The Other Side of the Looking Glass - March 2, 2007

48 posts · 2007-03-02 17:48:05 to 2007-03-07 16:39:38

#36300178563 03/02/2007 17:48:05 The Other Side of the Looking Glass - March 2, 2007
This thread is for discussing The Other Side of the Looking Glass, posted Friday, March 2 on Data Node One.
#36300178574 03/02/2007 18:02:14 Re:The Other Side of the Looking Glass - March 2, 2007
"smaller than we'd like"

SMILEY
#36300178577 03/02/2007 18:05:04 Re:The Other Side of the Looking Glass - March 2, 2007
WOOTNESS!!!  YAY UPDATE 50 FTW!!!!

BRING IT ON!!!!
#36300178587 03/02/2007 18:27:38 Re:The Other Side of the Looking Glass - March 2, 2007
The mxo team catches just as many bugs out of game than they do in game it seems.


#36300178589 03/02/2007 18:28:48 Re:The Other Side of the Looking Glass - March 2, 2007
Hopefully we see luggables in effect on the anniversary event.
#36300178606 03/02/2007 18:47:50 Re:The Other Side of the Looking Glass - March 2, 2007
Dying on a bench/chair no longer breaks the bench/chair

^^^awesomeness
#36300178608 03/02/2007 18:55:11 Re:The Other Side of the Looking Glass - March 2, 2007

Two year old bug fixes are far more important than rah-rah events.  I am glad that time will be spent on that.

To be honest, I wasn't very impressed by the Anniversary Event last year.  I don't say that to be a jerk, but it appears that this Event business is just an irritating hassle to the MXO team.  Perhaps you could consider ditching it next year, or at least putting that concept to a vote.  I think most of us would much rather see some story-related thing happen somewhere near the anniversary date, rather than some related theme that never really plays itself out fully.

Hopefully, the Anniversary Event will be a good way to break a fully staffed LESIG 2.0 in.

#36300178614 03/02/2007 19:10:34 Re:The Other Side of the Looking Glass - March 2, 2007

Based on all of the recent PvP tournaments, all builds are pretty balanced. As a matter of fact, the tree with the most successes in PvP is a certain gun build. So why are you thinking MKT is overpowered? Fix the timers so that you can't stack neuro. Make sure knives work in interlock. There ya go. What's with all this family timer crap? What am I gonna do for the 8 seconds it is gonna take between each of my attacks? I don't have a melee or gun attack worth using as  MKT. I mean, I guess I'll save some IS, since MKT drains IS like no tomorrow and I have to wear all IS clothing and give up my entire resistance. Please consider ALL the factors in your testing the balance...besides the screwy interlock and complaints of not being able to use CTRL ALT to instantly escape, knife thrower is balanced. When I run into someone who knows what they are doing, it's always a close fight.

I guess I'll just wait for the patch and then start the feedback...

#36300178628 03/02/2007 19:29:15 Re:The Other Side of the Looking Glass - March 2, 2007
There are numerous anti mkt threads so feel free to check those out to see all of the valid complaints.
#36300178633 03/02/2007 19:36:38 Re:The Other Side of the Looking Glass - March 2, 2007
Personally, I'm most excited about this:
  • Dying on a bench/chair no longer breaks the bench/chair.
As someone who is slightly OCD and has started every single mission while sitting on a bench ever since I started in Beta, this makes my day. There's nothing more frustrating than finding yourself in Achan without a bench to sit on, then running all the way to Mara C, only to find that some n00b has broken all the benches SMILEY
#36300178646 03/02/2007 20:07:02 Re:The Other Side of the Looking Glass - March 2, 2007

thats great about all the bug fixs, and that the disguise puts you into spy style. Just a few more additions before the update comes out and it should be fantastic. Maybe get the disguise to drop once you receive damage?

And lets take a crack at those NPC's who seem to sploit every chance they get with there no-timer interlocking and free fire through walls.

