Killing things @ Live Events for org reward system idea

3 posts · 2008-03-11 07:55:00 to 2008-03-30 18:19:00

#36300423110 03/11/2008 07:55 Re:Killing things @ Live Events for org reward system idea
Travi wrote:
I like the idea, but it still doesn't benefit people like me who work during event times SMILEY" />

It's a good idea though in my opinion.

I can hear you... If you're non-US player you're shafted anyways no matter what system they use and there's aboslutely no way to fix that
#36300432751 03/27/2008 22:15 Re:Killing things @ Live Events for org reward system idea

After my latest experience, I feel I should add my 2 cents to this.

In a game that so thoroughly encourages faction-based and team-based cooperation, the rewards for live events are sorely contradictory. They are entirely based on the actions of one, not a group.

I don't know if it's ever possible to reward everyone who works hard and puts forth their full participation during an event, but it's high time we started trying. Because this lone-wolf based reward is... frustrating.

Surely, something can be set up to record Most Damage, and not just killing blow. Don't reward based on luck - that just frustrates everyone except the one person who just happened to fire at the perfect time.

Please, devs. It would do wonders for the events - no one could ever argue against the person or group that did the most damage deserving to be rewarded.

####> END BROADCAST - HvCFT MARINER ####
#36300433934 03/30/2008 18:19 Re:Killing things @ Live Events for org reward system idea
I would like to see events held Twice, on the same day or on different days does not matter.
But they should do something so that UK and Europe players don't have to stay up till 2-4am to do an event. Maybe find better middle ground.

We all pay the same and should get the rewards for playing too.
I stayed up to watch Smith get killed but due to the fact it was 2am and I had work the next day and had already danced with mary jane about 5 times, I was 15mins late and missed it all.

I think the first person/team to Damage an NPC or do a set amount of damage should get the reward or and would be common sense in a game of this scale. Rewarding other players/Teams with Cash or Exp etc....

I got told about the Team who kicked Smiths face in and a how low lvl Redpill jumped in and got the last shot. I find that very unfair, Funny but unfair, Nobody has seen him since  SMILEY