Organisation Bases

10 posts · 2007-01-04 06:52:58 to 2007-01-09 15:59:50

#36300132806 01/04/2007 06:52:58 Organisation Bases

Mentioned many a time but worthy of revival imo

  • Select a club in dt for each organisation preferably some distance from an available HL (clubs have both office and recreational floors by and large so are versatile buildings)
  • Install in the club a security force passive to the relevent org, comprise this of team patchers and riflemen around level 55 cover entrance hallways and roof area's with this group. (possibly adjust level and number in line with a census of the relative org populations - taken at each reset?)
  • install an outward bound only HL within the club or on its roof - (allows strike forces to be sent out accross the city, changes of LO, marketplace etc a practical reason for hangiing out there etc)
  • Site 3 rich data nodes within each base accessible only by the two rival orgs (nodes equate to plundring information at an rp level and in gameplay terms need to be rich enough to encourage regular sieges) - nodes should have a slow recovery rate to discourage regualr zergs holding court.
  • A luggable object that effectively restricts the richness of these datanodes when present (ie stealing the luggable subsequently makes the bases more attractive as the rewards are bigger....the luggable is an object organisation should then be keen to keep hold of - maybe a datanode siphon slowly taking the exp and $i into nowhere?)
  • Allow offices to be 'rented' by factions at a rate of $100mil per month, renting an office allows a logo and some faction specific text to be placed on the board and in pictures around etc (bitmaps supplied by the players for possible submission, an area to establish some identity, a reason to regularly grind for money etc)

Feasible I believe using tools and code we have already seen implemented in the game and covering most areas a rp'er or a pvp'er might ask for?....though I would like to concieve of a method of 'inviting' a rival org member for a visit and later a holding cell with an npc within which relates to a team contact mission to rescue Mrblahblah etc?

#36300132898 01/04/2007 10:14:50 Re:Organisation Bases
We live in hope.
#36300133049 01/04/2007 14:41:10 Re:Organisation Bases
Great idea.
#36300133194 01/04/2007 18:56:32 Re:Organisation Bases
Very good idea but like Obitus said we live in hope
#36300133255 01/04/2007 21:48:21 Re:Organisation Bases
Well i've got enough hope left for everyone to share, live on! 
Thanks Tytanya for assembling and coherently presenting these ideas :) 

I'm not sure nightclubs are appropriate for an assaulted HQ type of place, but aside from the rented building idea I can't think of anywhere better.  As far as the rewards go, I'm not so sure about a luggable siphon but perhaps the luggable itself could be or supply the reward?  I guess that sets up a kind of CTF dynamic but people seem to like that idea anyway. 
Oh and I really, really like the Faction Office building thing.  Wow, would that rock :)
#36300133267 01/04/2007 22:08:18 Re:Organisation Bases
That would be a great idea...maybe if they made a second set of org areas. an attackable version...but people need some sort of insentive to go there or else they would stay in the regular construct or the non attackable org area
#36300133277 01/04/2007 22:56:15 Re:Organisation Bases

Good job Tytanya. SMILEY

We have been saying this since Beta.  It would dramatically increase subscriptions, yet they still do not listen.  SMILEY

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#36300134656 01/07/2007 07:00:39 Re:Organisation Bases
Satta wrote:

Good job Tytanya. SMILEY

We have been saying this since Beta.  It would dramatically increase subscriptions, yet they still do not listen.  SMILEY

Hm yes there seem to be no reason as to why this has not happened yet.
Maybe its just not possible but i can't say I beleive that.

/support
#36300134663 01/07/2007 07:19:11 Re:Organisation Bases
The city is so big, there need to be more reasons to congregate in specific locations besides just LE or PVP. So anything that promotes that would be good IMO.
#36300136823 01/09/2007 15:59:50 Re:Organisation Bases
I like to go in most of the Clubs in DT so if they could do this somewhere else in DT it would be cool.  If successful, it could be a good reason to start building a new district, to house all the new Faction rentable areas.  (Of course, it has to bring in lots of new players to get this far.)
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