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Manua

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NPCs using specials above their levels.

Not only that. NPCs also can use abilities they aren't equipped for. Example: Dual Pistol Execution with only one gun. Another thing with NPCs: an NPC's freefire move executes no matter what happens. If an NPC launches a Hack and gets shot...

Development Roundtable · 08/06/2008 00:06:00

Raise the number of hotbars to 30 or 40.

I have stopped counting the We-need-more-Hotbars threads a long time ago. In addition to more actual Hotbars we could use a drag-down border at the bottom of the Hotbar that allows us to have more than 2 Hotbars visible at the same time. A...

Development Roundtable · 07/30/2008 10:25:06

---- R.S.I MODIFICATION ----

Ra2za wrote: I personally would like to see a personalisation option to characters like 'sims' etc. But knowing this will never happen maybe some more RSI pills that are availible after character creation? Or Availible at different levl st...

Development Roundtable · 07/21/2008 04:21:46

Safe chat

SolidRevolver wrote: How would the game know your age? And you said it yourself, he was calling someone a name, if it was language used towards someone they were right to suspend, but even Niobe lets off the odd blue word when it isn't dir...

Development Roundtable · 07/10/2008 22:43:13

Droppable RP items

/sign Awesome idea, yeah. There shld be means to "restrict" it a bit tho, yeah. As had been said: People will spam the ground with stuffs just out of boredom making MegaCity a huge trashpile.

Development Roundtable · 07/10/2008 22:22:49

Login Error?????

If you run the game on Vista with active UAC then the System Directory Redirection messes up your game completely. Perhaps that might have caused this crap. UAC redirects all non-Admin write access from real System Directories (e. g. C:\Wi...

Connection Issues (LaunchPad, Network, Router, Installation) · 07/06/2008 05:13:31

Bugged Multi-Build NPCs

For quite a while now I noticed that the melee combat styles of Multi-Loadout NPCs are bugged: Reduced to Self-Defense combat style. Examples: EPN Crusaders are supposed to be Kungfu/Duelist but instead of Kungfu they do Self-Defense Unlim...

Development Roundtable · 07/06/2008 04:59:43

Datamine

SolidRevolver wrote: 4) After being killed in Datamine you have to reconstruct then run back to your archivist and then wait... for what seems like days for him to actually send you back >_< To solve that one though, the Archivist needs to...

General Discussion · 03/13/2008 09:31

Since when did powerless stack with powerless?

Yeah... and then suckers like MikeFool wld stack everything and everyone else wld be complaining about it and then there comes the forum peeveepee... No, Grazie

Development Roundtable · 03/11/2008 08:04

Killing things @ Live Events for org reward system idea

Travi wrote: I like the idea, but it still doesn't benefit people like me who work during event times " /> It's a good idea though in my opinion. I can hear you... If you're non-US player you're shafted anyways no matter what system they u...

Development Roundtable · 03/11/2008 07:55

Since when did powerless stack with powerless?

It does not actually stack. Two debuffs simply wear off their timers. You get rid of powerless state once the last timer has run out. 6 secs of powerless(1) + 2 secs casting timer of powerless(2) + another 6 secs of powerless(2) makes a to...

Development Roundtable · 03/11/2008 07:25

Team Duels?

Shinryu wrote: I remember reading that in the manual and thinking about how cool it would be too... then I also found out they didn't exist. *frowns* I'm not sure how hard it would be to implement them, but I'm also not sure this is even o...

Player Versus Player Feedback · 03/10/2008 10:06:11

Lvl 255 agents -_-

GoDGiVeR wrote: HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^ Yeah... and you can HJ yourself w/o losing the sime

Player Versus Environment Feedback · 03/10/2008 09:14:59

Since when did powerless stack with powerless?

It does not make sense to stack same with same. What does stacking powerless with powerless do? Make you mega-powerless? I guess no one will bother fix that as it has no additional detrimental effects other than resetting the powerless tim...

Development Roundtable · 03/10/2008 08:20

Traits

"Ultimate Customizable Chars"... I remember the days where it was strongly advised to take an hour of time when creating your chars as the specifications were, once set up, read-only. The char's trait ist the last remaining factor that sho...

Development Roundtable · 03/10/2008 07:56

Vista Issues with The Matrix Online.

Tytanya_MxO wrote: The problem exists with ATI video hardware as well....seems a generic vista problem unless there's someone out there running on vista with no problems? There is... I'm not facing any issues on Vista. Runs just as fine as...

General Technical Help and Questions · 02/20/2008 08:25

Destroy Signal Boosters

personlll wrote: It would be awesome if there was a way to destroy one of these suckers. My thoughts: -Signal Booster must be in inventory -Must have Tool Crafter loaded and leveled to 40 or higher -Have the 'ability' take several minutes...

Development Roundtable · 01/18/2008 09:03

multiple factions chat

Vinia wrote: An Org channel would be (at least I think it would) easier to implement then a multpile faction channel. For a multi faction channel there would have to be a way for a user to select which factions to join with and add them to...

