Jacked Out

Manua

56 archived posts

Manua
Jacked Out
Joined: Mar 6, 2006
Messages: 138
Location: Unix Server No. 243
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Datamine

SolidRevolver wrote: 4) After being killed in Datamine you have to reconstruct then run back to your archivist and then wait... for what seems like days for him to actually send you back >_< To solve that one though, the Archivist needs to...

General Discussion · 03/13/2008 09:31

Since when did powerless stack with powerless?

Yeah... and then suckers like MikeFool wld stack everything and everyone else wld be complaining about it and then there comes the forum peeveepee... No, Grazie

Development Roundtable · 03/11/2008 08:04

Killing things @ Live Events for org reward system idea

Travi wrote: I like the idea, but it still doesn't benefit people like me who work during event times " /> It's a good idea though in my opinion. I can hear you... If you're non-US player you're shafted anyways no matter what system they u...

Development Roundtable · 03/11/2008 07:55

Since when did powerless stack with powerless?

It does not actually stack. Two debuffs simply wear off their timers. You get rid of powerless state once the last timer has run out. 6 secs of powerless(1) + 2 secs casting timer of powerless(2) + another 6 secs of powerless(2) makes a to...

Development Roundtable · 03/11/2008 07:25

Team Duels?

Shinryu wrote: I remember reading that in the manual and thinking about how cool it would be too... then I also found out they didn't exist. *frowns* I'm not sure how hard it would be to implement them, but I'm also not sure this is even o...

Player Versus Player Feedback · 03/10/2008 10:06:11

Lvl 255 agents -_-

GoDGiVeR wrote: HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^ Yeah... and you can HJ yourself w/o losing the sime

Player Versus Environment Feedback · 03/10/2008 09:14:59

Since when did powerless stack with powerless?

It does not make sense to stack same with same. What does stacking powerless with powerless do? Make you mega-powerless? I guess no one will bother fix that as it has no additional detrimental effects other than resetting the powerless tim...

Development Roundtable · 03/10/2008 08:20

Traits

"Ultimate Customizable Chars"... I remember the days where it was strongly advised to take an hour of time when creating your chars as the specifications were, once set up, read-only. The char's trait ist the last remaining factor that sho...

Development Roundtable · 03/10/2008 07:56

Vista Issues with The Matrix Online.

Tytanya_MxO wrote: The problem exists with ATI video hardware as well....seems a generic vista problem unless there's someone out there running on vista with no problems? There is... I'm not facing any issues on Vista. Runs just as fine as...

General Technical Help and Questions · 02/20/2008 08:25

Destroy Signal Boosters

personlll wrote: It would be awesome if there was a way to destroy one of these suckers. My thoughts: -Signal Booster must be in inventory -Must have Tool Crafter loaded and leveled to 40 or higher -Have the 'ability' take several minutes...

Development Roundtable · 01/18/2008 09:03

multiple factions chat

Vinia wrote: An Org channel would be (at least I think it would) easier to implement then a multpile faction channel. For a multi faction channel there would have to be a way for a user to select which factions to join with and add them to...

Development Roundtable · 01/14/2008 07:50

RP Item Improvements

/sign Awesome idea for new content psilody wrote: Thanks for the feedback and interest all! I concur that allowing customization of props would be really great too. I didn't ask for it, because it seemed like the kind of thing that would i...

Development Roundtable · 01/04/2008 06:48

Resizeble Hotbar pls

The Leo wrote: I'd like to play on full resolution without the tiny hotbar which I tend to miss so often. I suggest some tick in options for small -med -large hotbar =D Nah... not resizable buttons; that would require Vista-style vector ba...

Development Roundtable · 01/04/2008 06:25

Org Pills

Org pills... what an idea... especially RP-wise: You take a pill and suddenly the Machines love you and EPN hate you My opinion on this Org-Hoppers, die!

Development Roundtable · 01/04/2008 06:20

I'm sick of these agents.

I think the LVL 100 Agents are OK. If they weren't here people wld be moaning about how the story is disregarded in actual gameplay. We'd read things from Zionites like "Give us Agents to fight!". A good point in this thread: Merv and Mech...

Development Roundtable · 01/03/2008 05:41

Crashed and no crash reporter.

That must be why I had found shitloads of abandoned crashdump images in my game directory when I removed the game from my disk. The thing does not crashreport anything anymore but apparently still records dump files

Ability Feedback · 12/21/2007 08:05:12

space for rent signs

Vinia wrote: Havocide wrote: Vinia wrote: If you do not live in America then you won't be able to see the advertisments in game due to a legal technicality. We just get the Ad Space for rent wording. SoE do not deal with the advertisments...

Development Roundtable · 12/13/2007 09:38

A No-Organization PVP Zone?