Everything else is spot on and if the lag in DT is fixed i think this game can finally start to be promoted to the world again.

#36300178651 03/02/2007 20:15:54 Re:The Other Side of the Looking Glass - March 2, 2007

Yay for no slowness Downtown!!! =) (I love to do all my missions downtown ^^)

Well I loooooved the blue sky anniversary event! And even though there probably won't be anything like that again I am sure I will love this one too! SMILEY I can't wait =P


#36300178658 03/02/2007 20:52:45 The Other Side of the Looking Glass - March 2, 2007
Walrus wrote:
The Matrix Online Turns 01 on March 22!


Nice OSOTLG, but does 10 mean 2 in binary? SMILEY
#36300178669 03/02/2007 21:19:27 Re:The Other Side of the Looking Glass - March 2, 2007
Aquatium. wrote:
Hopefully we see luggables in effect on the anniversary event.
Ditto, but there are some good fixes in this patch to make up for it. I hope the the 'spyware' in downtown will help with the lag issue.


#36300178672 03/02/2007 21:26:54 Re:The Other Side of the Looking Glass - March 2, 2007
Honestly, I would much rather have fixes and things that can go into the game permanently instead of throw away, not main storyline, events that hog up dev time.  Now if it was a big event that involved major characters, that's a different story.
#36300178679 03/02/2007 21:51:42 Re:The Other Side of the Looking Glass - March 2, 2007
While it may not exactly be the patch to end all patches, when all of the fixes and tweaks are combined with the dt lag fix and an anniversary event, there's really nothing to complain about SMILEY 
#36300178682 03/02/2007 22:06:41 Re:The Other Side of the Looking Glass - March 2, 2007
Eh, it's cool I guess.

- RedLynk
#36300178684 03/02/2007 22:10:28 Re:The Other Side of the Looking Glass - March 2, 2007

Smaller scale Anniversary event is FTW. I remember the horrible lag and confusion of last year's event (it was still fun, but it could be better). Sadly, though, I think I'll be out in Indiana at that time, without computer access SMILEY

If the Downtown lag is fixed, I think the devs win the intarwebs.

#36300178701 03/02/2007 22:49:47 Re:The Other Side of the Looking Glass - March 2, 2007
While large scaled events are cool to participate in I do prefer these bug fixes such as MKT's timers and the lag Downtown. Rather have changes that are useful forever than a temporary event. Good work devs. SMILEY
#36300178755 03/03/2007 00:56:33 Re:The Other Side of the Looking Glass - March 2, 2007
[FA wrote:
Tbone]

Based on all of the recent PvP tournaments, all builds are pretty balanced. As a matter of fact, the tree with the most successes in PvP is a certain gun build. So why are you thinking MKT is overpowered? Fix the timers so that you can't stack neuro. Make sure knives work in interlock. There ya go. What's with all this family timer crap? What am I gonna do for the 8 seconds it is gonna take between each of my attacks? I don't have a melee or gun attack worth using as  MKT. I mean, I guess I'll save some IS, since MKT drains IS like no tomorrow and I have to wear all IS clothing and give up my entire resistance. Please consider ALL the factors in your testing the balance...besides the screwy interlock and complaints of not being able to use CTRL ALT to instantly escape, knife thrower is balanced. When I run into someone who knows what they are doing, it's always a close fight.

I guess I'll just wait for the patch and then start the feedback...


GOOD JOB DEVS!!! time for MKT online to hit the road, WB Mxo online
#36300178764 03/03/2007 01:26:37 Re:The Other Side of the Looking Glass - March 2, 2007
Has the team forgotton about luggables?
#36300178773 03/03/2007 01:40:51 Re:The Other Side of the Looking Glass - March 2, 2007
Hang on. I'm gonna have to ask this:

"What happens if you use a female RSI pill on a male RSI?"
#36300178774 03/03/2007 01:42:38 Re:The Other Side of the Looking Glass - March 2, 2007
AltDimension wrote:
Hang on. I'm gonna have to ask this:

"What happens if you use a female RSI pill on a male RSI?"


