Combat Animation Hotfix Delay

53 posts · 2007-12-03 13:34:58 to 2007-12-12 12:09:05

#36300364152 12/03/2007 13:34:58 Combat Animation Hotfix Delay

Hey folks,

As with all things dev, not everything comes in on schedule. In this case, the combat animation changes and tweaks planned for December 6 will be going in with the Winter Holiday Update on December 13. We decided to give QA an extra week to go through all the combat animations--yes, I said *all* the combat animations. There are an awful lot of them, but we wanted to try and ensure the tweaks didn't break anything.

So, there will be an extra little present in next week's update--a cleanup of combat animations for all!

Cheers,

Walrus

#36300364153 12/03/2007 13:35:16 Re:Combat Animation Hotfix Delay
Walrus ftw!
#36300364155 12/03/2007 13:38:07 Re:Combat Animation Hotfix Delay
Wooohoo for teh Walrus!


#36300364157 12/03/2007 13:40:03 Re:Combat Animation Hotfix Delay

And because I know someone is going to ask: Here's what I got as a description from Rarebit:

"The combat animation changes include tweaks and additions to bullet time for special moves and finishing moves, as well as a number of interlock animation fixes."

#36300364159 12/03/2007 13:45:46 Re:Combat Animation Hotfix Delay

As the old saying goes "Better late than never"

When Rarebit mentioned that there may be a little delay in the update I guessed it would be added to the Winter Holiday update.  And I am looking forward to the Xmas event ^^

#36300364160 12/03/2007 13:47:49 Re:Combat Animation Hotfix Delay
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
#36300364164 12/03/2007 13:51:19 Re:Combat Animation Hotfix Delay
Yours is a fine husk, Walrus.
#36300364165 12/03/2007 13:51:20 Re:Combat Animation Hotfix Delay
ID-Cystil wrote:
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
Don't complain. Our fish eating friend might not return if you turn him away.

WE LUV WALRUS!!!!!!!!!!!!!!!!!!!!!!
#36300364166 12/03/2007 13:51:21 Re:Combat Animation Hotfix Delay
ID-Cystil wrote:
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
I asked Walrus to post it  SMILEY


#36300364169 12/03/2007 13:54:50 Re:Combat Animation Hotfix Delay

I'm glad they're being careful about this. Take your time and get it right. And it'll make winter holiday all that more exciting.

#36300364170 12/03/2007 13:55:49 Re:Combat Animation Hotfix Delay
Virrago wrote:
ID-Cystil wrote:
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
I asked Walrus to post it  SMILEY" />


Well then you've done more than Raijinn ever could, so thank you very much!
#36300364189 12/03/2007 14:21:51 Re:Combat Animation Hotfix Delay
Sounds fair enough for a 'Winter Holiday' present! Walrus and Virrago ftw!
#36300364202 12/03/2007 14:37:25 Re:Combat Animation Hotfix Delay
Wait... the holiday event starts on the 13th? Why did I think it started on the 6th?! SMILEY
#36300364204 12/03/2007 14:38:02 Re:Combat Animation Hotfix Delay
w00t, Go Virrago and Walrus! I was a bit worried if the combat hotfix would not come out for a long time SMILEY
#36300364205 12/03/2007 14:40:26 Re:Combat Animation Hotfix Delay
ID-Cystil wrote:
Virrago wrote:
ID-Cystil wrote:
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
I asked Walrus to post it  SMILEY<img mce_tsrc=" />


Well then you've done more than Raijinn ever could, so thank you very much!

Raijinn's a busy guy. It's not like he was lazy and didn't want to do anything. He probably didn't have enough time to be active in this community. He was covering 4-6 games after all. Though it is nice to have an active CRM, and yeah, Virrago, so far you're doing an awesome job. Keep it up!
#36300364237 12/03/2007 15:22:18 Re:Combat Animation Hotfix Delay
Heh, good choice on getting the tusked-one to post.

Already had heard this from Rarebit but good to get the official announcement.

I'd kinda wondered why it hadn't been going into the Holiday Update in the first place, but who cares we get big fixes! yay
#36300364262 12/03/2007 15:36:35 Re:Combat Animation Hotfix Delay
By "all" do you mean more than what rarebit had originally set out to look over for problems or?
#36300364263 12/03/2007 15:36:45 Re:Combat Animation Hotfix Delay
Hello Walrus! Come ingame, quick quick!!!

