We've had the Datamine construct for a short while now and it's already starting to see a massive decline in activity, I believe the main reasons are as follows:-
1. Players have made the info they needed and have very little reason to farm more.
2. Datamining overload - players have hit this fast and hard that they have gotten bored with the process of datamining itself.
3. Lack of other players inside the construct (due to points 1 and 2)
I'm sure there is also another group who don't enter the construct due to the risk of being killed, but we all know that the construct is a risk/reward one.
Now we know this is "phase 1", on the long term plans for this (we hope); however, looking at the previous image retrieval, there are plans to add a luggable that grants a higher tap rate for data (or at least that's all we know it does, for now). The problem being, if points 1 and 2 above are the reasons for lack of activity now, then this luggable is going to be a very short term increase in activity for the construct.
I hope that a fun and difficult challange with greater rewards for clothing/items is actually added so that activity not only increases again, but that it sustains, in other words, not something we can farm out very quickly and stop going in there after 1 day.
On that note, the handholding of people inside the construct has lead to the inactivity also, in my opinion. Players running in there with Master Shadow, as well as "truces" to not fight so everyone can farm their info has given people the time they needed to farm what they wanted and leave. I've personally been taking out anyone who has been in there. Machines and Mervs are a given target, but also any Zion who have been in there without risk for some time, have been my target. I would encourage players to adopt a similar tact, for the benifit of the construct, otherwise it will die out before it's even got started.
I think we need to provide constructive feedback about what should or should not be happening in this construct, my first and foremost request is that Master Shadow not be allowed in this construct, that being said, we kill master shadow builds quite easily when you know how to deal with them, but I just feel a zone meant to be dangerous to all should not have a tree that provides immunity to that in the way that tree does.
Just some thoughts I felt I had to express about this PvP enabled datamining construct.


















lol (that should get their attention!) 