Hmmm, that is interesting, could we actually make transsexuals RSIs? 
#36300178778 03/03/2007 01:49:51 Re:The Other Side of the Looking Glass - March 2, 2007
AltDimension wrote:
Hang on. I'm gonna have to ask this:

"What happens if you use a female RSI pill on a male RSI?"


Did you know that you can't equip clothing of the opposite gender? 

 I am pretty sure that is how it will work with the RSI Pills.

#36300178780 03/03/2007 01:56:42 Re:The Other Side of the Looking Glass - March 2, 2007

I can finally get that tan I need, and now I can sit on any bench without fear of it being broken to show it off, grand.

And while sitting on my bench, well not my bench, I won't see one level 50 MKT taking out 3 level 50 MA's, all in IL.

#36300178787 03/03/2007 02:08:38 The Other Side of the Looking Glass - March 2, 2007
Full mega widespread luggable implementation for 51 i hope. They better get a good work out in the anniversary event too ^^

But yeah, w00t for patch notes! SMILEY
#36300178827 03/03/2007 04:57:44 Re:The Other Side of the Looking Glass - March 2, 2007
Wow sweet looks good cant wait, nice to see a lot of little things fixed up there SMILEY
#36300178851 03/03/2007 06:56:04 Re:The Other Side of the Looking Glass - March 2, 2007
Nice work guys! =)
#36300178878 03/03/2007 07:46:08 The Other Side of the Looking Glass - March 2, 2007
w00ts!
#36300178983 03/03/2007 11:13:59 Re:The Other Side of the Looking Glass - March 2, 2007
I would say "great" but I rarely have problems with downtown...
#36300178993 03/03/2007 11:24:11 Re:The Other Side of the Looking Glass - March 2, 2007
Whatever happened to org ablities..?
#36300179103 03/03/2007 14:39:22 Re:The Other Side of the Looking Glass - March 2, 2007
Good looking patch.

Count me on the side of long-term fixes over non-story events.

My pleasure on the bug-catch, I'm fired up that it's coming so soon! SMILEY
#36300179156 03/03/2007 17:28:27 Re:The Other Side of the Looking Glass - March 2, 2007
FlaminMathew1 wrote:
Whatever happened to org ablities..?

Put on the back burner since they were HCFrog's idea, and now he's been adopted to do another project.
#36300179159 03/03/2007 17:47:34 Re:The Other Side of the Looking Glass - March 2, 2007
ThePigeonKing wrote:
FlaminMathew1 wrote:
Whatever happened to org ablities..?

Put on the back burner since they were HCFrog's idea, and now he's been adopted to do another project.
That, and no external playtest server to test them on.
#36300179171 03/03/2007 18:31:05 Re:The Other Side of the Looking Glass - March 2, 2007
Personally, 7.1 and downtown lag fixes make this a happy lag for me
#36300179348 03/04/2007 00:54:33 Re:The Other Side of the Looking Glass - March 2, 2007
[FA wrote:
Tbone]

Based on all of the recent PvP tournaments, all builds are pretty balanced. As a matter of fact, the tree with the most successes in PvP is a certain gun build. So why are you thinking MKT is overpowered? Fix the timers so that you can't stack neuro. Make sure knives work in interlock. There ya go. What's with all this family timer crap? What am I gonna do for the 8 seconds it is gonna take between each of my attacks? I don't have a melee or gun attack worth using as  MKT. I mean, I guess I'll save some IS, since MKT drains IS like no tomorrow and I have to wear all IS clothing and give up my entire resistance. Please consider ALL the factors in your testing the balance...besides the screwy interlock and complaints of not being able to use CTRL ALT to instantly escape, knife thrower is balanced. When I run into someone who knows what they are doing, it's always a close fight.

