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Tytanya_MxO

712 archived posts · 1 linked profile id(s)

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Sneak vs. Invisibility.

The invisibility movement is pretty awful atm, more Orangutan than stealth. Makes sense to me that invisibility should allow proper freedom of movement including jumping etc or else it rests as inferior to any combination of disguise or sn...

Player Versus Player Feedback · 11/29/2006 09:11:16

[6.2.1] I cry myself to sleep at night - Vector - 11/22/06

Doesn't matter who's playing who, this will end badly if Pace's programming is developing beyond its parameters the machines will delete her in the nice friendly manner they do with anything they dont immediately understand, if she isn't t...

Live Events · 11/28/2006 04:19:53

An Intercepted Transmission (Part 2)

It did pique a lot of ppl's interest here and was very well constructed, sadly the problem with all events is knowing how to respond to an unexpected reaction from the participants. I'm sorry you dont feel able to continue at present but I...

Next Renaissance - Vector · 11/27/2006 06:37:53

Emotions...

Great stuff More please!

Next Renaissance - Vector · 11/27/2006 06:26:02

Please, merge all servers...

A single server with two non-hostile districts and one hostile gives everyone the ability to enjoy the gameplay of their choice with similarly conscenting players, without the need to interfere in the space where others are avoiding said g...

General Discussion · 11/27/2006 05:53:02

Please, merge all servers...

It is only a hang over from old style technological limitations and inflexible mmo lore that ever arrives at the idea of multiple servers, one day people will look back on it and laugh. No server curently offers the full versatility of thi...

General Discussion · 11/25/2006 18:01:22

Pacify Zone at events

Just thought I would say how good it was to have the pacify zone feature at the event last night. The story was there unfolding and to anyone with a mental capacity higher than a *CENSORED* Aomeba injected with a stupid code it clearly was...

World Discussion - Vector · 11/23/2006 05:09:17

Bye, This time i am actually going :D

Sorry to see you go, gl with the exams and the future etc, but i hope you might pop back one day if only for a sim battle

World Discussion - Vector · 11/21/2006 13:10:28

The Other Side of the Looking Glass - Friday, November 17, 2006

As zeroone points out the potential for luggables to enhance the game at all levels is very significant. What we need of our content is a reason for doing what we do, a reason to log in every day. In no way do I wish to see either crits or...

Broadcast Depth · 11/21/2006 05:13:50

CQ's > Ranking System ?

I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewhat like Itaki proposed way back I'd suggest; Kill achieved while you are on a team = 1 cq Solo Kills are rated ac...

Player Versus Player Feedback · 11/19/2006 05:22:38

Image Retrieval - November 15, 2006

Dagonet wrote: ex has a very valid question there, where is pvp heading? I envision a day when all you will see are gunmen and mkt's The only people who still load martial arts are people who hope their opponents will also be martial artis...

Broadcast Depth · 11/16/2006 08:18:59

Image Retrieval - November 15, 2006

With countless different ways to root, immobilise or tie an opponent to the ground available to every tree, disabling the cntrl+space from of the jump seems pandering to the inept and/or extremely lazy. And to what end? Making kills so muc...

Broadcast Depth · 11/16/2006 06:27:19

Image Retrieval - November 15, 2006

Ctrl+space is the ONLY way you can reliably get out of a Zerg situation, when you are being attacked from 6 different sides (which isnt unusual if the Zerg is Zion) you dont have time to select the rectcle, zoom out find a place that you c...

Broadcast Depth · 11/16/2006 05:57:52

Wooden Stakes, Holy Water, Silver Bullets and You.

Oddly enough I would never have thought to use them in pvp I always considered them specific to the enemies there are related to ..... in fact I cant recall using them in pve, as a merov myself they never struck me as appropriate.... Howev...

Player Versus Player Feedback · 11/15/2006 05:30:33

Ask the devs an MXO question v.2

disconect all characters from their server ties, let us choose who we want to play as and which server we want to play on.... time to forge a new and progressive approach to mmo's not just copy what others are doing!

Archive Construct · 11/14/2006 10:43:39

regurgitated clothing idea.

I know this has been posted before but it seems relatively simple on most levels - replicate the buffs of all headgear, eyewear and outerwear with invisible variants...ie the items of clothing require no graphical work as they will show no...

