80 posts · 2006-10-30 00:18:04 to 2008-11-29 20:22:03
#3630016820202/17/2007 00:46:26Re:RSI Model Manipulator
If Seraph and Agent Gray had to wear clown suits to pwn things the way they do, how many hours do you think the clothing situation would be fixed? probably not that many hours.
even if they double the amount of buf possibilities with the clothes people aren't going to be able to wear exactly what they want. need to be able to make mask image of combinations as detailed here, or let us transfer bufs from one clothing to another in the coding process.
#3630016820802/17/2007 00:59:38Re:RSI Model Manipulator
the idea of invisibility/transparancy is good Tytanya, i'd look for something like this on gloves/hats, for example someone wouldn't wear gauntlets with a dress. making a saveable image of the Rsi would take this into account that there were no gloves or outerwear at that time.
and us girls are annoyed about the gimp mask, let bandannas be for both sexes. and the tiny tiny sunglasses look like m&m's and a paddle pop stick, i dont want to wear that, who designed this stuff? another problem fixed with the Rsi model manipulator.
#3630016846702/17/2007 10:58:54Re:RSI Model Manipulator
nicolletteRS6000 wrote:
the idea of invisibility/transparancy is good Tytanya, i'd look for something like this on gloves/hats, for example someone wouldn't wear gauntlets with a dress. making a saveable image of the Rsi would take this into account that there were no gloves or outerwear at that time.
and us girls are annoyed about the gimp mask, let bandannas be for both sexes. and the tiny tiny sunglasses look like m&m's and a paddle pop stick, i dont want to wear that, who designed this stuff? another problem fixed with the Rsi model manipulator.
I hear you about the gimp mask (/annoyed)
#3630017354902/24/2007 00:40:55Re:RSI Model Manipulator
Like any innovative thought to be dignified, this proves to be an exceptional one. However, there are so many things possible that can be tweaked to favor certain aspects of gameplay. One should not presume that things can come terribly easy.
I agree with a comment made earlier regarding MxO programmers compromising between better stats and better clothing.
-Eckow: Magnolia Corporation: Syntax
'm71
#3630051242210/20/2008 12:41:57Re:RSI Model Manipulator
Since there will be no more frequent live events or LESIG officers and more focus towards the "game"... this thread deserves to be NECROED!
Fighting in mxo and looking like hi tech hobos on crack is OLD.... this issue has plagued the game since the beginning. Something needs to be done to solve the problem.
#3630051243310/20/2008 13:15:30Re:RSI Model Manipulator
You mean like the RSI capture tools being implemented next update?
#3630051243510/20/2008 13:22:16Re:Re:RSI Model Manipulator
eval wrote:
You mean like the RSI capture tools being implemented next update?
Yeah, that's probably his motivation for necro'ing this thread. Since it -could- work, I think it would be a decent addition. And it would settle the problems of those who would rather fight in style rather than looking like a tornado dressed them that morning.
#3630051244010/20/2008 13:34:01Re:RSI Model Manipulator
I support this idea too, not so much for PVP but because I would *love* to have outfits saved as a single item in my inventory! If I'm understanding this idea, the saved outfits would function like halloween masks or disguises, right? So if I have this item in my inventory and I bind ("save" an outfit to it, I could conceivably save all those clothing items to email because I wouldn't need them to activate the "Asna mask" item, and that frees up inventory space!
If you could save multiple outfits and bind them to numerous "Asna masks" I'd have probably at least a dozen outfits saved this way, and PLENTY of inventory space to spare for farming, mishing, etc. GENIUS. WIN. TASTY GOODNESS.
DO WANT!
/as
#3630051244410/20/2008 13:43:46Re:RSI Model Manipulator
Sounds like a great idea to me... and it would help with my hat phobia hehe
#3630051244610/20/2008 13:49:47Re:RSI Model Manipulator
This is an awesome idea, and i feel that the developers are already getting closer to this idea with the shiny new RSI Capture Tools we're getting in the next update.
#3630051247210/20/2008 15:19:24Re:Re:RSI Model Manipulator
Asna wrote:
I support this idea too, not so much for PVP but because I would *love* to have outfits saved as a single item in my inventory! If I'm understanding this idea, the saved outfits would function like halloween masks or disguises, right? So if I have this item in my inventory and I bind ("save" an outfit to it, I could conceivably save all those clothing items to email because I wouldn't need them to activate the "Asna mask" item, and that frees up inventory space!
If you could save multiple outfits and bind them to numerous "Asna masks" I'd have probably at least a dozen outfits saved this way, and PLENTY of inventory space to spare for farming, mishing, etc. GENIUS. WIN. TASTY GOODNESS.
DO WANT!
/as
I strongly support this idea, would be awesome to look how you wanted in PvP!
#3630051250210/20/2008 17:43:52Re:RSI Model Manipulator
Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP.
#3630051252310/20/2008 19:04:30Re:Re:RSI Model Manipulator
Cadsuane wrote:
Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP.
Only problem with that is everyone looks the same
#3630051252510/20/2008 19:10:49Re:RSI Model Manipulator
This idea....I like it very much. And considering recent developments, seems quite feasible at this point.