I guess I'll just wait for the patch and then start the feedback...


well heres the thing tbone, evryone else who runs a diferent trree has to wait, even hacker, gunmen and martial artists, and it seemingly does them no harm in interlock, (well aside from hackers but thats the obivous one), but then along comes an mkt and well suddenly your system chat is going crazy with up to 8..yes 8 straight attacks, one after the other, and correct me if im mistaken, but no other tree can get even close to that many attacks one after the other, even in interlock (and by this i mean spamming multiple attacks in a single round),

And theres probably gonna be diffrent family groupings of timers, like in the martial arts tree so your not completly screwed in interlock.
#36300179673 03/04/2007 10:06:11 Re:The Other Side of the Looking Glass - March 2, 2007
I'm not worried about interlock. Interlock needs fixing. It's free fire that I'm worried about. MKT is a free fire tree, and if my root lasts 8 seconds but all my abilities are on a 6 second family timer on top of the 4 seconds it takes to cast the knife, what else do I have left to do except pick my nose for 10 seconds while you either attack me or jump away? That's what it sounds like, anyway - that they are nerfing MKT to the point where once you use one knife attack, you have to wait for 10 seconds before you can use another one. Most people have enough health regen to counter-attack an attack that's only made every 10 seconds in free fire. We'll see, though...
#36300179689 03/04/2007 10:15:30 Re:The Other Side of the Looking Glass - March 2, 2007
.. not to mention that the style switching caused "out of range" bug prevents you from even mixing free fire guns and knives on occasion.
#36300179758 03/04/2007 11:00:55 Re:The Other Side of the Looking Glass - March 2, 2007

I really hope the "event" is not on the 22nd, that's my mothers birthday =/

Walrus you better be at Fan Faire -_-

#36300180289 03/05/2007 06:13:29 Re:The Other Side of the Looking Glass - March 2, 2007

I liked the last anniversary event I actually felt it was the most uniquely matrix story of any of the events to date. But I'd rather have regular story events and/or content and/or bug fixes than some one off special.

Update 50 is looking very cool, the rsi pills are really needed to inject a bit of variety into peoples ongoing lives (2+ years looking identicle isnt fun).

'm playing a wait and see game with MKT, I think that it gets more critcism than it deserves as many players exploit the ease with which throws may be spammed - it has imo been blown out of proportion. As Tbone correctly points out, the factual evidence of tournaments is that in any 1 on 1 situation balance in the game is actually very close. Drastic changes are simply not required to any tree (except maybe patcher aoe) - a fundamental problem in CR2 is that numbers hold too much sway, no one dare be caught in IL and lose the advantage of the first strike - these are the real reasons so many builds now use sneak (its not actually mkt online at all, look at the loadouts on vector and its just that virtually everyone has sneak loaded and the cheaper ones exploit neuro as well - i have no issue with its reduced effect). The system is to much Zerg or be zerged and changes need to be made to reduce the abilty of numbers to stack up and overwhelm a situation, only then will a real balance of sneaked and non sneaked classes be properly met in the field......

#36300180566 03/05/2007 14:14:48 Re:The Other Side of the Looking Glass - March 2, 2007
Tytanya_MxO wrote:

I liked the last anniversary event I actually felt it was the most uniquely matrix story of any of the events to date. But I'd rather have regular story events and/or content and/or bug fixes than some one off special.

Update 50 is looking very cool, the rsi pills are really needed to inject a bit of variety into peoples ongoing lives (2+ years looking identicle isnt fun).

'm playing a wait and see game with MKT, I think that it gets more critcism than it deserves as many players exploit the ease with which throws may be spammed - it has imo been blown out of proportion. As Tbone correctly points out, the factual evidence of tournaments is that in any 1 on 1 situation balance in the game is actually very close. Drastic changes are simply not required to any tree (except maybe patcher aoe) - a fundamental problem in CR2 is that numbers hold too much sway, no one dare be caught in IL and lose the advantage of the first strike - these are the real reasons so many builds now use sneak (its not actually mkt online at all, look at the loadouts on vector and its just that virtually everyone has sneak loaded and the cheaper ones exploit neuro as well - i have no issue with its reduced effect). The system is to much Zerg or be zerged and changes need to be made to reduce the abilty of numbers to stack up and overwhelm a situation, only then will a real balance of sneaked and non sneaked classes be properly met in the field......

