,Koshi-nage ,Sumi-otoshi , Tenchi-nage.

The special techniques i would add in are Shiho-nage (very destructive technique) I would add in Ushiro Waza as a buff for group attacks, i would also add pinning techniques such as gokyo that cause a stun like state to simulate a pin. Perhaps also a really nasty Juji-nage.

One thing ive seen from my very limited in game knowledge, is the strikes and kicks being used by Aikidoist, from my teaching and what i teach my students, strikes (Atemi) and kicks are used in the course of techniques, mainly through the techniques for example during Ikkyo there opens up alot of places where you can place critical blows to vital organs etc, it would be great to see this instead of the punches and kicks i currently see in game.

ShadowMaverick ill Pm u a list of other attacks that are quite good and if you need any help with this petition give me a PM,

Aikido is a defensive martial arts (Green Belts knowledge is very limited here since I haven't been for quite some time) so they'd have to remember you can't attack people with certain defensive moves, but a disarm/pin/immobilisation would work. Mixing trees, such as Aikido/Kung Fu would cover both defense and offence, I think.
#36300439105 04/08/2008 07:02:02 Re: Neo Learned jujitsu Why Isnt it in the game?
Dxy wrote:
I don't think our developers can whine about it costing too much money, or taking too much time.  They get a paycheck to provide us with the type of game we want to play.  I want to see more Martial Arts styles in this game.  Three is not enough.  We all pay $15 a month for things like that.  The fact that MxO has been around for almost 3 years, and STILL does not have an expansion/higher level cap/the ability to add your own buffs to the clothing of your choice/etc... is a bit sad.

The Dev's get paid (because SoE is not a charity) but they get paid to provide us with a game that they can develop and maintain with the budget SoE gives them, they probably even get paid from that budget. They can provide what they can afford to provide. They give us what we would like if it can be included and if it can be budgeted for.

New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there's the inclusion of it in game requireing major recoding then effects, balancing determining power levels and buff's de-buff's etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We're only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we're drawing in and then we probably won't draw too many more people to MxO to cover that cost.

The players are demanding and want a lot and the Dev's are doing what they can but they're not gonna take time out from their usual tasks (LE's etc...) to invest time in a major game alteration that they can't afford when there is a lot more other things the could and should be doing in the mean time.

#36300439113 04/08/2008 07:25:55 Re:Neo Learned jujitsu Why Isnt it in the game?
Seriously? This thread? Again?

picard.jpg, guys.
#36300439119 04/08/2008 07:38:09 Re:Neo Learned jujitsu Why Isnt it in the game?
Danger_Frog1471 wrote:

...the worlds sneakiest most drawn out necro thread? SMILEY

Yes, this thread... because it's ^ and me not looking at dates of posting SMILEY
#36300441437 04/13/2008 08:57:06 Re:Neo Learned jujitsu Why Isnt it in the game?
Well if they were to implant more things for the MA side. there would HAVE to be  more for the gun trees that would cause one big unbalcnce.
#36300443579 04/17/2008 06:20:43 Re:Neo Learned jujitsu Why Isnt it in the game?
but the matrix is all about guns and MA SMILEY would love to see more things implemented for MA and guns but we all know, it just ain't gonna happen SMILEY
#36300448827 04/29/2008 14:12:30 Re: Neo Learned jujitsu Why Isnt it in the game?
Vinia wrote:

New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there's the inclusion of it in game requireing major recoding then effects, balancing determining power levels and buff's de-buff's etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We're only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we're drawing in and then we probably won't draw too many more people to MxO to cover that cost.

If I remember correctly from beta MxO doesn't use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.

Necroing threads are fun btw SMILEY
#36300449014 04/30/2008 04:02:30 Re: Neo Learned jujitsu Why Isnt it in the game?
Ubershank wrote:
If I remember correctly from beta MxO doesn't use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.