#3630051253010/20/2008 19:39:03Re:Re:RSI Model Manipulator
Cadsuane wrote:
Considering all the cool new clothing we've had lately, it's perfectly possible to look good in PvP.
Most of the time, if you put together a "good" looking PvP outfit, it isn't as effective as one solely based on effectiveness. While I would like to look cool in PvP (my reason for supporting Asna's idea), I would rather be able to do better.
#3630051254410/20/2008 22:33:33Re:RSI Model Manipulator
It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.
#3630051258510/21/2008 06:10:44Re:Re:RSI Model Manipulator
shinpseudo wrote:
This idea....I like it very much. And considering recent developments, seems quite feasible at this point.
What Shin said.
#3630051259610/21/2008 07:53:46Re:Re:RSI Model Manipulator
GoDGiVeR wrote:
It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.
Bring back Loadout Scanners!
#3630051260110/21/2008 08:06:25Re:RSI Model Manipulator
It would have been brilliant if all clothing was unbuffed but each item had a slot for buffs. Each buff was simply a seperate program that could be coded or collected or farmed and applied to the correct form of clothing (footware, outerware etc...) This would allow for unique clothing choices dependant on person and also allow the Dev's some form of control on what buffs can be worn at the same time. (Hindsight is great, isn't it)
A 'mask' to cover up pvp clothing with the appearance of the clothing you want would do the trick though (along with a loadout scanner of course). I think an issue might be that each set item (mask) would be unique to the character which means each item would have to be dynamic which seems to contradict the static nature of The Database(TM)
I like to see it happen, if possible.
#3630051260410/21/2008 08:16:59Re:Re:RSI Model Manipulator
shinpseudo wrote:
This idea....I like it very much. And considering recent developments, seems quite feasible at this point.
Yep.
/sign
#3630051261910/21/2008 09:31:22Re:RSI Model Manipulator
Yeah I'd love to see something like this finally make it's way in.
#3630051266510/21/2008 12:27:32Re:Re:Re:RSI Model Manipulator
Hyperviolent wrote:
GoDGiVeR wrote:
It's not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That's an enourmous factor in PvP, since it influences the mode of attack and who is target.
Bring back Loadout Scanners!
1. Doesn't work on clothing (could be added though) 2. Unfeasible for combat usage. In PvP you need WYSIWYG ("what you see is what you get", exploits excluded) ASAP, not by running to every opponent, use an item, wait a few secs and then analyze the clothing items one by one by hovering over the items for some seconds each time to get the info panel for it.
The idea itself is neat, but it's bad for PvP. Closed trenches (e.g. Yoshi) are already bad enough, because they conceal pants and shirt used (especially bad for tournaments, clothing switching).
#3630052405611/27/2008 00:40:54Re:RSI Model Manipulator
This idea seems even moreso feasible now that we have the mob boss 'masks' and should be implemented as soon as possible...
#3630052410111/27/2008 05:04:37Re:RSI Model Manipulator
who bumped the thread. hm, yes still a good idea.
#3630052413911/27/2008 08:00:35Re:RSI Model Manipulator
Indeed, the addition of gang boss RSI captures just shows that it is possible, and that if you want to hide your pvp clothing to gain an advantage, you already can do so.
#3630052414611/27/2008 08:20:52Re:RSI Model Manipulator
How many masks are there in total? These are set models in the database, then add however many players we have adding their own 'image' to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a 'mask' model, something which we don't have access to and would take a lot of new software coding to accomplish.
#3630052415311/27/2008 08:59:33Re:Re:RSI Model Manipulator
Vinia wrote:
How many masks are there in total? These are set models in the database, then add however many players we have adding their own 'image' to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a 'mask' model, something which we don't have access to and would take a lot of new software coding to accomplish.
It wouldn't theoretically have to be done server side, The models could be saved on your computer and then loaded to the Servers each time you activated the model therefore not requiring any sort of excessive modifications to the database. Like how /savelo is used whereby it saves what abilities you have loaded as each apparel model will have a unique Hexidecimal value which could be saved to a file on the players computer to be loaded with a command into the server to be displayed to all the other players.
The only thing I would want to see is probably an indicator when someone is using that because in the recent Vector Cup tourney it would be easy to make a clothing setup which contained normal Ballistic accuracy clothing but then under that wear Sleepwalker pants ect.
#3630052468611/29/2008 17:02:46Re:RSI Model Manipulator
Just a note but the gang bosses are no indication at all that this is possible. Their models are already saved. The coding required to be able to /save and /load your own clothes visually never mind imprint that in a model would be alot different. That said, i'd love to see it done if possible. i have a macro for changing RP/PVP clothes (ie good looking/buffed) but thats as close as i get ): >.<
#3630052471211/29/2008 20:17:41Re:RSI Model Manipulator
We have a lot of freedom over our in-game appearance. Why are so many people unsatisfied?
#3630052471311/29/2008 20:22:03Re:Re:RSI Model Manipulator
Cadsuane wrote:
We have a lot of freedom over our in-game appearance. Why are so many people unsatisfied?
Because to be most successful in combat, you have to wear clothing that doesn't look good together, and you ultimately don't look how you want.