Development Roundtable · 01/14/2008 07:50

Ranks in faction

Permanent solution: Only the flag ship is Rank 1 Sub-commanding vessels are Rank 2 The rest is lower Eazzy enough

User-Interface Feedback · 01/04/2008 07:41:16

Friendly flagged colors

You can switch on the health bar permanently in a config file. So why not the red gun icon that says PVP flag?

Animation Feedback · 01/04/2008 07:10:44

RP Item Improvements

/sign Awesome idea for new content psilody wrote: Thanks for the feedback and interest all! I concur that allowing customization of props would be really great too. I didn't ask for it, because it seemed like the kind of thing that would i...

Development Roundtable · 01/04/2008 06:48

Resizeble Hotbar pls

The Leo wrote: I'd like to play on full resolution without the tiny hotbar which I tend to miss so often. I suggest some tick in options for small -med -large hotbar =D Nah... not resizable buttons; that would require Vista-style vector ba...

Development Roundtable · 01/04/2008 06:25

Org Pills

Org pills... what an idea... especially RP-wise: You take a pill and suddenly the Machines love you and EPN hate you My opinion on this Org-Hoppers, die!

Development Roundtable · 01/04/2008 06:20

I'm sick of these agents.

I think the LVL 100 Agents are OK. If they weren't here people wld be moaning about how the story is disregarded in actual gameplay. We'd read things from Zionites like "Give us Agents to fight!". A good point in this thread: Merv and Mech...

Development Roundtable · 01/03/2008 05:41

Crashed and no crash reporter.

That must be why I had found shitloads of abandoned crashdump images in my game directory when I removed the game from my disk. The thing does not crashreport anything anymore but apparently still records dump files

Ability Feedback · 12/21/2007 08:05:12

space for rent signs

Vinia wrote: Havocide wrote: Vinia wrote: If you do not live in America then you won't be able to see the advertisments in game due to a legal technicality. We just get the Ad Space for rent wording. SoE do not deal with the advertisments...

Development Roundtable · 12/13/2007 09:38

A No-Organization PVP Zone?

HostileIntention wrote: How about it? With these recent Joker events alot of people have had a great time having free for all fights. I see Rarebit has left the areas active on Recursion and Vector, people have been hanging at these spots...

Development Roundtable · 12/13/2007 08:35

Combat Animation Hotfix Delay

SolidRevolver wrote: As the old saying goes "Better late than never" When Rarebit mentioned that there may be a little delay in the update I guessed it would be added to the Winter Holiday update. And I am looking forward to the Xmas event...

Broadcast Depth · 12/05/2007 00:29:17

Could it really be so hard?

Kewl idea. BTW: You can remove the level restrictions from Archive Books on Vector as the entire server is hostile anyways. The way it is now an Archive Construct on Vector is even a safer place for a LVL 16 than the City.

Development Roundtable · 12/02/2007 06:33

E Pluribus Neo

Gerik wrote: Manua wrote: Steelle wrote: Manua for first lady! Is yo faction so low on girls that you have to promo a dead one to First Lady? LOL Let's see... Max left again, Greeny deleted her character like a *CENSORED*, LadyP is hardly...

Crew and Faction Recruiting - Syntax · 11/27/2007 11:48

E Pluribus Neo

Steelle wrote: Manua for first lady! Is yo faction so low on girls that you have to promo a dead one to First Lady? LOL

Crew and Faction Recruiting - Syntax · 11/26/2007 22:22

Character Names

AnXieTy wrote: If a character is deleted and there is no existing RSI, then the name should be released and back into circulation for someone else to be able to choose it. But if there's an existing RSI for for the name, then the name shou...

Development Roundtable · 11/24/2007 00:31

Character Names

Gerik wrote: Manua wrote: CCD: How to Quit An MMO (CCD: Clean Char Disband) If you decide to quit an MMO for good you should do these things during the last subscription period: Give your valuables (i. e. Event Items, Collector Rewards, et...

Development Roundtable · 11/22/2007 01:37

Character Names

CCD: How to Quit An MMO (CCD: Clean Char Disband) If you decide to quit an MMO for good you should do these things during the last subscription period: Give your valuables (i. e. Event Items, Collector Rewards, etc.) to your closest friend...

Development Roundtable · 11/22/2007 01:20

Level Messages

SolidRevolver wrote: The Pandora's Box quest starts at 30, as does the Corruptor's Quest, isn't it level 17 that missions force you to Richland at which point it could mention International and that they can collect keys to get around easi...

Development Roundtable · 11/22/2007 00:42

PVP Enabled Areas (Zones)

SolidRevolver wrote: Darkhorse wrote: downtown, and westview, and international should be the pvp zones on the non hostile servers If you want PvP there is a whole server dedicated to it. Hostile or non-Hostile server... 90% of all PVP occ...

