The Other Side of the Looking Glass - Friday, September 22, 2006

55 posts · 2006-09-22 13:55:38 to 2006-09-28 19:13:21

#36300055729 09/22/2006 13:55:38 The Other Side of the Looking Glass - Friday, September 22, 2006
This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, September 22, 2006.
#36300055771 09/22/2006 15:03:50 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
THANK YOU FOR EDIT!!! THANK YOU THANK YOU THANK YOU!!!

And, also, another very informative edition of OSotLG. SMILEY  Yay for Walrus!
#36300055773 09/22/2006 15:05:35 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Edit button... SMILEY
Rebundeling... SMILEY

Keep up the good work Walrus.

#36300055775 09/22/2006 15:08:53 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
So..I hope the new update doesn't only benefit Zion. 
#36300055777 09/22/2006 15:10:22 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Short and sweet.

Nice to see the edit feature is finally available for use!

Jeffers

#36300055779 09/22/2006 15:12:45 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Fair
#36300055780 09/22/2006 15:13:03 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Oops. Fair does,  Walrus. Fair does.
#36300055783 09/22/2006 15:15:44 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Makes sense to me...I'll just bug all my Zion friends so I can get pictures of Link SMILEY

He-Hey wait! Where are y'all going?!!!!

- Ð
#36300055796 09/22/2006 15:33:43 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Thanks for the update and edit wins! Now I dont need to worry too much about my mission RP posts SMILEY

Good thing edit history can be seen, incase as you state ppl say something, then edit to hide it.

#36300055800 09/22/2006 15:40:33 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

This all sounds so great! I can't wait for the practice characters! SMILEY


#36300055803 09/22/2006 15:46:23 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
EDIT!!!!!!!! W00T
#36300055836 09/22/2006 16:36:09 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
"We've been hesitant to turn on forums editing, as there are no restrictions on how often a post can be edited. However, since this has been one of the largest complaints about the new forums, we've allowed editing on the forums."

Really shouldn't have taken this long to decide to enable the feature. For some of us using the forums are difficult enough.


Everything else is not much for me to get excited at this point. Especially if we have a reason to fight these sims. Rewards? I can only hope.


#36300055858 09/22/2006 17:07:16 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Now to fix the rest of the s%$@&y forums.
#36300055901 09/22/2006 19:21:23 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
About Rebundleing, I understand it is a tedious process, but really 34 or 80mb really isn't much.  I can see that it would be a problem for people on dialup but that's about it on the user side.  Is it an issue on your side that you don't want to host that much for download at once?  Would it be possible to make changes to the launcher so that people could host mirrors of the patch files?  (I know many would be willing)  Really this whole thing has proven that it is possible for you to make changes to the world, it's just not easy. 
#36300055915 09/22/2006 20:02:36 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Edit button for the win.

- Void
Recursion: n - See Recursion.
Void's Sig
#36300055917 09/22/2006 20:07:33 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
An Edit button.  Thank.  God.

~V
#36300056028 09/23/2006 00:59:42 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
I abuse the editing function but that's mr. grey goose's fault.
#36300056061 09/23/2006 02:51:11 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
!!!!!
Edit Button! w00t! Finaly ^_^
#36300056063 09/23/2006 02:53:53 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Yeah, i for one wouldnt at all mind a bigger patch if it meant more content... i mean, it just makes sense. If you can do it in time then do it! Patch size, at least at those relatively small numbers (RF just released a 300mb patch >.<SMILEY, shouldn't really be a detering factor...

But yay for a nice informative other side, and edit, and buddy keys, and yay-ness!

#36300056092 09/23/2006 04:08:21 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
ZOMGZ EDIT BUTTON FTW!
#36300056127 09/23/2006 05:49:00 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Good, good.
#36300056137 09/23/2006 06:05:01 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.
#36300056157 09/23/2006 07:04:50 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Tytanya_MxO wrote:
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

I agree.. White Hallways are nice for those that needed to waste 100 mil $inf for a tour but we have new players coming in (buddy keys were sent) and I think we need to focus on all players not just the ones that like to burn $inf.
#36300056172 09/23/2006 07:39:31 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

I don't fully agree with that - in that enhancements to the hallways are a good thing seeing as we now have them in game, but I do agree that the content should be open to all. The 100 rep points thing for the hallways, is good and shouldn't be changed - any and all players can get a 100 rep points. But the price tag of the key is certainly too high.

As for the sims? A level 70 sim that would most likely need more than 6 people to kill just doesn't get me excited about. The level selected for it is too high and basically restricts this content to players able to find team members/large factions. It needed to be set up to cater to players who may not (for whatever reason) be able to find a team. As such, the sims needed to be offered in at least two levels - one aimed at "solo training" the other at "team training."

