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Tytanya_MxO

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Stealth attacks heavily bugged?

Lose my touch? Wishful thinking Apologies if these are already highlighted, I had seen the abilities turning off thread but considered the misreporting of suplex et al and the accuracy issues to be different....unless there's another threa...

Ability Feedback · 03/22/2007 13:25:15

Stealth attacks heavily bugged?

unless I'm just suffering a spate of bad luck and lag. Frequently suplex or punt refuse to activate, sometimes with the "cant activate in line of sight of enemy" and sometimes with no notification altogether. No matter how you position you...

Ability Feedback · 03/22/2007 07:10:39

Yo, can we get some new animations?

.....or just make better use of the animations we already have..... for instance make Topsy turvy a normal interlock attack rather than the one off opeining move (which we never see as there are always more effective alternative openers fo...

Animation Feedback · 03/12/2007 06:56:36

Spies don't face right

The difference with other stealth types and disguise is that there isn't a diguise anywhere that would fool any player, You know exactly who and where a disguised character is at all times - if a disguise broke on damage then the whole abi...

Player Versus Player Feedback · 03/06/2007 06:12:24

The Other Side of the Looking Glass - March 2, 2007

I liked the last anniversary event I actually felt it was the most uniquely matrix story of any of the events to date. But I'd rather have regular story events and/or content and/or bug fixes than some one off special. Update 50 is looking...

Broadcast Depth · 03/05/2007 06:13:29

Image Retrieval - February 21, 2007

I am very dissapointed any rewards are continuing this way....rewards should be for doing your own organisations critcials at the time they are relevent imo.... in the interest of ongoing intrigues, of organisational identity and commitmen...

Broadcast Depth · 03/05/2007 05:05:07

Can't get past loading Character

No problem logging onto Recursion or Syntax but Vector appears broke

General Technical Help and Questions · 03/04/2007 10:11:28

Vectors RPvP sign up thread!

Apologies I dont log in on thursdays so havent been able to attend any meetings. I like the ideas I see here and the encouragement to rp in general seems very promising. Overall I take what Pblade suggests as very important, the more organ...

World Discussion - Vector · 03/04/2007 08:04:33

[6.3.5] "I warned you once, Ghost" - Vector - 2/27/07

The Generals forces were nothing short of awesome in magnitude and methinks that is but the tip of the iceberg but he needs to know how to deploy those resources most efficiently and thats where we come in... when there's something strange...

Live Events · 03/01/2007 06:32:03

Spies don't face right

I don't regard a facilty to reward inactivity as a positive change to the game but I concede we do need to encourage interactivtity with the environment where possible. I wouldnt be adverse to a more restricted 'field of operation' for spi...

Player Versus Player Feedback · 02/28/2007 08:40:56

Causality - Merovingian

Eliminate the burden of conscience and embrace ambition..... www.the-causality.com

Crew and Faction Recruiting - Vector · 02/28/2007 08:18:17

Spies don't face right

Sneaker wrote: While standing with your back in a corner, you can still get punted. That's a problem. Evade has to be broken first of course, if people actually keep moving that isnt generally possible without breaking stealth. I really fe...

Player Versus Player Feedback · 02/28/2007 05:57:21

Heating the Flames

I read and appreciate very much your writing but unless I read everything simultaneously on the board I dont tend to comment very often...and then its not a case of ignoring this or anyone else's work, unless its an rp reply I dont general...

Next Renaissance - Vector · 02/27/2007 15:41:52

Orgs vs. Splinter Orgs

How about an ability (from the bluepill) that activates and drops either epn or cyph tagged players into a 4th pvp slot for a limited time?

Player Versus Player Feedback · 02/27/2007 12:42:19

Spies don't face right

Its not a 180degree thing, there is a cone of infront of your rsi where a spy cannot activate their stealth attacks much like your own field of view would be represented...additionally lag often muddies the water further, unless stationary...

Player Versus Player Feedback · 02/27/2007 12:38:35

Find Weakness Activation Issue

Very good news, many thanks...... any chance of the link between spystyle and disguise to be addressed as well?