You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
#36300180579 03/05/2007 14:25:51 Re:The Other Side of the Looking Glass - March 2, 2007
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
#36300180597 03/05/2007 14:43:00 Re:The Other Side of the Looking Glass - March 2, 2007
ThBayamo wrote:
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
There's two exploits.  I don't know them (as I don't know any) that have nothing to do with me 'letting it happen'.  1. The one that allows you to punt despite the fact evade shield is up.  And, the other that allows the attacker to "bump" your shield away.  They all have to do with MKT.  It's not an exaggeration.  It's bad code.
#36300180668 03/05/2007 15:58:03 Re:The Other Side of the Looking Glass - March 2, 2007
RainKingX wrote:
ThBayamo wrote:
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
There's two exploits.  I don't know them (as I don't know any) that have nothing to do with me 'letting it happen'.  1. The one that allows you to punt despite the fact evade shield is up.  And, the other that allows the attacker to "bump" your shield away.  They all have to do with MKT.  It's not an exaggeration.  It's bad code.
Theres an ability called Disable Evasion that temporary disables evade sheilds so thats not an exploit.  Not sure what you mean by "bump".
#36300180695 03/05/2007 16:32:48 Re:The Other Side of the Looking Glass - March 2, 2007
I hate when things get smaller... Although i prefer a Quality over Quantity SMILEY
#36300180723 03/05/2007 17:21:26 Re:The Other Side of the Looking Glass - March 2, 2007
Renesis13B wrote:
RainKingX wrote:
ThBayamo wrote:
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
There's two exploits.  I don't know them (as I don't know any) that have nothing to do with me 'letting it happen'.  1. The one that allows you to punt despite the fact evade shield is up.  And, the other that allows the attacker to "bump" your shield away.  They all have to do with MKT.  It's not an exaggeration.  It's bad code.
Theres an ability called Disable Evasion that temporary disables evade sheilds so thats not an exploit.  Not sure what you mean by "bump".
hehe.  I know about disable evasion.  And, I'm not talking about the IL+Jump technique either.

A bump is what it looks like.  It's when like when you're in IL with a stacker and they throw off your timers.   One second you have your shield up.  Someone lags the game and one or two people bump your shield.   Now, with two people just naturally trying to break your shield...it's no big deal to run away.  But, people in this game purposely lag the game. 

Thank goodness some of the exploiters have declared that they are leaving.  But, I wouldn't be surprised if they were just going to get picked for LESIG or something.
#36300181865 03/07/2007 06:04:56 Re:The Other Side of the Looking Glass - March 2, 2007

Hm...I'm torn between having a good BIG 2nd event as in hindsight I really liked the Blue Sky one, ah ok Cryptos

and Veil didn't come thru all that well, but the rest of the characters did in the meetings I think. And killing scores

of Blue Masked extremists was pretty fun! Could have used a lesig team on each server to play a few of the more

inclined factors to save the Matrix, like Flood and Silver perhaps under the initial lighting up of the lights...ah

well...hindsight hindsight. On a second note I also agree that the bugs gotta go ASAP stance, because that

would then give off huge amounts of time for more fun! SMILEY both to the dev teams for finding new things to do with

the existing engine,  but also to us players for not lagging as much anymore! SMILEY

AND we would look better SMILEY I leave it in the hands of THE MXO TEAM! You rock...now give us luggables SMILEYDD

Cheers Synapze777

#36300182254 03/07/2007 16:39:38 Re:The Other Side of the Looking Glass - March 2, 2007

nvm