Development Roundtable · 11/13/2006 06:22:53

Let's talk spy......

Tytanya_MxO wrote: Arcanoloth wrote: Of course people can beat MKT's, doesn't change the fact some element of it is overpowered, you must have missed that last statement saying I didn't mean those lines above, but hey, when you can make so...

Player Versus Player Feedback · 11/07/2006 13:28:41

Let's talk spy......

Arcanoloth wrote: Before I turned into a hacker (YES I AM TRYING TO SOLVE THIS AS A HACKER) I used Aikido GM with a reason of 20, just for the thrown defense. I would have Aikido style, hyper sense and a reasonably good reason (hehe, bad p...

Player Versus Player Feedback · 11/07/2006 05:22:13

An Intercepted Transmission

The time the date the place, what more could we ask Ten little EPN going out to dine, a knife severed the spinal cord and then their were nine.....

Next Renaissance - Vector · 11/06/2006 04:36:23

Olympics Closing Ceremony Pics

Was a cool event, grats to all involved and thanks to DE for the organisation.

Events - Vector · 11/04/2006 05:38:31

Let's talk spy......

Cr2 claimed to put more of an emphasis on player skill in pvp and although I am not a fan of CR2 I think this discussion makes it clear it did achieve this aim. There are ways to use a build effectively and ways to miss a builds full poten...

Player Versus Player Feedback · 10/31/2006 06:04:28

Let's talk spy......

More important than any ability balancing now is the need to address situations of impromtu or 'natural' pvp, the presence of an extra person on one side or another holds far too much sway over the outcome of battles and this effects every...

Player Versus Player Feedback · 10/30/2006 07:27:44

Let's talk spy......

Most of the suggestion that mkt is overpowered derives from the ability to spam knives, but that is a bug, not part of the design, and needs to be fixed plain and simple...once it is MKT will most likely be underpowered compared to other c...

Player Versus Player Feedback · 10/30/2006 05:00:57

RSI Model Manipulator

Very good idea, I'm in favour of anything that allows us to fight in style, without compromising effectiveness.... however as a spy there is an issue, current masks do break when you adopt a genuine disguise, its something I could live I g...

Development Roundtable · 10/30/2006 04:38:04

Do you catch more bluepills with honey or vinegar?

Even without the codes Redpills weild powers that make them better than any bluepill, they should be made to see what we are and pay proper respect. Fear, envy and adoration are but a whisper apart so both strategies have potential but cer...

Matrix Universe · 10/26/2006 05:10:22

Machines, Music, and the Mind of Man

My understanding/beleif has always been that the Matrix was created to the world of the 1990's and that history prior to that time was probably genuine human history perhaps with a machine style twist. Again the one aspect of machine cultu...

Matrix Universe · 10/26/2006 05:02:45

SOOOOO IM LEAVING MXO

I'll just say hope you return one day - so long and all the best.

Events - Vector · 10/26/2006 04:40:02

Cerberus - Issue 05

Another great edition - props to all involved

Events - Vector · 10/24/2006 07:42:02

BS they didnt know.

If there is one thing history has conclusively proved to us it is that our record of history is far from absolute and relies on subjective reports, selective information and can be rewritten on a whim to modern predjudice and bias. Moreove...

Matrix Universe · 10/24/2006 06:27:48

[6.1.2] I made you. I can destroy you. - Syntax - 10/18/06

Hmm a pity her death was so quick, for that kind of betrayal a long lingering stay in the chateau dungeon would have been more appropriate, we could have whiled away many an hour keeping her 'just' this side of death...... I am relieved to...

Live Events · 10/20/2006 04:05:22

Org Imbalance and ways to deal with it

Recruitment has absolutely nothing to do with it, anyone who is truely interested in the story will make up their own minds (and if we insist otherwise we will drive them from the game or else end up with a less than commited operative), b...

World Discussion - Vector · 10/16/2006 14:13:43

Org Imbalance and ways to deal with it

I salvaged this from a post i made a long time ago....before most of you were born in fact DE is perhaps the best tool to tackle Organisational population balance. Going back to the idea that you cant recon (or cant actually pvp) for a set...

