I salvaged this from a post i made a long time ago....before most of you were born in fact 
DE is perhaps the best tool to tackle Organisational population balance. Going back to the idea that you cant recon (or cant actually pvp) for a set time, the period of disablement could be adjusted relative to the organisation distribution.
ie
lets go with the idea on death by player you cant recon for 30 seconds
Once you recon there is another delay timer which calculates your ability to jack back in based on the relative organisation population.
for example say on vector on death the population is 50% Zion, 30% Merov and 20% machine you are held in LA for that proportion of 2 minutes so;
A Zionite would have to wait 60 seconds for their respawn (total time absent from pvp 90 seconds)
A Merov would have to wait 40seconds for their respawn (total time absent from pvp 70 seconds)
A Machine could respawn in 20 seconds (total time absent from pvp 50 seconds)
This method directly targets the imbalance making the smaller unit able to replenish its forces more quickly!
Do away with all other DE, this also combats the inconsistency in the awarding of Cq's
If the idea of being disabled from pvp is totally unpalatable just apply the same method to the existing debuff vary its time in relation to the org split baissed to favour the smaller parties.



