RSI Model Manipulator

80 posts · 2006-10-30 00:18:04 to 2008-11-29 20:22:03

#36300084454 10/30/2006 00:18:04 RSI Model Manipulator
I propose a solution to the PvP clothing situation!  Vis-a-vis, the RSI Model Manipulator.

Archived image unavailable: rsi_model_manipulator.html

Details: Right Click and select "Activate Item" to change your RSI's model into a previously saved shell.  Use /savemodel to save your RSI's model.

When you type /savemodel, your current character's model, including clothing is saved.  When you use this item
, it changes your RSI into that of a previously saved shell, ergo you can PvP with horrid clothing AND look cool at the same time!

All you would need is to buy the RSI Model Manipulator from a Downtown Item Vendor for $i10,000,000, and use the /savemodel command.
#36300084456 10/30/2006 00:29:58 Re:RSI Model Manipulator

Excellent idea!!

Possible?

#36300084472 10/30/2006 01:18:15 Re:RSI Model Manipulator
/sign
#36300084568 10/30/2006 04:31:18 Re:RSI Model Manipulator
/sign

This would sooo be a godsend and save me a lot of hotbar space SMILEY
#36300084570 10/30/2006 04:38:04 Re:RSI Model Manipulator
Very good idea, I'm in favour of anything that allows us to fight in style, without compromising effectiveness.... however as a spy there is an issue, current masks do break when you adopt a genuine disguise, its something I could live I guess but if the rsi overlay could remain once the disguise has expired that would round out the suggestion 100% imo.
#36300084577 10/30/2006 04:53:34 Re:RSI Model Manipulator
Well I mean, I'm not a end game PVPer so my opinion may not be valid on this one, but looking good with the fashion of the game is balanced. You have to dress like a clown to kick *CENSORED*, and be a carebear when you look good! ;D
#36300085053 10/30/2006 18:03:00 Re:RSI Model Manipulator
Excellent idea. I don't know if it's feasible, but if it is this would be a great addition to the game. Being able to PVP without having to wear purple pants, a bright green trench, et cetera would do wonders for the immersion factor, which MXO is atm lacking.
#36300085072 10/30/2006 18:18:58 Re:RSI Model Manipulator
Brilliant!
#36300085127 10/30/2006 18:41:11 Re:RSI Model Manipulator
Awesome idea!! Hopefully Rarebit can answer this in the ask the devs thread.
#36300085139 10/30/2006 18:47:28 Re:RSI Model Manipulator
One idea I just had - they'd need to make it so this was disabled while Rarebit applies NPC models to players in Live Events. Otherwise players would be able to /savemodel Effectuator, Assassin, etc. While that would be cool, I don't think that's exactly what the devs have in mind ^^
#36300085151 10/30/2006 18:57:07 Re:RSI Model Manipulator
Well, wouldn't this change have to be server-side? But to be able to edit this manually would be client side. So, couldn't this open a path to possible hacking?
#36300085154 10/30/2006 18:58:56 Re:RSI Model Manipulator
Great idea, I'd love it but like Tytanya said, disguise breaks masks, so if they could work around that it'd be perfect.
#36300085161 10/30/2006 19:04:48 Re:RSI Model Manipulator
Love the idea. I'm sure, with just a bit more understanding of the true workings of the games (Ergo, what the devs know), that this could work. Would be awesome to see.
#36300085165 10/30/2006 19:09:55 Re:RSI Model Manipulator
It's a novel take on the clothing idea and could work I guess, but the disguises we have at current are complete models, this system would have to be able to cope with the conversion from the parts system that player RSIs use and the complete model system that disguises use.

The /saveRSI command or whatever doesn't have to be client side. /copychar for example was a server side command that copied a database row to a new table. This would be similar I guess. There could be a problem with the item system this game uses, but if the item (manipulator) can be configured to act as a database command (removing the need to type /saveRSI whatever) then that would be better, no?

For example, player buys the manipulator item and then selects the clothes they'd like to wear (making sure they are wearing them when they use the manipulator). That then copies the current clothing selection to whatever database table and removes the manipulator item from the player's inventory. At the same time it copies the new RSI mask item to their inventory - this is used to actually fetch the "disguise" data and display it. It too would be singleton.