Also the issue of content available to all, could be easily addressed in part, by making all nine sims available to all organisations. Restricting it really doesn't make sense is far more negative in its effect than positive.

And other little things, that do effect new players, should have been addressed when the rebundling occured. For example the wrongly placed map icon for the Uriah exile hideout. And yes, we need more work done on content that reaches all players - some reworking of the mission system for example would do wonders for the life of this game.
#36300056173 09/23/2006 07:40:48 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
And I see the edit button has gone again. That either didn't last long, or we still have bugs that should have been fixed long before now.
#36300056177 09/23/2006 07:48:48 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

I'm afraid i would be inclined to disagree with most of your post Chuui, to me the rep and price are fine as is the motivation behind a high level sim (although of course more options would definately be nice, even level scaling or multi sims)

We must remember the whole essence of the hallways is for crews and factions, hence the high price, hence the high level sim.

That said, level 70 is a tad much. I mean, they can program sims to be stronger than story characters now? Yeah, that makes sense... level 60 maybe...

Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies. Simple logic. For some it's used to indeed help make theoir operatives strong and more aware of their foes (note, not sparring for fun, training against deadly opponents), others it's a form of propaganda and control.

It all makes perfect sense in the context of the story, and thats what really matters.

#36300056182 09/23/2006 08:01:24 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
The edit button is gone again?
Already?
#36300056197 09/23/2006 08:18:18 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies.

So the Assassin, Veil and the Sleepwalkers are only enemies of Zion?
So, the Twins, Kid and N30 Agents are only enemies of the Machines?
So, Morpheus, Niobe and Ghost are only enemies of the Merovingian?

I don't think so. And that alone makes the choice and restriction, wrong. And then lets look at the first movie... Did Neo do his combat training with a sim of his enemies? No. He trained with the "real" Morpheus. So why then, isn't Zion training with sims of its best operatives? Again, not exactly following this restriction here.
#36300056209 09/23/2006 08:33:50 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Chuui wrote:
Also, the limiting of the sims available also makes sense to me, the orgs use training sims which are of their enemies.

So the Assassin, Veil and the Sleepwalkers are only enemies of Zion?
So, the Twins, Kid and N30 Agents are only enemies of the Machines?
So, Morpheus, Niobe and Ghost are only enemies of the Merovingian?

I don't think so. And that alone makes the choice and restriction, wrong. And then lets look at the first movie... Did Neo do his combat training with a sim of his enemies? No. He trained with the "real" Morpheus. So why then, isn't Zion training with sims of its best operatives? Again, not exactly following this restriction here.
That and if we look at the sims for each org you'll notice something.
Zion get's a major non org character, an org controller and a special event spawn. From 3 different organisations (the assassin and sleepwalkers arent with any current orgs).
The machines get 1 (2) (the twins, is that one or two sims?) org character(s), an org leader and a special event spawn. From 3 different organisations. (the N30 agents arent with any current org).
The mervs get a major org character, an org leader and an org character. All from the same org.

Atleast give the Mervs a sim from an even spawn too. That would make it more even. Then each org would have a major kick *CENSORED* character (Assassin, Morpheus, Twin(s)), a big character that isn't that kick *CENSORED* and an event spawn.
#36300056211 09/23/2006 08:39:25 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Tytanya_MxO wrote:
While I never wish to grumble about any form of content being added I do feel the need to express concern that time spent on anything connected with the white halls is far less benefit to the game as a whole as content which is readily accessible by everyone and anyone, all of the time.

  I'm with you on this one. 

  I've given keys out, and am nervous that folks will dismiss the game quickly as the lack of fun/content* at low levels emerges....

 I'd like to be confident that they will enjoy the game and stay... but I'm not SMILEY

*as we all know - there is lots of it at high levels SMILEY

#36300056236 09/23/2006 09:01:52 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
If anything, the Merovingians should have:

Morpheus, Seraph, corrupted

That's one org character, one non-connected org character that *is* and enemy of the Merovingian and one event spawn.
#36300056247 09/23/2006 09:22:57 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Agreed, the choice of sims could use some re-working.

But the princible of them being org specific i agree with.

#36300056264 09/23/2006 09:37:20 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Chuui's line up is perfect for the mervs.

Morpheus, because we all know merv hated morpheus and was the one to originally have him targetted.

Seraph, because we all know merv hates seraph and the oracle. It even adds another story element of the films.

Corrupted, because it represents the assassin's betrayel of the merv. He wouldnt've been happy bout that.

All perfect choices.

Now... if we were to follow the same layout for all orgs i would say it'd go...


Zion:

Veil, because Zion, and their EPN derivitive, are big, if not ultimate, enemies of the cypherites.

Assassin, because its the mofo who killed the great morpheus. duh.