Player Versus Player Feedback · 11/22/2007 00:23:24

Patcher Sim

Patch Daemons randomly buff every friendly signal within their range (be it player or NPC) which includes non-flagged members of other orgs. They only buff their owner if no other signal is within its range. Heals have priority over upgrad...

Ability Feedback · 11/17/2007 01:37:40

Image Retrieval - October 24, 2007

Rarebit wrote: Wildfire edition! Those completing the archived chapter 5-8 Zion missions, available when the live story reaches chapter 9.1 (scheduled for update 56), will receive a pair of sleek Zion Rave Pants--just the thing for that ho...

Broadcast Depth · 10/30/2007 09:07:58

Change the Decompile sequence.

DelstarDotstar wrote: Yes that would be a better sequence, but they may of been worried about the item being deleted and then something goes wrong like a disconnet. The person is then out of the item and does not have the code bits for tha...

Loading Construct - Coder Discussion · 09/18/2007 05:28:14

Interactive dancing

Mobyias wrote: a long-long time ago, in a matrix far-far away some one suggested a two person dance that was like the interlock system. sounded cool, but i don't remember who it was. ah well, won't happen anytime soon. Dance-Interlocks! OM...

Animation Feedback · 09/17/2007 06:24:58

non-English Keyboards

I posted this a few months ago in another board but despite the many /sign's in it no one on the dev's side cared about it. Giving it another try here: Non-English players are nerfed in this game as some vital functionality is unavailable...

General Technical Help and Questions · 08/20/2007 08:06:50

HELP!!!

AFGM1 wrote: Yeah, I got the same thing going on with me now. Tried deleting a character and my launcher froze. Now, that character is still there and my account is in use since last night. Exactly the same here: Deleting a toon sends your...

General Technical Help and Questions · 08/20/2007 07:42:34

What does Multifighting do?

GlueVane wrote: Well it does something: it confuses every new player in the game. Every new player I recuit for G7G ask that question. Don't know if changing ability descriptions is easy, but it'd cool if we could have a description text t...

Player Versus Player · 08/10/2007 03:19:44

Mobile vs. Standard Satellites

Since the patch the normal satellite boosters are bugged: They behave the same way as the mobile ones - slower upload speed and only +2 on Write Code. Please re-establish a difference between mobile and standard boosters. Means: +5 on Writ...

Items and Clothing Feedback · 07/31/2007 00:10

NPC's Don't have attack timers??

I dont think anyone will bother fix this any time soon. NPCs are known to have special privileges in combat other than a missing re-use timer for interlock: For example they can use Dual Pistol Execution or Dual Pistol Dash eventhough they...

Player Versus Environment Feedback · 07/26/2007 05:02:02

Complete Pandora's Boxes out of Data Nodes???

"Data Node Boxes" defeat the value of the Box Rewards that you get from the Archeologist and they defeat the Box Quest itself. So here's the options: A: Remove Box NPC spawns from Data Nodes completely (that option sucks)B: Reduce the numb...

Player Versus Environment Feedback · 07/25/2007 05:42:58

Complete Pandora's Boxes out of Data Nodes???

I suggest you stop spawning complete PB sequences out of Data Nodes. So far I've gained 3 sets of Torturer's Gloves and 2 Tiger Master Coats just from Data Mining. It's OK to get a few Box NPCs out of a Data Node but spawning complete Boxe...

Player Versus Environment Feedback · 07/24/2007 21:39:11

Half an hour re-use timer????

Anyone seen the Master Shadow skill "Vanish"? It has a re-use timer of 1800 secs. That's half an hour. Isn't that a bit overdone for a simple withdraw move?

Ability Feedback · 07/04/2007 05:20

CQ revamp

nterface wrote: I was thinking the other day when I was gaming. What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers. What I am saying is if a RSI tha...

Player Versus Player Feedback · 07/04/2007 05:10:26

Game music

I think the In-Game music deliberately sucks for a specific reason: To encourage the players to tune into radio stations. Personally I dont waste my Internet bandwidth with radio streams. The best idea is indeed to play yo own music in any...

User-Interface Feedback · 06/21/2007 04:27:39

Two Sides of The Wall

Now that is embarassing: A large window on the inner side of a wall so we can see outside. And outside there's simply nothing >< - Here's only ONE place where that thing is bloopered. Sometimes it's the otherway round: A window outside but...

Development Roundtable · 06/06/2007 08:34

A little fix needed

LoTekGhost wrote: There is no spoon...nor ankle bone! Aye, that's rite. But this wont strengten Bluepills' belief in the Matrix' reality

Animation Feedback · 06/03/2007 02:52:47

Update 52 Discussion

Outstanding work Cinematic is the best so far. Mission: Nice plot but a bit short (long crits FTW ) Luggables: Great - adds a bit of a CTF component to the game Corrupted Quest: Kewl thing. I dont exactly want that headgear but the pwnage...

Update Discussion · 05/31/2007 22:14:57