However then we have a problem of people being able to buy another manipulator while owning a disguise, so perhaps the vendor system would need to be set up so that you must trade in the RSI mask item and info at the same time to buy a manipulator. If a player doesn't have the RSI mask item to trade, they can buy a ticket to run a short one phase mission to pick one up from an NPC.

The price is a little steep and the location of the vendor restrictive for player lower than 40 or so. This can be countered by making the price tied to the players level. Perhaps specific vendors in each district that will cater only for specific player levels - if that's possible.
#36300085421 10/31/2006 03:34:08 Re:RSI Model Manipulator
Meh, my PvP gear looks cool without an aid.

Shop around, I say.
#36300085444 10/31/2006 04:13:45 Re:RSI Model Manipulator
Meh..


#36300085451 10/31/2006 04:20:05 Re:RSI Model Manipulator
seems like a great solution to a problem.

some people just dont like running around in bright orange and brown clothing,
cowboy hats or gimp masks.

all the command has to do.. is save the clothing ID's that are worn.
then when the load rsi happens, keep the bufs/stats locked on the character and switch clothing ID's.

#36300085732 10/31/2006 12:10:05 Re:RSI Model Manipulator
Great idea, i can attulaly something like this working, yet.... Inventory space i belive is becoming important, to take on more items such as these is causing me to have to delete things

still tho great idea
#36300085750 10/31/2006 12:40:18 Re:RSI Model Manipulator
Psudo. wrote:
Meh, my PvP gear looks cool without an aid.

Shop around, I say.

ditto
#36300085872 10/31/2006 16:26:29 Re:RSI Model Manipulator
An idea which needs to be implimented, cowboy hats and Gi's are not a good look. 
#36300085934 10/31/2006 19:13:05 Re:RSI Model Manipulator
Anything regarding the clothing matter should have already been done before the game was releaed. The clothing in the movies played a large part in it, yet we don't see this back in the game when we want to fight effiecently. But we already know this. I'm sure the devs know this as well.
The Matrix equals coolness. Bring it to the game, please. Everyone looking the same, in untasteful clothes doesn't match The Matrix' coolness.
#36300086089 11/01/2006 02:16:55 Re:RSI Model Manipulator
RAREBIT WE HOPE YOU'RE READING THIS SMILEY
#36300086118 11/01/2006 03:09:00 RSI Model Manipulator
Shadow-SK wrote:
I propose a solution to the PvP clothing situation!  Vis-a-vis, the RSI Model Manipulator.

Archived image unavailable: rsi_model_manipulator.html

Details: Right Click and select "Activate Item" to change your RSI's model into a previously saved shell.  Use /savemodel to save your RSI's model.

When you type /savemodel, your current character's model, including clothing is saved.  When you use this item
, it changes your RSI into that of a previously saved shell, ergo you can PvP with horrid clothing AND look cool at the same time!

All you would need is to buy the RSI Model Manipulator from a Downtown Item Vendor for $i10,000,000, and use the /savemodel command.

/stand
/staningovation

One the best Ideas I've heard in a while. I'm tired of PvPing with good stats looking like I was dressed in the dark by a blind man in a coma.
#36300086948 11/02/2006 03:37:34 Re:RSI Model Manipulator
This thread delivers.


#36300087020 11/02/2006 07:21:16 Re:RSI Model Manipulator
This really sounds like an innovative idea...
#36300087060 11/02/2006 08:32:12 RSI Model Manipulator
Shadow-SK wrote:
I propose a solution to the PvP clothing situation!  Vis-a-vis, the RSI Model Manipulator.

Archived image unavailable: rsi_model_manipulator.html

Details: Right Click and select "Activate Item" to change your RSI's model into a previously saved shell.  Use /savemodel to save your RSI's model.

When you type /savemodel, your current character's model, including clothing is saved.  When you use this item
, it changes your RSI into that of a previously saved shell, ergo you can PvP with horrid clothing AND look cool at the same time!

All you would need is to buy the RSI Model Manipulator from a Downtown Item Vendor for $i10,000,000, and use the /savemodel command.

Best idea yet
#36300087074 11/02/2006 08:59:31 Re:RSI Model Manipulator

Psudo. wrote:

Meh, my PvP gear looks cool without an aid.

Shop around, I say.


For females its harder than males because we don't have formal wear. I have made that kind of an outfit out of a special coat and shirt , but for pvp.. the only outerwear of this type I can find with knifer bufs is Muddy Brown, and the only collard shirt I can find with 3% knifer bufs is Green.