Oh and I suppose it's alright to delay a hotfix (with this sorta stuff), as long as we get everything smooth and nice.
#36300364264 12/03/2007 15:36:55 Re:Combat Animation Hotfix Delay
I saw the number of animations back in the day. What was it? 10000 something? Mhm... if he means all ... does that mean ... we get to see all lupine moves ... properly now? =O
#36300364272 12/03/2007 15:40:57 Re:Combat Animation Hotfix Delay
GoDGiVeR wrote:
I saw the number of animations back in the day. What was it? 10000 something? Mhm... if he means all ... does that mean ... we get to see all lupine moves ... properly now? =O

I've actually been seeing quite a few lupine animations working properly in the last couple of days. The flying headbut, the shoulder spin and slam... even the finishing neck maul/bite thingy (mind you, I won the round yet it played the lupine finisher...) so I'm not sure if someone has been fixing the database or something but the lupines are really starting to look.... lupiny (>.< I have no idea what the word would be... too tired...)
#36300364276 12/03/2007 15:42:34 Re:Combat Animation Hotfix Delay
Its always a pleasure when i see you post Walrus.....
Respect to you.
#36300364294 12/03/2007 15:55:23 Re:Combat Animation Hotfix Delay
agreed glad that things are gonna be good nice little present with the holiday patchSMILEY
#36300364398 12/03/2007 17:26:15 Re:Combat Animation Hotfix Delay
Wally <3
#36300364412 12/03/2007 17:51:40 Re:Combat Animation Hotfix Delay
By the way, this update has been named 'Ralph' by Rarebit so we're going with the term 'CR2.R' to describe the combat system after the patch. 
#36300364452 12/03/2007 18:45:47 Re:Combat Animation Hotfix Delay
GypsyJuggler wrote:
By the way, this update has been named 'Ralph' by Rarebit so we're going with the term 'CR2.R' to describe the combat system after the patch. 

Can we also get a map indicator for the tree Effy named Frank?
#36300364456 12/03/2007 18:49:58 Re:Combat Animation Hotfix Delay
*reads the note on the delay*

Hmmm now who here says we have no animator when it looks like from that said post and note that it as alot of the devs it seems working on the animations =P.
#36300364463 12/03/2007 19:02:22 Re:Combat Animation Hotfix Delay
Avalod wrote:
*reads the note on the delay*

Hmmm now who here says we have no animator when it looks like from that said post and note that it as alot of the devs it seems working on the animations =P.

I've said it before, and i'll say it again. We don't *need* an animator. We have better. We have Rarebit!
#36300364518 12/03/2007 20:32:11 Re:Combat Animation Hotfix Delay
Great to hear for you Walrus!

I am so looking forward to this update, especially now since they are taking the extra time to make sure it works.
#36300364624 12/04/2007 00:14:20 Re:Combat Animation Hotfix Delay
GypsyJuggler wrote:
By the way, this update has been named 'Ralph' by Rarebit so we're going with the term 'CR2.R' to describe the combat system after the patch. 

Rarebit said plainly 'Ralph'... I suggested the term CR2.R as in Combat Revision 2.Rarebit...

but if he wants CR2.R known as 'Ralph'... who am I to argue..... SMILEY
#36300364803 12/04/2007 08:32:10 Re:Combat Animation Hotfix Delay
Don't worry Warlus its all cool.
#36300364805 12/04/2007 08:33:48 Re:Combat Animation Hotfix Delay
I am looking forward to see what exactly is in store and what kind of revisions I can notice when this comes out, im excited, but i can wait...
#36300364849 12/04/2007 10:03:13 Re:Combat Animation Hotfix Delay
Better late than never. Thanks guys! SMILEY
#36300364926 12/04/2007 12:03:26 Re:Combat Animation Hotfix Delay
I'm glad that the time is being taken to do it correctly. One more week can't hurt.
#36300364980 12/04/2007 14:04:16 Re:Combat Animation Hotfix Delay
Outlaw wrote:
I am looking forward to see what exactly is in store and what kind of revisions I can notice when this comes out, im excited, but i can wait...