Lupine doctors (im sure i remember them from nightfall), because Zion doesn't like merv and it was the only merv event spawn i could think of. Sleepwalkers just seem a little lame but meh, either will do.

Machine:

Kid, considered terrorist of the system, plus it fits the cyph derivitive.

Cant think of anything non-org. Though twins still spring to mind despite their merv alignment. Come on, its the twins!

N30 Agents, represent the ultimate corruption of the system, the one who defeated smith and the agent program. Machines would hate these guys.


So really all that needs serious work is the merv lineup, which, thanks to the rebundle, rarebit has time to think on.

#36300056271 09/23/2006 09:41:39 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Twins are perfect, Cloud. Machines enemies are the Exiles, first and foremost.
#36300056285 09/23/2006 09:54:00 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Agreed.

I think trying to work around an organised system, while perfectly good in intention, should not be the be all and end all of decision making. In this case the twins both fit perfectly into the story, the motivations and not to mention are just plain cool!
#36300056288 09/23/2006 09:57:20 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
You have to wonder though...
Will it be one twin or both of them?
#36300056297 09/23/2006 10:07:19 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Pretty sure rare has said it'll only be one twin.
#36300056311 09/23/2006 10:28:16 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
cloudwolf wrote:
Pretty sure rare has said it'll only be one twin.

an option to fight one lvl 70 or 2 level 60's would pwn nubcakes....
#36300056418 09/23/2006 12:21:07 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Err...is it just me who can't see an Edit button?
#36300056430 09/23/2006 12:30:01 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Just a word about the ingame ad contest.
I think it's quite st*pid that it has been limited to 'natural persons who are legal residents of the fifty (50) United States (including the District of Columbia) for the duration of the Contest'.

Isn't it supposed to be an international game? I couldn't care less about winning a subscription for a month or two, I have paid for a year anyway...
#36300056755 09/23/2006 19:52:42 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Err...is it just me who can't see an Edit button?

Not just you. As best I can tell, the edit feature is only activated on *some* forums. Not this one. It is on the general forum (at least once you leave the thread and reload the page) but it's not activated here. Kinda stupid to have an edit button and then NOT have available on all forums.


#36300057117 09/23/2006 22:40:23 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Hmmm.. being able to beat up on The Kid at the press of a button... that would be nice.
#36300058262 09/25/2006 11:15:55 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Good point about Seraph for Merv; not sure why I had Niobe in there really. Easy enough to change. Not keen on having a Corrupted though, they're not all that interesting.

Oh, and I do believe these org simulacra are all going out at once, not just one org at a time like it sounded like in the article.
#36300058268 09/25/2006 11:24:55 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Not that interesting?!?!

They're living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!

#36300058274 09/25/2006 11:28:39 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

-EXAMPLE-

The guys fighting a freakin swarm of flies! Sorry if i sound pushy but i really like the corrupted idea.

SMILEY

Archived Media

#36300058276 09/25/2006 11:31:41 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
cloudwolf wrote:

Not that interesting?!?!

They're living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!

Yeah, allow me to clarify a bit. The org simulacra all have the same ability loadouts; the only difference is the RSI model. The Corrupteds just used standard bluepill pedestrian/bum models. The fly/static effect was an ability they had. Org sims wouldn't have that, so it would just look like you were fighting a bluepill.
#36300058288 09/25/2006 11:54:39 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Ahhhhhhh

Well, err, i dunno, just make it so they're permanently like that. lol.

Like you dont have enough to do already. SMILEY

#36300058290 09/25/2006 11:56:43 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

Buddy keys were mentioned so I checked my email and did not see anything. 

Is there a special place to sign up to get emails with Buddy keys?  I tried looking,
but did not see that anywhere.

Thanks

#36300058319 09/25/2006 13:07:04 Re:The Other Side of the Looking Glass - Friday, September 22, 2006

yaaay  eeeeedit!!!!!!!!!

i mean yay edit  SMILEY

#36300058630 09/26/2006 01:47:03 Re:The Other Side of the Looking Glass - Friday, September 22, 2006
Shame about the corrupted using an ability to change to their fly form =( I really want the chance to fight those guys again. Okay, re-thinking this, why not give the "Sleepwalkers" to the Merovingians? That way they get a Cypherite based enemy (as does Zion with Veil) and give Zion Nightmares. Sure they are a normal NPC but they are restricted to a certain level range (I think around 20-30?) and then, with the exception of two Archive missions) players above those levels never get to fight them again. Thus to have a level 70 Nightmare to take down, could be pretty fun for level 50s who like that NPC enemy.

Or better yet, how about adding level 49,50 and 51 Nightmares in the mix for current standard missions? =D It's one of the best and most unusual NPC models this game has going for it, and it's such a shame that once you get past level 30ish, you'll never get to see it again.