WE ARE SICK OF WEARING BROWN AND GREEN.

(and I have great 2% black open heels, but will never find the heeled pumps with these stats, and even if i did, its not as good as the 3% short boots which are white and look rediculous that I never wear)

When I was level 30 and I wanted to help my team in PVP as a doctor... I was wearing a dragonskin(orange outerwear), brown pants, brown/orange boots, orange cowgirl hat. I looked like a walking pizza!

Now at 50, If I pick the absolute best gear I have for my chosen tree, It's a gimp mask and a catsuit, and I dont have a choice.
I don't want to wear a hat, I dont want to wear gauntlets. I shouldn't have to look like i'm being shot out of a cannon.

It's even harder on Vector-people, because they have to be ready to fight all the time, so their image is based on what functional apparel they have available to them or can afford. Not what taste they have.


"If you can't make it good, at least make it look good." - bill gates

#36300087290 11/02/2006 14:31:07 Re:RSI Model Manipulator
I'm glad to hear all this support behind this idea.  Thanks everyone for your feedback, especially Chuui.  Whatever way it works, as long as it works is fine with me. SMILEY
#36300087452 11/02/2006 19:18:31 Re:RSI Model Manipulator
no problem Shadow-SK, I think the reason people are behind it, is because everyone wants it. look in the "what bugs you the most-partIII" thread, it's what people want the most, you have devised a simple to implement solution, and this thread will be bumped untill it is implemented, period.


#36300087514 11/02/2006 21:06:41 Re:RSI Model Manipulator
nicolletteRS6000 wrote:
no problem Shadow-SK, I think the reason people are behind it, is because everyone wants it. look in the "what bugs you the most-partIII" thread, it's what people want the most, you have devised a simple to implement solution, and this thread will be bumped untill it is implemented, period.



Ingus wrote:
RAREBIT WE HOPE YOU'RE READING THIS SMILEY
#36300087628 11/03/2006 00:50:40 Re:RSI Model Manipulator
nicolletteRS6000 wrote:
no problem Shadow-SK, I think the reason people are behind it, is because everyone wants it. look in the "what bugs you the most-partIII" thread, it's what people want the most, you have devised a simple to implement solution, and this thread will be bumped untill it is implemented, period.



__________

Actually the RSI customization issue was only brought up a once in the 4 full pages of that thread.

The topics that the majority of posters were "bugged" with were (most popular to least popular, obviously I can't list them all... well, I could heh, but I won't!):

PVP outfits being non-matrix / Clothing in general /  Marketplace / Hyperspeed code / Faction Panel use (or lack of) / Inventory being too small /  Code Archive being too small / Lag /  /CCR responses (being, well, bad) / and then RSI customization... and others that were brought up as well.

I do agree, however, that this is a wonderrrrful... really wonderful idea, actually. I just happened to be very bored at 4am and decided to tally things that most people wanted or didn't want in said specific thread.

#36300088809 11/05/2006 06:13:47 Re:RSI Model Manipulator
I wonder why good stufs are brown.


#36300088826 11/05/2006 07:12:43 Re:RSI Model Manipulator
You know, brown on it's own isn't a ugly color. But having no choice other than mixing it with a green vest and magenta pants with buckles is just wrong. On top of that I have to wear snakeskin boots too. And if that isn't ugly enough I wear gloves that I would only wear when I ride a bike and not when I wear a decent vest with a tie.
#36300089360 11/06/2006 07:01:23 Re:RSI Model Manipulator
I finally found a nice shirt I was after today, but its green. *pullhair
If we could decomp clothing and re code with the color we wanted that
would be cool. but it seems it would be easier to put in this mask idea.

#36300094558 11/13/2006 07:07:46 Re:RSI Model Manipulator
bump


#36300094599 11/13/2006 08:35:03 Re:RSI Model Manipulator
I really like this idear. Becuase in my pvp suit i look like a Chrismas tree >.>
#36300094740 11/13/2006 13:03:20 Re:RSI Model Manipulator

sounds good in theory, but not good in the long run.

As Tytanya said, it breaks spy disguises, but more than that, it would have to be re applied after death, and also would require alot of crap in the data base for each persons unique look, I would rather see a change to the coding system that allowed for buffs from one item to be applied to another.

