As most early CR1 spies remember there were very obvious advantages of having Invisibility compared to sneak in combat related situations. Most notable was the fact that it gave a speed boost instead of what is currently considered a speed penalty.
Some might argue that this was overpowering. In some regards I can agree in the old regime of things that allowed a spy to interlock at any given moment even when someone was in battle with another player. This allowed spies to move at such a fast pace that in many regards their large damage output in conjunction with their speed advantage made them in need of a nerf.
Now we are full force into CR2 spies can no longer take advantage of many of their previous functions. There are definate advantages of being a spy now such as the ability to interlock knife people but in regards to mobility and your ability to use it effectively we have been toned down in respect to many other classes.
Invisibility has always been considered a higher alternative to sneak. It is why there were items made in the game for the exact ability and it is why it is higher in the spy trees than sneak is. I feel it is time to give this ability a more defined advantage than a low level ability that spies get as early as level 13. I would leave this advantage up to skilled testers who can judge what would fit best within the games system instead of throwing around random numbers off the top of my head.
At this point testing rescently I have noticed no real advantage in using invisibilty over sneak. In fact the only redeeming factor of going this high into the tree is so I can fully level it for the passive stat buffs. In my opinion its time to explore either a reduction in the effective nature of sneak or a buff in regards to how invisbility is utilized in game.
Trucidos
^VS^





