The Other Side of the Looking Glass - Friday, October 13, 2006

60 posts · 2006-10-13 15:29:01 to 2006-10-24 16:13:21

#36300071480 10/13/2006 15:29:01 The Other Side of the Looking Glass - Friday, October 13, 2006
This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, October 13, 2006.
#36300071519 10/13/2006 16:28:55 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Hah! The Luggable Prophecy is true. And this...

"In an ongoing slash-command theme: We're also adding a couple other commands that will interest some people. The /getdescription command will show you what your current description says. The one you'll really like is /setdescription, which will change your description to the text you input after the command."

Yes. YES!

Also, Zombies!
#36300071520 10/13/2006 16:29:31 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

LUGGIES!!!! SWEET!!! BRRAAAAINS!!!!

 BTW Oh Tusk One, Any more additional news about what happened to the Billboard Ads on which got picked??


#36300071523 10/13/2006 16:33:26 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Zombies! CQ! Description! Halloween! ZOMGPWNT SMILEY
#36300071525 10/13/2006 16:35:20 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
And as far as forum titles going to get fixed goes...



Hold on to your butts.
#36300071527 10/13/2006 16:36:16 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Zomgbies!
Hooray for brains!

*goes to get infected on purpose*

Brrrrrrrraaaaiiiinnssss...
*bites Walrus*

#36300071528 10/13/2006 16:37:17 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
WE'VE GOT MOTHER%*&#IN ZOMBIES IN THE MOTHER%&$!IN MATRIX.

Double-barreled sawed-off shotguns? Please? :p
#36300071531 10/13/2006 16:39:08 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
            Symmetric wrote:
WE'VE GOT MOTHER%*&#IN ZOMBIES IN THE MOTHER%&$!IN MATRIX.

Double-barreled sawed-off shotguns? Please? :p

I LAWL!!!

#36300071534 10/13/2006 16:41:44 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Zombies, new masks, CQ purpose, PvP purpose.....best patch ever?
#36300071537 10/13/2006 16:44:58 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Holy fudge Batman! ZOMBIES!

YES! YES YES YES! YES YES Y-E-S! I love this! You have made this Friday the 13th the best yet Walrus! SMILEY

Photobucket
#36300071541 10/13/2006 16:48:50 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Everything sounds awesome. 

Except for the inevitable fad of zombie RP. 

You know it'll happen.


#36300071549 10/13/2006 16:58:14 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Repost

 ---

Looking glass says they'll be uber rare and constant.

I have to say im actually starting to have a bad feeling about this, i just dont like the sounds of another 'elite end game' item. We need something all players can enjoy. Something thats fun and not a chore or rare or overly hard or that will be agressively competed over.

The potentials there, please please please don't waste it.

CTF...

---

#36300071555 10/13/2006 17:01:45 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
CQ doesn't really have any more purpose then it used to, it's just now people can see it.  I'll be happy when they can fix the bugs with cq.
#36300071556 10/13/2006 17:03:23 The Other Side of the Looking Glass - Friday, October 13, 2006
Or they add the ranking table to DN1 (what ever happened to that?)
#36300071568 10/13/2006 17:16:36 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Trax wrote:
Zombies, new masks, CQ purpose, PvP purpose.....best patch ever?

Yeah, and you forget the edit for descriptions ! Thank you Walrus, it's great to see that the game still have new contents every patch.
#36300071585 10/13/2006 17:45:04 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Rarebit mentioned the /frags command might be in Update 48 as well.  I hope it makes it in.
#36300071599 10/13/2006 18:14:11 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
*speaks into wrist*
Yes, that's right, zombies. Call in 'G'. We're gonna need some backup.

*realizes that there's nothing on his wrist*
*takes out a shotgun instead*

Time to light up the city. Again.

And THAAAANK you for the Details update. Now I won't seem like an Ookami perv anymore. XD
#36300071602 10/13/2006 18:29:10 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
cloudwolf wrote:

Repost

 ---

Looking glass says they'll be uber rare and constant.

I have to say im actually starting to have a bad feeling about this, i just dont like the sounds of another 'elite end game' item. We need something all players can enjoy. Something thats fun and not a chore or rare or overly hard or that will be agressively competed over.

The potentials there, please please please don't waste it.

CTF...

---


Dude, everyone will be able to "enjoy" this content.  It jsut depends on how much time you're willing to put into it to get it.  I hate the fact that everything is just given to you; I like it more when I gotta work for it.  I just wish there was moe stuff like this to keep me entertained and give me stuff to do.

#36300071678 10/13/2006 23:20:08 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
All that sounds really wonderful.

Anyways....

*Gets boombox ready to kill zombies to The Ramones - Blitzkrieg Bop!*
#36300071703 10/14/2006 00:16:58 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

This is the first time in a long time im feeling postive about this game.

Giving a point to PvP<-----slap me i must be dreaming. 

Haloween event last year was amazing, this year should be amazing but please dont let the Gargoyle mask be droppable, i think only people who were here last year shud be allowed to have it, atleast then youre rewarding long term players. 

#36300071711 10/14/2006 00:33:11 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Well I'm happy that the new masks and the new old masks are not obtained in the same manner. But, are the Zombies set up to avoid "Ninja-looting" in the same manner that the JOL spawns of last year were set up? It's pretty nice to know that the old masks and the new masks are going to be distinguished by date too.