HostileIntention wrote: How about it? With these recent Joker events alot of people have had a great time having free for all fights. I see Rarebit has left the areas active on Recursion and Vector, people have been hanging at these spots...

Development Roundtable · 12/13/2007 08:35

Could it really be so hard?

Kewl idea. BTW: You can remove the level restrictions from Archive Books on Vector as the entire server is hostile anyways. The way it is now an Archive Construct on Vector is even a safer place for a LVL 16 than the City.

Development Roundtable · 12/02/2007 06:33

E Pluribus Neo

Gerik wrote: Manua wrote: Steelle wrote: Manua for first lady! Is yo faction so low on girls that you have to promo a dead one to First Lady? LOL Let's see... Max left again, Greeny deleted her character like a *CENSORED*, LadyP is hardly...

Crew and Faction Recruiting - Syntax · 11/27/2007 11:48

E Pluribus Neo

Steelle wrote: Manua for first lady! Is yo faction so low on girls that you have to promo a dead one to First Lady? LOL

Crew and Faction Recruiting - Syntax · 11/26/2007 22:22

Character Names

AnXieTy wrote: If a character is deleted and there is no existing RSI, then the name should be released and back into circulation for someone else to be able to choose it. But if there's an existing RSI for for the name, then the name shou...

Development Roundtable · 11/24/2007 00:31

Character Names

Gerik wrote: Manua wrote: CCD: How to Quit An MMO (CCD: Clean Char Disband) If you decide to quit an MMO for good you should do these things during the last subscription period: Give your valuables (i. e. Event Items, Collector Rewards, et...

Development Roundtable · 11/22/2007 01:37

Character Names

CCD: How to Quit An MMO (CCD: Clean Char Disband) If you decide to quit an MMO for good you should do these things during the last subscription period: Give your valuables (i. e. Event Items, Collector Rewards, etc.) to your closest friend...

Development Roundtable · 11/22/2007 01:20

Level Messages

SolidRevolver wrote: The Pandora's Box quest starts at 30, as does the Corruptor's Quest, isn't it level 17 that missions force you to Richland at which point it could mention International and that they can collect keys to get around easi...

Development Roundtable · 11/22/2007 00:42

PVP Enabled Areas (Zones)

SolidRevolver wrote: Darkhorse wrote: downtown, and westview, and international should be the pvp zones on the non hostile servers If you want PvP there is a whole server dedicated to it. Hostile or non-Hostile server... 90% of all PVP occ...

Player Versus Player Feedback · 11/22/2007 00:23:24

Patcher Sim

Patch Daemons randomly buff every friendly signal within their range (be it player or NPC) which includes non-flagged members of other orgs. They only buff their owner if no other signal is within its range. Heals have priority over upgrad...

Ability Feedback · 11/17/2007 01:37:40

non-English Keyboards

I posted this a few months ago in another board but despite the many /sign's in it no one on the dev's side cared about it. Giving it another try here: Non-English players are nerfed in this game as some vital functionality is unavailable...

General Technical Help and Questions · 08/20/2007 08:06:50

HELP!!!

AFGM1 wrote: Yeah, I got the same thing going on with me now. Tried deleting a character and my launcher froze. Now, that character is still there and my account is in use since last night. Exactly the same here: Deleting a toon sends your...

General Technical Help and Questions · 08/20/2007 07:42:34

Mobile vs. Standard Satellites

Since the patch the normal satellite boosters are bugged: They behave the same way as the mobile ones - slower upload speed and only +2 on Write Code. Please re-establish a difference between mobile and standard boosters. Means: +5 on Writ...

Items and Clothing Feedback · 07/31/2007 00:10

NPC's Don't have attack timers??

I dont think anyone will bother fix this any time soon. NPCs are known to have special privileges in combat other than a missing re-use timer for interlock: For example they can use Dual Pistol Execution or Dual Pistol Dash eventhough they...

Player Versus Environment Feedback · 07/26/2007 05:02:02

Complete Pandora's Boxes out of Data Nodes???

"Data Node Boxes" defeat the value of the Box Rewards that you get from the Archeologist and they defeat the Box Quest itself. So here's the options: A: Remove Box NPC spawns from Data Nodes completely (that option sucks)B: Reduce the numb...

Player Versus Environment Feedback · 07/25/2007 05:42:58

Complete Pandora's Boxes out of Data Nodes???

I suggest you stop spawning complete PB sequences out of Data Nodes. So far I've gained 3 sets of Torturer's Gloves and 2 Tiger Master Coats just from Data Mining. It's OK to get a few Box NPCs out of a Data Node but spawning complete Boxe...

Player Versus Environment Feedback · 07/24/2007 21:39:11

Half an hour re-use timer????