The main thing is bullet-time finishers and special moves. I reccomend switching bullet time to always-on in your useropts and playing around with every interlock-based tree you have.  I'm particularly interested in seeing full auto redux, machinegun kick, and dual pistol dash.
#36300365116 12/04/2007 17:59:10 Re:Combat Animation Hotfix Delay
Vinia wrote:
GypsyJuggler wrote:
By the way, this update has been named 'Ralph' by Rarebit so we're going with the term 'CR2.R' to describe the combat system after the patch. 
Rarebit said plainly 'Ralph'... I suggested the term CR2.R as in Combat Revision 2.Rarebit... but if he wants CR2.R known as 'Ralph'... who am I to argue..... SMILEY:P
I didn't know you meant 2.Rarebit rather than 2.Ralph but I think it works well either way :)
#36300365125 12/04/2007 18:12:36 Re:Combat Animation Hotfix Delay

Hm, Ralph.

Provocative.

#36300365149 12/04/2007 18:46:46 Re:Combat Animation Hotfix Delay
Ummm, lol shickle, wth?

Anyways, good to hear that it's being looked after properly. Look forward to seeing it in the Winter Patch though SMILEY" />
#36300365283 12/05/2007 00:29:17 Re:Combat Animation Hotfix Delay
SolidRevolver wrote:

As the old saying goes "Better late than never"

When Rarebit mentioned that there may be a little delay in the update I guessed it would be added to the Winter Holiday update.  And I am looking forward to the Xmas event ^^


Aye: Take your time and make the update rock the game instead of punctually deliver a crappy one SMILEY
#36300365291 12/05/2007 00:44:00 Re:Combat Animation Hotfix Delay
GypsyJuggler wrote:
Vinia wrote:
GypsyJuggler wrote:
By the way, this update has been named 'Ralph' by Rarebit so we're going with the term 'CR2.R' to describe the combat system after the patch. 
Rarebit said plainly 'Ralph'... I suggested the term CR2.R as in Combat Revision 2.Rarebit... but if he wants CR2.R known as 'Ralph'... who am I to argue..... SMILEY" />
I didn't know you meant 2.Rarebit rather than 2.Ralph but I think it works well either way SMILEY
Ah well... it's not my baby, its Rarebit's so I guess he can call it what he likes.... I'm just excited about the update....
#36300365318 12/05/2007 01:56:23 Re:Combat Animation Hotfix Delay
I'm so happy i came back that i think i will never leave, i play at home, at work and in the coffee shop!
#36300365320 12/05/2007 02:08:22 Re:Combat Animation Hotfix Delay
Thanks for the heads up Walrus, looking forward to next weeks patch.
#36300365350 12/05/2007 04:53:35 Re:Combat Animation Hotfix Delay
ID-Cystil wrote:
Virrago wrote:
ID-Cystil wrote:
Seems like someone wants to chime in on the action, i would've though Virrago should have posted this.
I asked Walrus to post it  SMILEY<img src=">


Well then you've done more than Raijinn ever could, so thank you very much!
Flames are against forum rules, kthxbai. :) :PPP
#36300365956 12/05/2007 20:16:14 Re:Combat Animation Hotfix Delay
Sweet! This game is almost out of Beta! Oh, wait......SMILEY
#36300365960 12/05/2007 20:21:57 Re:Combat Animation Hotfix Delay
Crowlos wrote:
Sweet! This game is almost out of Alpha!
Fixed.
#36300366016 12/06/2007 00:02:31 Re:Combat Animation Hotfix Delay
Roukan wrote:
Crowlos wrote:
Sweet! This game is almost out of Pre Wire frame Alpha!
Fixed.
Dbl Fixed. =P

(( Yes there is a pre alpha testing where its nothing but the engine itself being made and not a world to walk around in.. =P ))

#36300366169 12/06/2007 08:06:32 Re:Combat Animation Hotfix Delay
Good to see an actual lifesign of ol' Walrus SMILEY.

Looking forward to the patch! Keep up the good work guys.

Cheers,
Anuk
#36300366193 12/06/2007 09:12:06 Re:Combat Animation Hotfix Delay
Avalod wrote:
Roukan wrote:
Crowlos wrote:
Sweet! This game is almost out of Pre Wire frame Alpha!
Fixed.
Dbl Fixed. =P

(( Yes there is a pre alpha testing where its nothing but the engine itself being made and not a world to walk around in.. =P ))


Then your clever post has no relavence and soooo ummmm.....your dumb
#36300366615 12/06/2007 21:12:28 Re:Combat Animation Hotfix Delay
Gosh the "fixed" quotes are so ritarded leave my *CENSORED* alone.
#36300367738 12/09/2007 08:15:25 Combat Animation Hotfix Delay
We love you Walrus oh yes we do!
#36300367781 12/09/2007 12:20:46 Re:Combat Animation Hotfix Delay

Yay for Ralph! SMILEY