Ability Feedback · 02/27/2007 08:36:58

Find Weakness Activation Issue

Unfortunately though I have tried much experimentation this weekend I cannot see any patterns. Generally I IL then run findweakness in parallel to using a thrown attack in all cases the activation bar shows the progress as expected....the...

Ability Feedback · 02/26/2007 04:30:58

Cr:1 DEVS PLEASE READ THIS

Well the double hotbar is hardly an improvement in Cr2 since te system demands more accessibility to your abilities simply to be functional, and the styles also translate to the hot bar etc...personally I find cr2 more tight for hotbar spa...

Development Roundtable · 02/26/2007 04:17:08

Vector RPvP Planning Thread

Apologise I was unable to attend the meeting at sphinx.... imo one of the major aims has to be consistency within the Vector environment, we must avoid creating a polarisation of the community where rp is constantly challenged by contradic...

World Discussion - Vector · 02/24/2007 07:14:07

Vectors RPvP sign up thread!

/sign I'm not entirely sure of the mechanism being promoted here, the concern really being that sometimes the physical organising of rp can involve a player in a disproportionate amount of non-rp activity which defeats the object, so we do...

World Discussion - Vector · 02/24/2007 07:00:39

[6.3.5] You have your orders, Sergeant - Vector - 2/20/07

The Sergent was a little too free in his choice of targets methinks The Elite commado was ruthlessly effective and efficient, an impressive demonstration! ((Good event developed well and kept everyone on their toes))

Live Events · 02/22/2007 05:07:44

The Zerg and IL

I'd really like to be able to boost defences in IL (which would reduce the number of states induced) but as accuracy and defense work differently to damage and resistance I dont see a way to do that without impacting on the relative effect...

Player Versus Player Feedback · 02/16/2007 04:41:43

RSI Model Manipulator

The Matrix was as much about mood and styel as anything else, it does need to do somthing about the clothing issues at some point...this idea seems more straightforward than some of the others and acheives 90% of what is asked. I also favo...

Development Roundtable · 02/16/2007 04:35:07

Causality - Merovingian

A brick, a bar, a bolt, a cup, invariably fall down not up! Wisdom and so much more at www.the-causality.com

Crew and Faction Recruiting - Vector · 02/08/2007 08:19:15

Target: W4rbl4de

Warblade is a dish best served cold!

Events - Vector · 02/08/2007 04:06:23

Turning Tables, Setting Traps.

Celebrate while you can, the end of this story will be written with your blood!

Next Renaissance - Vector · 02/07/2007 04:56:58

Shorts for women!

Shorts of the lara croft variety should be pretty easy to code as partial textures of most of the pants in the game, most of the visual appeal of skirts can be achivend in a more practical and more diginifed fashion - can we get some inter...

Items and Clothing Feedback · 02/06/2007 04:47:04

Make topsy-turvy an attack in face to face IL

Ntrails wrote: Spadz wrote: While I agree with you 100% that spies lack interlock moves, I think with all the spy haters that we have of late it will be hard to get even a good idea like this one much support. The honest answer is that spi...

Ability Feedback · 02/06/2007 04:25:43

Make topsy-turvy an attack in face to face IL

Unlike virtually every other tree, where the lower level abilities retain their usefullness even once you have levelled beyond them, the spy tree becomes littered with redundant abilities. The reason... there is really no need for more tha...

Ability Feedback · 02/05/2007 06:17:59

[6.3.2] Palace access has been obtained - Vector - 1/26/07

I see you carefully missed out the bit where you got your behind handed to you stepping out of the Chateau and took flight like a scolded dog Gray...seems machines got their saggy rumps handed to them before during and after this little op...

Live Events · 01/30/2007 03:44:20

The Zerg and IL

thezionssecrets.com wrote: The Zerg and the IL, good name for this post, and who is the autor, oh Tytania, always saying zerg to other people, but never fight alone, when she is alone she is a jump grandmaster, so who can believe that she...

Player Versus Player Feedback · 01/29/2007 17:32:51

6.10 - Inside Man - Machines

Survival of the fittest is as it should be..... machines cannot delete their own future!