Anyone seen the Master Shadow skill "Vanish"? It has a re-use timer of 1800 secs. That's half an hour. Isn't that a bit overdone for a simple withdraw move?

Ability Feedback · 07/04/2007 05:20

CQ revamp

nterface wrote: I was thinking the other day when I was gaming. What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers. What I am saying is if a RSI tha...

Player Versus Player Feedback · 07/04/2007 05:10:26

Two Sides of The Wall

Now that is embarassing: A large window on the inner side of a wall so we can see outside. And outside there's simply nothing >< - Here's only ONE place where that thing is bloopered. Sometimes it's the otherway round: A window outside but...

Development Roundtable · 06/06/2007 08:34

ROFLMAO

Someone speaking the right language might feel offended by NPC names like this ROFL

World Discussion - Syntax · 05/29/2007 05:36

A stable Meson Rifle

How about adding a stable Meson Rifle to Binary Boy's collection inventory. He trades you one for a set of Zero One stuffs or something like that. Whadda ya think of that idea?

Development Roundtable · 05/27/2007 07:01

Downtown Lag

Congrats: Downtown Lag is gone But now I'm getting so-called lag attacks everywhere throughout the entire city. The RSvr's ping peaks up to 5000ms for some time and then drops down to normal values again. Interval between the lag attacks t...

Player Versus Environment Feedback · 05/22/2007 12:15:40

non-English Keyboards

I know this game is actually intended to be USA-only so I doubt anyone will care about this. Yet I'm still gonna post it. Players that use non-English keyboard layouts (mostly for the reason they're not native English speakers) get serious...

Development Roundtable · 05/21/2007 00:58

Rent a Construct

True privacy is a rare and valuable thing inside the Matrix... Wanna hold up a meeting with your faction mates to discuss your secret plans? Wanna throw a tournament in a Dojo without getting disrupted by flagged n00bs? Wanna celebrate an...

Marketplace - Syntax · 04/16/2007 02:35

Section 9 ~ Merovingian (RP)

Hehe I'm glad to see a public recruitment thread for Sec 9 in here. This faction hosts some of my very best and closest friends in the Matrix as well as some very impressive and progressive minds. The respect and appreciation for all life...

Crew and Faction Recruiting - Syntax · 04/02/2007 10:06:25

Aikido Improvements (again ><)

I've posted something similar already a few months ago... It is about getting rid of a few unfair disadvantages of the Aikido trees towards the other MA styles. Just getting a lil bit more specific here... First: Make it more versatile. Sw...

Ability Feedback · 01/05/2007 04:26

Code Analyzer: Search Engine for Apparel Library

Hey! How about introducing some kind of Search Engine for the Apparel library which allows you to search the whole library for a specified piece of clothing or certain types of buffs? A tool that searches the library for, let's say, "Melee...

User-Interface Feedback · 11/28/2006 00:12

Your Favorite PvP class

RockyB wrote: UtM kicks arse Aye... no truer word ever spoken UtM FTW UtM = Utility Master, BTW

Player Versus Player · 11/20/2006 09:24:10

Syntax: Downtown Lag - Yes or No?

Greetings! I still experience permanent server ping times beyond 3000ms (3 seconds that is ) in north and central Downtown areas although some players told me the Downtown lag is gone. I want to checkup this with Syntax players in general...

Redpill Rescue · 10/12/2006 00:33

Sim Coding

U made the Patch Daemon a fullscale Upgrade Master (which I find extremely awesome - excellent work ). So why not make the Nuker Simulacrum a fullscale Howitzer? Best regards Manua

Ability Feedback · 10/07/2006 05:41

MA: Triple Off-Balance is too one-sided for Aikido

Greetings! There's one big annoyance about Aikido trees: It has three special moves that require off-balance state to be performed. It wld help a lot if you cld change one of them (let's say Counter Throw or something else) to a different...

Ability Feedback · 09/26/2006 00:53

Update 46 Announcement - New Release Date - Thursday, August 31

Excellent work... pushing the patch off again and again... BTW: Bets are still accepted about when the patch goes live... or IF it EVER goes life at all Bad odds for Sony I guess... Worst regards - an angry Manua ><

Broadcast Depth · 08/29/2006 06:39:16

All that activating sucks!

In CR2 u need to activate discipline upgrades (MAI, Karate Master, etc.) at the cost of substantial IS. The old version was better. More passive Abilities. (BTW: very often activating an upgrade does NOT work). All that stuff does not fit...

Ability Feedback · 04/18/2006 04:07

MultiFighting useless

The Multifighting Ability has become useless since CR2. There is no more multi-person interlock in CR2. Pls replace that branch of the tree with something awesome