

55 posts · 2006-09-22 13:55:38 to 2006-09-28 19:13:21

Yay for Walrus!




Thanks for the update and edit wins! Now I dont need to worry too much about my mission RP posts 
Good thing edit history can be seen, incase as you state ppl say something, then edit to hide it.

This all sounds so great! I can't wait for the practice characters! 



Yeah, i for one wouldnt at all mind a bigger patch if it meant more content... i mean, it just makes sense. If you can do it in time then do it! Patch size, at least at those relatively small numbers (RF just released a 300mb patch >.<
, shouldn't really be a detering factor...
But yay for a nice informative other side, and edit, and buddy keys, and yay-ness!
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.
I'm afraid i would be inclined to disagree with most of your post Chuui, to me the rep and price are fine as is the motivation behind a high level sim (although of course more options would definately be nice, even level scaling or multi sims)
We must remember the whole essence of the hallways is for crews and factions, hence the high price, hence the high level sim.
That said, level 70 is a tad much. I mean, they can program sims to be stronger than story characters now? Yeah, that makes sense... level 60 maybe...
Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies. Simple logic. For some it's used to indeed help make theoir operatives strong and more aware of their foes (note, not sparring for fun, training against deadly opponents), others it's a form of propaganda and control.
It all makes perfect sense in the context of the story, and thats what really matters.
Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies.That and if we look at the sims for each org you'll notice something.
So the Assassin, Veil and the Sleepwalkers are only enemies of Zion?
So, the Twins, Kid and N30 Agents are only enemies of the Machines?
So, Morpheus, Niobe and Ghost are only enemies of the Merovingian?
I don't think so. And that alone makes the choice and restriction, wrong. And then lets look at the first movie... Did Neo do his combat training with a sim of his enemies? No. He trained with the "real" Morpheus. So why then, isn't Zion training with sims of its best operatives? Again, not exactly following this restriction here.
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.
I'm with you on this one.
I've given keys out, and am nervous that folks will dismiss the game quickly as the lack of fun/content* at low levels emerges....
I'd like to be confident that they will enjoy the game and stay... but I'm not 
*as we all know - there is lots of it at high levels 
Agreed, the choice of sims could use some re-working.
But the princible of them being org specific i agree with.
Chuui's line up is perfect for the mervs.
Morpheus, because we all know merv hated morpheus and was the one to originally have him targetted.
Seraph, because we all know merv hates seraph and the oracle. It even adds another story element of the films.
Corrupted, because it represents the assassin's betrayel of the merv. He wouldnt've been happy bout that.
All perfect choices.
Now... if we were to follow the same layout for all orgs i would say it'd go...
Zion:
Veil, because Zion, and their EPN derivitive, are big, if not ultimate, enemies of the cypherites.
Assassin, because its the mofo who killed the great morpheus. duh.
Lupine doctors (im sure i remember them from nightfall), because Zion doesn't like merv and it was the only merv event spawn i could think of. Sleepwalkers just seem a little lame but meh, either will do.
Machine:
Kid, considered terrorist of the system, plus it fits the cyph derivitive.
Cant think of anything non-org. Though twins still spring to mind despite their merv alignment. Come on, its the twins!
N30 Agents, represent the ultimate corruption of the system, the one who defeated smith and the agent program. Machines would hate these guys.
So really all that needs serious work is the merv lineup, which, thanks to the rebundle, rarebit has time to think on.
Pretty sure rare has said it'll only be one twin.
Not that interesting?!?!
They're living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!
The guys fighting a freakin swarm of flies! Sorry if i sound pushy but i really like the corrupted idea.

Yeah, allow me to clarify a bit. The org simulacra all have the same ability loadouts; the only difference is the RSI model. The Corrupteds just used standard bluepill pedestrian/bum models. The fly/static effect was an ability they had. Org sims wouldn't have that, so it would just look like you were fighting a bluepill.Not that interesting?!?!
They're living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!
Ahhhhhhh
Well, err, i dunno, just make it so they're permanently like that. lol.
Like you dont have enough to do already. 
Buddy keys were mentioned so I checked my email and did not see anything.
Is there a special place to sign up to get emails with Buddy keys? I tried looking,
but did not see that anywhere.
Thanks
yaaay eeeeedit!!!!!!!!!
i mean yay edit 