#36300094867 11/13/2006 16:11:26 Re:RSI Model Manipulator
AnXieTy wrote:

sounds good in theory, but not good in the long run.

As Tytanya said, it breaks spy disguises, but more than that, it would have to be re applied after death, and also would require alot of crap in the data base for each persons unique look, I would rather see a change to the coding system that allowed for buffs from one item to be applied to another.


Cryptography was spose to do that but they never got to it

personally PVP award system and rankings is on the top of my list of stuff that i want in mxo
#36300095306 11/14/2006 07:55:06 Re:RSI Model Manipulator
B3lmon7 wrote:
AnXieTy wrote:

sounds good in theory, but not good in the long run.

As Tytanya said, it breaks spy disguises, but more than that, it would have to be re applied after death, and also would require alot of crap in the data base for each persons unique look, I would rather see a change to the coding system that allowed for buffs from one item to be applied to another.


Cryptography was spose to do that but they never got to it

personally PVP award system and rankings is on the top of my list of stuff that i want in mxo

Cryptography was never intended to do that, because the database/clothing system is not modular - buffs cannot be removed or reassigned to any other piece of clothing.
#36300099677 11/19/2006 23:59:47 Re:RSI Model Manipulator

Yea I think this is a great idea, a nice solution to the "we can't buff our clothes problem."  Doesn't seem too difficult to implement, but we shall see.

/sign

#M2119

#36300102049 11/22/2006 17:44:49 Re:RSI Model Manipulator
AnXieTy wrote:

sounds good in theory, but not good in the long run.

As Tytanya said, it breaks spy disguises, but more than that, it would have to be re applied after death, and also would require alot of crap in the data base for each persons unique look, I would rather see a change to the coding system that allowed for buffs from one item to be applied to another.


yep, that is the one obvious issue they need to look into.
Ideally the RSI Manipulator would be applied, then if someone used a disguise that appears, when the disguise is finished or the player dies, the RSI they saved should come back. The manipulated RSI should only be turned off when the user says so.

#36300126968 12/23/2006 18:58:12 Re:RSI Model Manipulator
not sure it should cost so much maybe it should be an award like a hack award.

#M201B
#36300127245 12/24/2006 11:23:09 Re:RSI Model Manipulator
And just for the sake of putting something here... it's a wonderful idea!  Then we need 'wave-able' trenches.
#36300127453 12/24/2006 17:43:57 Re:RSI Model Manipulator
wave-able trenchs?
#36300127462 12/24/2006 18:00:56 Re:RSI Model Manipulator

I think this is a great idea, wouldn't benefit me personally because I improvise my combat clothing with style..... SMILEY

but yeh it's a nice idea.

#36300166487 02/15/2007 02:56:31 Re:RSI Model Manipulator


All the best fighters and those that can afford the gear have the same clothes,
people look the same, and it's not by choice.

Let us choose what we want to wear, people shouldn't be basing their loadout on
what non-stupid looking gear there is available for that loadout.

this simple idea lets the Devs avoid all clothing problems with one solution.
Make a temp mask of appearance, put on stupid outfit, apply nifty mask.


ignoring the clothing in matrix is like making it law to serve icecream in fire.


#36300167334 02/16/2007 01:29:24 Re:RSI Model Manipulator
Yeah, after rsi pills, I expect them to do something about clothing manipulation.No need for me to list why and how, since almost everyone knows what is wrong with the current level 50 clothes (aside from all, no black buffed shades ? geez...).
One can always hope.
#36300167393 02/16/2007 04:35:07 Re:RSI Model Manipulator

The Matrix was as much about mood and styel as anything else, it does need to do somthing about the clothing issues at some point...this idea seems more straightforward than some of the others and acheives 90% of what is asked.

I also favour the introduction of invisible clothing in outerwear  and shirts for additional variety and for discrete eye and ear piercings to be brought in as an alternative to glasses and hats.

#36300167773 02/16/2007 14:05:40 Re:RSI Model Manipulator
I like
A+
#36300168184 02/16/2007 23:13:01 Re:RSI Model Manipulator
This topic need not exist.  For one thing it's 'unrealistic', but more importantly it has been said by the Devs already that they're looking at filling the gaps in the clothing database.  In not too long it'll be a lot easier to look good and have the buffs you want at the same time.