The Other Side of the Looking Glass - Friday, October 13, 2006

60 posts · 2006-10-13 15:29:01 to 2006-10-24 16:13:21

#36300073076 10/16/2006 07:42:27 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Making cq's visible to everyone is a terrible idea, and serves no other purpose but to give the more verbal players new ammunition.  I just don't see the immediate benefit of knowing how many cq's someone else has, aside from petty oneupmanship.  I hope the drama this game regularly endures isn't being encouraged with this new feature.

I suppose one positive note is that it does make cq competition more interesting for those who indulge themselves, as will luggables.  

/setdescription is a fine idea, and something I think everyone can agree is a necessary inclusion in this update. 

I join Tytanya in wondering whether cq grants will become more stringent at some point in the future however. 

#36300073087 10/16/2006 08:14:35 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Thank you SOOOOOOOOOOO much for /setdescription!!!!!!!!!!!!!!!!!!!

RPers, LUV the patch!!!! We demand it!!!!!
#36300073152 10/16/2006 11:05:53 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

I am still for the Chevron-based CQ system...more meaningful to eliminate faction leaders and proven veterans than lower levels or new players.  That kind of thing...Chevrons based on either age, faction rank, or I GUESS CQ. SMILEY

As for CQ being visible, I have a relatively low CQ total...but that's just in my character.

#36300075060 10/19/2006 05:25:49 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
It all sounds good, however one question i have. If the zombies are going to replace the normal mobs around town, does that mean the Red Frags will not be dropped untill the event is over? With the increase of lag in Park East and the very low drop rate of the red frags as it is, it takes a good 30-45 mins just to get one clothing sub.
#36300075320 10/19/2006 12:24:35 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
nevermind clothing subs...can you guys unleash blood nobles+lupine+succubus as well as zombies....i want to see very aggressive halloween themed NPCs spawn like the unlimits do during the halloween period
#36300075764 10/20/2006 01:10:07 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

Is there something thought up to prevent lvl 50s ganking lvl 20s on Vector (or around that level)...

I mean a lvl 20 cant hurt a 50 (that much) on vector the flag is always on...

So if a lvl 50 wants CQ points to use on CQ trades... Gank some lowlvls...

I would suggest a limit of 5 lvls downwards on CQ points value, bit like the XP on a NPC...

#36300075768 10/20/2006 01:25:37 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
MXOMastatec wrote:
nevermind clothing subs...can you guys unleash blood nobles+lupine+succubus as well as zombies....i want to see very aggressive halloween themed NPCs spawn like the unlimits do during the halloween period

Pumpkins do exactly that my friend.
#36300075800 10/20/2006 02:50:51 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
Finally get to change Details. But now I don't know what to write ... :oC
#36300075889 10/20/2006 05:08:38 Re:The Other Side of the Looking Glass - Friday, October 13, 2006
I am already planning what mine is going to be...humm i wonder if there is a limit to amount of times you can change it per e.g. hour?
#36300079312 10/24/2006 16:13:21 Re:The Other Side of the Looking Glass - Friday, October 13, 2006

The Zombies are awesome, if implemented as replacements to the gang spawns. And maybe randomly spawned as well. But basically, if they were to attack like Unlimits (and Corrupted, E Pluribus Neo, Sleepwalkers) I probably won't be jacking in much during the next two weeks to avoid mindless killing for the masks.

 The /setdescription addition is VERY nice, indeed.

 I really like the [suggested] idea of Chevrons representing Rank in Factions, and CQ's being visible in details doesn't matter to me much. I have slightly less than two thousand CQ's. But going back to the Chevrons... I think that representing Captains and Crew Members of Rank 1 ships with 3 Chevrons, Rank 2 with 2, and Rank 3 with 1, is pleasant. No Chevrons for Ranks 4 or 5, but it shows who's in charge of the Factions on the server. Who has pull; who doesn't have pull.

I think the fixes to the Org hopping and now the addition of CQ's to details is all in preparation for months down the road, when we will eventually be able to see the Org abilities implemented. Or at least I hope that's all in mind.