/CQ I don't care about myself. I have 30 CQ give or take, all of it awarded due to bugs in the game. But I can only see the so called "Smack talk" already casting a negative light on gameplay getting worse now that every one will be able to see every one else's CQ score.... I guess we'll just see the inevitable increase in harassment topics centering around pointless feuds connected to a pretty much meaningless CQ score. *sigh*
#36300071722 10/14/2006 01:15:14 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Yeah, this all sounds very nice.  SMILEY  SMILEY

... I just can't wait until it starts  lol

#36300071744 10/14/2006 02:16:44 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

I do like, but at the same time have a nagging voice in the back of head, the fact luggables won't be able to leave the matrix. Should see an increase in on foot and subway travel, something i've always liked the idea of. Something else cool would be for it to limit ya hyperjump in some way. That'd be swish.

I can just see the luggables things being very delicate. As long as the team work hard to get it just right then it'll be fine but any sort of nagging problem and i can see it going to hell.

And i spose if its not CTF thats ok since the testing and experience in the field will have been gained. Luggables seems just a step down from CTF meaning it'll be easier for the team to create when they do end up doing it... And when we have instanced areas.

#36300071778 10/14/2006 03:52:19 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Will the zombies spawn on you like the unlimits are right now or would we find them wandering the streets because I think the latter would be better. That way we can search for them instead of waiting for them to come, which would just get people fighting them in one location like Mara central.

If the zombies become popular maybe they could become a new exile type we find in missions so we can see and fight them again. After all they were originally meant to be in the game.

#36300071790 10/14/2006 04:22:47 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Based on something I saw Rarebit talking about in 'AADv2' we may even see the Zombies replacing all the normal gang spawns (as the loot tables can apparently be set to allow for the zombies to still drop access node cards and so on). If you recal the "Race for the One" event, you'll remember that Red Eyed agents replaced all the gang spawns, but at that time, the loot tables hadn't been set to drop access cards and so on. But this time, they should remember to allow them to drop if that's the way they intend to deploy the zombies....
#36300071792 10/14/2006 04:23:05 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
*speechless from the awesomeness*
#36300071803 10/14/2006 04:46:19 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

YAY BRAINiFIED, CQiFIED, WEIRD MASKiFIED, CHANGING DETAILiFIED THIS IS A GREAT PATCH

#36300071806 10/14/2006 04:53:05 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Great looking glass , thanks walrus!!!
#36300071813 10/14/2006 05:02:54 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
I think that LG just killed me with 1337 damage...

#Don't stop me now#
*beats zombies*

-  Ð
#36300071817 10/14/2006 05:34:33 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

The /setdescription I have been waiting for for some time. I hate my descrition, and yes i still remember it. -_-

 And yay zombies XD

#36300071883 10/14/2006 08:00:49 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Some nice things to look forward toSMILEY
#36300071944 10/14/2006 11:14:27 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
man these patches just get beter n beter ive been wating for the edit details since beta since i had no idea what it was 4  the cq thing is nice especailly for vectoritesSMILEY and holloween sounds like it will be awsome to
#36300071952 10/14/2006 11:35:43 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
omgz another great patch by SOE, something will go wrong lolz,but Hotfixs always there SMILEY
#36300071965 10/14/2006 12:08:58 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Woot! This Looking Glass/Patch just looks absolutely awesome! I'm very excited. SMILEY
#36300072033 10/14/2006 12:44:22 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

OutFckstanding Patch!!!

Now have chevrons with high cq counts...

#36300072046 10/14/2006 13:16:47 The Other Side of the Looking Glass - Friday, October 13, 2006
Nah, chevrons should be rep. I mean, they're already adding a details representation for cq, why have 2?
#36300072149 10/14/2006 15:07:42 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Sounds great, i can't wait!

#36300072174 10/14/2006 15:53:08 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
This LG/Patch makes me happy on the inside.SMILEY

/setdescription FTW! SMILEY
#36300072209 10/14/2006 16:46:08 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Whoa, I just thought... What if they ever coded a /setdescription for those roleplay items?
#36300072212 10/14/2006 16:50:25 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Sykin wrote:
Whoa, I just thought... What if they ever coded a /setdescription for those roleplay items?

That...would...be...AWESOME!!!! SMILEY
#36300072219 10/14/2006 17:03:31 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Um, best Looking Glass ever!?
#36300072224 10/14/2006 17:07:50 The Other Side of the Looking Glass - Friday, October 13, 2006
Still no word on that quick start guide...
#36300072265 10/14/2006 17:45:44 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year
#36300072271 10/14/2006 17:59:18 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
EXTREAMLY nice patch,   i cant wait.
#36300072288 10/14/2006 19:00:58 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
deviljonny wrote:
Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year

I hope all masks looted this year have a VI, that way us who actually kept our V masks will still have rare collectors items while the content is also made available to all.
#36300072298 10/14/2006 19:16:07 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Sweet, this is going to be great.
#36300072369 10/14/2006 21:58:08 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
deviljonny wrote:
Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year
No, it's simply that the mask types that were first available in '05 have "V" on them, and the new types we're having this year have "VI."

And to answer whoever else it was, no, I'm not going to leave the old ones with the old icons, 'cause that would mean I'd have to make copies of the old ones each year and update all the loot tables, and after a couple more years it would just get ridiculous. So no.

Oh, they can all be stacked and traded.
#36300072378 10/14/2006 22:09:03 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Not sure if Rare or Walrus will read this, but your forum ranks experiment has a little hitch.

I'm sure someone on the team has noticed this, but just in case you're all too busy with important stuff, all of the live event characters are now "Coppertops".  That seems...not correct.
#36300073023 10/16/2006 04:58:38 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

A lot of very positive stuff in this edition, luggables and the cq visibility will make a lot of people very happy and Halloween looks to be fun.

Are there any plans to review how cq's are granted?