Events - Vector · 01/29/2007 05:59:18

MythOfDawn

wb Myth

World Discussion - Vector · 01/29/2007 05:48:36

Causality - Merovingian

Re-writing the rules of the matrix in our own image, each and every day.... www.the-causality.com

Crew and Faction Recruiting - Vector · 01/22/2007 06:14:25

Thank God DE isn't STILL broken eh....

I though the purity issue would be the most contentious, I certainly agree with the idea of making sure Rez is actually made to be worthwhile.... never quite figured out why a rez leaves you with DE at all?

Ability Feedback · 01/16/2007 05:05:26

Thank God DE isn't STILL broken eh....

While its being fixed, lets make some changes No area chat while dead while de is present the players pvp flag is held off (even on hostile) All worn items lose 1 pt stability Yes I know it may seem harsh but death needs to mean something...

Ability Feedback · 01/15/2007 06:01:31

MKT INVESTED *BLEEEEEEEEEEEEEEEEEP"

the timer issue is known by the devs and they are working on it, the lower population has mushroomed the number of people loading sneak but there are as many riflemen out there as spies..... as DJ says if a half way decent MA gets you in I...

World Discussion - Vector · 01/14/2007 07:19:14

Causality - Merovingian

noctivagus wrote: <Witty retort> DN1's new 'humour filter' in action eh Ex? :p

Crew and Faction Recruiting - Vector · 01/12/2007 07:51:13

Causality - Merovingian

bannanaphone wrote: i only learned today that this factions name is not "casualty" :/ crappy readin' eyes... A Merovingian lives the life of Causality, those that oppose us spend most of their life in Casualty

Crew and Faction Recruiting - Vector · 01/09/2007 06:00:33

'mind numbingly repetitive' ?

The grind is a probelm for new players, I know of a number of people who enjoyed the game, loved the matrix but just couldnt stick with the relentless precession of missions and minute progree made once level 30 is exceeded. There are alte...

General Discussion · 01/09/2007 05:28:56

Organisation Bases

Mentioned many a time but worthy of revival imo Select a club in dt for each organisation preferably some distance from an available HL (clubs have both office and recreational floors by and large so are versatile buildings) Install in the...

Development Roundtable · 01/04/2007 06:52:58

Putting Demons to Rest - W4rbl4de

Very cool post, but your chosen course will not end well for you, or your friends!

Next Renaissance - Vector · 12/29/2006 04:23:01

Lets take a pro-active view of change and stop crying for nerfs!

pack-hunter wrote: Tytanya_MxO wrote: A lot of people in this sub-forum seem intent on nerfing one thing or another be it remove things like /face, HJ not work or cost more, promote duelling over pvp, reduce hacker offenses etc etc. I thin...

Development Roundtable · 12/21/2006 06:30:30

Lets take a pro-active view of change and stop crying for nerfs!

A lot of people in this sub-forum seem intent on nerfing one thing or another be it remove things like /face, HJ not work or cost more, promote duelling over pvp, reduce hacker offenses etc etc. I think we have to be very careful what we a...

Development Roundtable · 12/21/2006 05:17:38

[6.2.4] I can release you from this, Owl - Recursion - 12/11/06

Owl giving us the slip at the subway was a little mean, but in the end he had no where left to run. Zion and those Cyphs have no jurisdiction here and need to learn to mind their own business, fortunately even a regressive program like Owl...

Live Events · 12/13/2006 05:10:54

Disguise bug?

Yes thx all it is exactly what I am experiencing..... I am just staggered I have only just begun to encounter this problem????????

Ability Feedback · 12/08/2006 05:58:53

Disguise bug?

Recently I have found that if I use disguise to get into poisiton and unleash certain stealth attacks clicking the attack results in me removing my disguise and getting a message to say I need to be stealthed to use this ability...... no s...

Ability Feedback · 12/07/2006 05:07:46

CQ revamp

I made this post on the cq thread below but it is relevent here for all the same reasons and I cba to reword it I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewha...

Player Versus Player Feedback · 12/06/2006 07:35:12

/whine and rant thread

As said it is part of hostile life..... the players in question will kill you because they can, and it nothing related to cq's so changes there won't alter that situation.

Player Versus Player Feedback · 12/01/2006 04:47:55