World Discussion - Vector · 10/16/2006 13:09:40

[6.1.2] I think he wanted someone to find him - Vector - 10/12/06

Yet another of Anome's tribe who can't handle the powers he has been gifted with...... Bah if only they were in the *right* hands otherwise it is such a waste of potential, though it does seem to benefit us with knowledge I guess...now it...

Live Events · 10/14/2006 05:54:06

What have the Machines been doing?

Why did the machines honor the agreement with Neo, why when victory was pretty much assured didnt they finish Zion. I suspect the machines aspirations are a lot simpler and more fundamental than our own, preserving their race and matiainin...

Matrix Universe · 10/13/2006 05:28:27

Why build the Matrix in the first place?

Maybe again it was simply a case that the machines found an alternate powersource they could farm efficiently ie humans and didnt need to make any further consideration. The architects attitude to the matrix of reboot make a few changes an...

Matrix Universe · 10/13/2006 05:21:49

Machine Sympthy?

At the end of the war you do have to consider the question of purpose - essentially the purpose of machines was to serve mankind, survival was a facet they developed over time rather than with humans an inherent drive in essence the creati...

Matrix Universe · 10/12/2006 09:06:42

Dismayed!

What concerns me is that the reward is biassed encouraging an activity that undermines the overall game. By all means allow the missions to be accessed by those who wish so but lets have rewards which encourage organisational commitment an...

General Discussion · 10/08/2006 13:21:15

Dismayed!

This may be unpopular but i feel the need to say it - the unlimits eyes look great and I'm sure everyone will want one, but this active encouragement for everyone to do all the crits for all the orgs is imo very wrong and will work to unde...

General Discussion · 10/08/2006 10:21:16

Luggable?

Could be a very postive change this...developing objects that drop during combat and maybe cant be carted through hl's opens a lot of addtional gameplay potential.....lets hope that is what it is about.

General Discussion · 10/07/2006 06:05:09

IL while jumping wth

I'll be honest I didnt realise why people would try and IL me then creep back with that ineffectual little jump, a very lame tactic on their part and something that does need addressing.... I have however fallen foul of the opposite proble...

Player Versus Player Feedback · 10/02/2006 04:53:27

Later y'all

You will be missed All the best with your studies, hope you will find a way to pop back someday soon.

World Discussion - Vector · 10/01/2006 05:43:49

[5.3.4] WARNING: carrier anomaly - 9/18/06

Zion also condemmed the code bombings, so aside from childish impatience and lack of forethought what does distinguish EPN from common all garden Zion? What apsect denies the basic fact that EPN is simply Zion without conscience, a bunch o...

Live Events · 09/23/2006 09:36:16

The Other Side of the Looking Glass - Friday, September 22, 2006

While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily acc...

Broadcast Depth · 09/23/2006 06:05:01

Image Retrieval - September 20, 2006

It makes such a difference to get the image right imo, many thx for going the whole hog and adding the real Link - even tho I'll probably never see him

Broadcast Depth · 09/22/2006 07:25:11

[5.3.4] WARNING: carrier anomaly - 9/18/06

Oh lord what crimes are committed in your name. How typical to cherry pick those aspects of your religion to justify your actions ignoring the countless facts that later would deny it, the words spoken by Neo were from very early in his aw...

Live Events · 09/20/2006 05:27:09

Cya Mxo and all Vector Players/input

Sorry to see you go, maybe after a break I hope you will consider a return but in any event it was nice knowing you and all the best etc

World Discussion - Vector · 09/17/2006 12:54:17

all I have to say is .........

oranos wrote: Jonny your sig disturbs me. Yeah the panda seems to have detachable *CENSORED*cheeks and a punk style mohican

World Discussion - Vector · 09/15/2006 05:44:17

[5.3.3] At least my husband paid for lunch - Vector - 9/12/06

I'll concede that was not our finest hour, unfortunately, difficult though it may be to appreciate the instruction 'keep out of sight' simply wasn't clear enough for some Beirn himself however is a typical male, driven by his 'oversized......

Live Events · 09/14/2006 04:28:56

Well I can no longer post replies so goodbye!

Sorry to see you go, hopefully you will be back soon.....and yes these forums are a disgrace no matter which way you look at it!

World Discussion - Vector · 09/13/2006 05:26:50