I posted this in the development forum but it has been pointed out to me it has more relevance here soo...
A lot of people in this sub-forum seem intent on nerfing one thing or another be it remove things like /face, HJ not work or cost more, promote duelling over pvp, reduce hacker offenses etc etc. I think we have to be very careful what we ask for, because there is a genuine possibility of it backfiring.
Duelling is a subset of pvp, every skill you learn for duelling will improve your pvp ability but there are additional pvp only skills that need to be refined. For all of us who have been in the endgame 18months or more surely we should be looking and asking to increase the variety of what we do and increase the challenge we face.... CR2 heavily favoured duelling in its overall designs now it needs to be enhanced to promote because of the greater variety it can offer...rather than remove or reduce abilities its time to look at the problem from the other perspective, if there is an issue to be addressed suggest what could be ADDED to the system to offer better balance....
A level of stealth could be applied to HJ making emotes impossible/break over a short distance, if people hj and getting away is a problem for you, has your tree sufficent debuffs to keep an opponent in IL etc, if hackers are pwning what about adjusting the awkened abilities etc (I'm not condoning or arguing any of these points just offering examples)
These are the kind of suggestions that need discussion, take a positive and pro-active view to expand the combat system for a change. If we nerf we deny ourselves a challenge and deny the game its true potential, but if we expand we enhance variety and diversity in what the game will offer.