Necroing threads are fun btw SMILEY" />
According to my manual, Zerogravity were there for Martial Arts reference but there was a Motion capture team (or suggestion of) with Simon Wong as lead motion capture engineer and Alesia Glidewell as the Motion capture actress. It's possible that they captured the base movements and tweaked them with the animators...
#36300449302 04/30/2008 17:01:05 Re:Neo Learned jujitsu Why Isnt it in the game?
That would make sense, although with my experience with animation the current ones don't have the same fluidity as motion capture can have (you can just tell that it doesn't look "Natural" when using skeletal animation but you can get *CENSORED* near close.). The only time's I remember the animations seemed liked they had been done by motion capture were the old running animation in beta (before they gave it that extra bounce) a few current emotes and the poses for MA. Other then that if they have the base, then perhaps they can move forward from there. If not then yes I doubt SOE will put more $$$ into a new optical capture system for MxO just to add new MA trees SMILEY
#36300457602 05/21/2008 06:25:18 Re:Neo Learned jujitsu Why Isnt it in the game?
would be cool for some Drunken Boxingness
#36300457915 05/21/2008 19:52:24 Re:Neo Learned jujitsu Why Isnt it in the game?
/facepalm.............
#36300457936 05/21/2008 21:19:26 Neo Learned jujitsu Why Isnt it in the game?
i just want a exspansion xD
#36300464534 06/06/2008 09:49:19 Re:Neo Learned jujitsu Why Isnt it in the game?
Think about it this way, if you add more abilities/clothing content, more players will probably return to the game, boosting overall playability. Missions, while very important, should not be the only priority. SMILEY
#36300464660 06/06/2008 14:20:48 Re: Give us an expansion!
Phantomghost12 wrote:
i just want a exspansion xD
SMILEY

I think it's around that time someone in the Seattle studios goes for the win, coming up with a full plan for a hovercraft expansion.

It would be great to just have hovercrafts to walk around in (just the interior), with player RSI's (equipped with the garments we're used to seeing in Zion), and different inventory settings. It would add for new gameplay, where players would be able to team with people outside of the Matrix, having an operator to keep track of them, and applying codes or tactic boosters like we see done in the movies.

If there's an expansion anytime within the next 2 years, I really hope it's something similar to such above.
#36300464679 06/06/2008 15:11:48 Re: Give us an expansion!
MxO-Insertion wrote:
Phantomghost12 wrote:
i just want a exspansion xD
SMILEY" />

I think it's around that time someone in the Seattle studios goes for the win, coming up with a full plan for a hovercraft expansion.

It would be great to just have hovercrafts to walk around in (just the interior), with player RSI's (equipped with the garments we're used to seeing in Zion), and different inventory settings. It would add for new gameplay, where players would be able to team with people outside of the Matrix, having an operator to keep track of them, and applying codes or tactic boosters like we see done in the movies.

If there's an expansion anytime within the next 2 years, I really hope it's something similar to such above.

I second that opinion, but machines should gain something similar, and mervs as well.
#36300510174 10/14/2008 11:22:24 Re:Neo Learned jujitsu Why Isnt it in the game?

There's about 3 devs and NO animators, NO sound crew left. Forget expansions or new classes, it ain't gonna happen.

Tho i wish they would.

#36300510176 10/14/2008 11:25:49 Re:Neo Learned jujitsu Why Isnt it in the game?
Nice necro. lol
#36300510207 10/14/2008 12:46:59 Re:Re:Neo Learned jujitsu Why Isnt it in the game?
Gerik wrote:
Nice necro. lol
It's nearly halloween. This thread simply refuses to die!
#36300510209 10/14/2008 12:48:51 Re:Re:Re:Neo Learned jujitsu Why Isnt it in the game?
Vinia wrote:
Gerik wrote:
Nice necro. lol
It's nearly halloween. This thread simply refuses to die!
Its already dead, yet it still lingers. SMILEY
#36300510212 10/14/2008 12:56:41 Re:Re:Re:Re:Neo Learned jujitsu Why Isnt it in the game?
Gerik wrote:
Vinia wrote:
Gerik wrote:
Nice necro. lol
It's nearly halloween. This thread simply refuses to die!
Its already dead, yet it still lingers. SMILEY
Lol, ok, it refuses to stay buried!