Luggable?

18 posts · 2006-10-07 04:14:53 to 2006-10-11 07:39:00

#36300066342 10/07/2006 04:14:53 Luggable?

When I remove an ability from the hotbar I drag it off and get the message you can't drop any objects in the world but since the new update it has said only luggable objects can be dropped, what are luggable objects? Also I couldn't see anything in the patch notes that could explain this.

Info Blog
#36300066344 10/07/2006 04:15:56 Re:Luggable?
It's a bug, it should say 'wuvable'.
#36300066355 10/07/2006 04:58:55 Re:Luggable?
o_O It's foreshadowing, I tells ya...
#36300066377 10/07/2006 05:42:56 Re:Luggable?
Typo. Nuf Said
#36300066384 10/07/2006 06:05:09 Re:Luggable?
Could be a very postive change this...developing objects that drop during combat and maybe cant be carted through hl's opens a lot of addtional gameplay potential.....lets hope that is what it is about.
#36300066397 10/07/2006 06:44:18 Re:Luggable?
im pretty sure its from way back in the day when you were supposed to be able to actually carry thing around but it never really got in game.
#36300066422 10/07/2006 07:45:33 Re:Luggable?
Maybe it's connected maybe it isn't, but Rarebit or Walrus (I forget exactly who) did mention there was an object type that Dracomet was working on. Perhaps this could be to do with that. We'll just have to wait and see.
#36300066428 10/07/2006 08:05:31 Re:Luggable?

Perhaps the items from the prop vendors can be dropped now? That'd be sweet!

I would check it myself if I was able to to get in game.

#36300066430 10/07/2006 08:06:40 Re:Luggable?

*looks back through WB fansite kit*

Grenades?

#36300066431 10/07/2006 08:11:17 Re:Luggable?

Surprise?

SMILEY

#36300066436 10/07/2006 08:18:45 Re:Luggable?

Take a look at the Data Miner Tree .. Detect Luggable (in the environment) and See Luggable (if a player is carrying one) have been added to the apex of the tree

Seems WGAnubis' Plea was heard ... (or perhaps and ability that will play a part in the Halloween Events) (Stealing peoples goodie baskets)

#36300066438 10/07/2006 08:28:42 Luggable?
Oh Snap! It's a surprise!

Ooh, birthday cake. That could be it.

On a more serious note, it wouldn't be the first MMO to allow the literal carrying of items. I could see a use in the Halloween event - Escort someone carrying something important, random spontaneous spawns while the item is being carried. It's like a portable Jack-o-Lantern.
#36300066444 10/07/2006 08:42:56 Re:Luggable?
bannanaphone wrote:
someone  better figure this out soon or i will cry


Well, there's a limit to how much can be found out for now.

In beta, didn't they have some sort of objective-based stuff that involved carrying objects around that you couldn't fight while carrying? I thought that was what hyper-strength used to be for (before CR2 erased it), carrying really heavy ones. The word "luggable" has triggered all this in my mind.

#36300067076 10/08/2006 08:26 Luggable?
As much as I love the dev team, I wouldn't get too into the whole CTF concept. From my perspective, 'luggables' seem to be a nice addition to the data miner tree, pulling an item out of the code-stream and having to return it to a contact while being chased by auto-spawning NPCs.

Ok, that sounds like CTF too. Oh well SMILEY
#36300067246 10/08/2006 14:06 Re:Luggable?
I cant drop a thought that it might be a chance of having something to do with outfit shells...
#36300069611 10/11/2006 07:39 Luggable?
Hmm, if it's a singleton and will only drop in the world when the carrier is killed ... then I think that pretty much answers the server slowdown. Especially if it takes 5-10 minutes to get one.