NPC's Don't have attack timers??

14 posts · 2007-07-25 07:19:28 to 2007-07-29 15:51:03

#36300290975 07/25/2007 07:19:28 NPC's Don't have attack timers??
Something i have noticed latley. If i tried to draw someone into contact na dthey had their shield up, i'd have to wait about, what? 5 seconds before i could try again.

But with NPCs, they can try one right after another. It's like they don't have timers.

Is this meant to be like this?
#36300290982 07/25/2007 07:32:53 NPC's Don't have attack timers??
PascaI wrote:
Something i have noticed latley. If i tried to draw someone into contact na dthey had their shield up, i'd have to wait about, what? 5 seconds before i could try again.

But with NPCs, they can try one right after another. It's like they don't have timers.

Is this meant to be like this?
The devs know of this issue as mentioned in plenty of other threads. And no its not sposed to be there but wasen't fixed yet =/
#36300291046 07/25/2007 09:30:38 Re:NPC's Don't have attack timers??
Known issue, yes. But doesn't hurt to make others aware of it, no?
#36300291785 07/26/2007 05:02:02 Re:NPC's Don't have attack timers??
I dont think anyone will bother fix this any time soon. NPCs are known to have special privileges in combat other than a missing re-use timer for interlock: For example they can use Dual Pistol Execution or Dual Pistol Dash eventhough they have only one gun. And they have abilities that a player could not have at their level. So just consider this part of an NPC's birth right. It is not too much of an annoyance anyways. I do not even have Evade Combat loaded on my mission build and yet the NPCs are just for carnage 
#36300292345 07/27/2007 00:50:02 Re:NPC's Don't have attack timers??
This is true.. I find the cheaty little advantages NPCs have go toward making up for the lack of AI compared to Players.  Even though they can do all these things we can't, we're still able to easily outsmart them.  They'd be an absolute doddle if they followed all the same rules we do. 
#36300292349 07/27/2007 01:01:29 Re:NPC's Don't have attack timers??
GoDGiVeR wrote:
Known issue, yes. But doesn't hurt to make others aware of it, no?
I didn't say it hurt. I just made others aware, that the making others aware of this issue (which is aware to the devs) has already been made aware of in plenty of other threads (:
#36300292377 07/27/2007 02:30:23 Re:NPC's Don't have attack timers??
Manua wrote:
I dont think anyone will bother fix this any time soon. NPCs are known to have special privileges in combat other than a missing re-use timer for interlock: For example they can use Dual Pistol Execution or Dual Pistol Dash eventhough they have only one gun. And they have abilities that a player could not have at their level. So just consider this part of an NPC's birth right. It is not too much of an annoyance anyways. I do not even have Evade Combat loaded on my mission build and yet the NPCs are just for carnage 

I have always loved the Taskmasters ability to break roots whenever he darn well pleases, and many NPCs to lose interest in the big wall between him and you and shoot/break your shield anyway.
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#36300292472 07/27/2007 07:57:24 Re:NPC's Don't have attack timers??
I hate the way that NPC's can bust through my alt support hacker's shield in two attempts even though the Shield is up and guassian blur is on. Last night I had just refreshed my Shield, turned on my blur and used the blocking tactics (just to dash through them) and an NPC one level above mine broke it and pulled me into interlock almost instantly. I can live with it as long as it doesn't happen all the time but I have noticed it more frequently in the past week or so...
#36300292531 07/27/2007 10:01:34 Re:NPC's Don't have attack timers??
I've noticed usually they try to interlock at the same speed their firearm shoots at, but then again not every NPC has a firearm.
#36300292801 07/27/2007 21:13:04 Re:NPC's Don't have attack timers??
Zudrag wrote:
I've noticed usually they try to interlock at the same speed their firearm shoots at, but then again not every NPC has a firearm.
Really?  I thought every NPC was given at least something so as not to be completely useless while waiting to interlock...
#36300293476 07/29/2007 10:50:10 Re:NPC's Don't have attack timers??
I know the Yuki Archavist don't have anything, most other NPCs do.
#36300293567 07/29/2007 14:37:59 Re:NPC's Don't have attack timers??
I saw an upgrade artist NPC actually use a melee free fire attack the other day.
#36300293577 07/29/2007 14:55:31 Re:NPC's Don't have attack timers??
The worst bug (feature?) is how when we start an attack but the NPC ducks behind a wall our attack fails, whereas as soon as an NPC starts an attack against us it's guaranteed to hit no matter where we are.
#36300293589 07/29/2007 15:51:03 Re:NPC's Don't have attack timers??
Fatmop wrote:
I saw an upgrade artist NPC actually use a melee free fire attack the other day.

I have been whacked in the mush by a few Melee Free Fire NPCs lately, it seems that they hit their free fire button and instead of shooting they punch or kick you which is good but an Unlimit went from a door about 10 meters away straight up to my nose in a split second SMILEY
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There can only be room for one Snake, and one Big Boss!