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GypsyJuggler

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Punch and pie?

Crew and Faction Recruiting - Syntax · 08/15/2007 19:55:10

Unidentified broadcast - 7/20/07

I paid attention in class, it's just been ten years since I was there and I'm well out of practice :/

Live Events · 08/15/2007 19:33:15

Unidentified broadcast - 7/20/07

So we have four sets of vector frequencies pointing to four different nodes and we just have to figure out how each set relates to its node frequency? So to pseudocode: NF1=f1(560.6091)=f2(1100.4549) NF2=f3(502.7070)=f4(596.3485) and; NF3=...

Live Events · 08/14/2007 20:42:22

Unidentified broadcast - 7/20/07

Neoteny wrote: I may also recall that the points where the code pulses were set off were given, as was the range for each pulse. Perhaps this suggests that the frequency of each transmission is a term for the radius. It'd be nice if this w...

Live Events · 08/13/2007 21:15:36

Thinking about 7.3

Here's an image from the cinematic: I tend to think it's Morpheus held captive in the General's base but there's no way to be sure of anything yet.

Missions and Storyline · 08/13/2007 19:22:41

Unofficial MxO NPC EXPLOIT tread

Next time it happens try double-clicking your tactic button to be sure you're attacking and not blocking. Sometimes roll-outs or other combat technicalities will change your active tactic without being asked to but the icon on your hotbar...

Player Versus Environment Feedback · 08/13/2007 18:30:12

No longer exists

Just so people know; we're Zionites. Not EPN extremists. Our goal is life. For everyone.

Crew and Faction Recruiting - Syntax · 08/13/2007 02:11:27

Unofficial MxO NPC EXPLOIT tread

You should only ever be doing 1 damage if you are fighting in Hacker Style or if you hit Block after the attack goes through. It's the same for NPCs.

Player Versus Environment Feedback · 08/12/2007 19:32:34

Unidentified broadcast - 7/20/07

Does anyone have an unmarked copy of that map? It looks handy :) Someone's made it easy for us and put two images in close proximity. We now have two sets of vectors pointing to the nearby nodes and can identify which is which. I'm gonna g...

Live Events · 08/12/2007 19:27:56

[8.1.4] Mr. Manohar must be reconfigured - Recursion - 8/8/07

I really liked the start of this event, it's interesting to see that Machinists react to orders with noteably less efficiency than they always pride themselves on having. The Pill Search portion was less compelling but still clever and loo...

Live Events · 08/10/2007 01:44:23

Unidentified broadcast - 7/20/07

So at some point I realised that instead of staring blankly at the numbers until they made sense I should hit them with some old school algebra and see if that helped. It didn't but here's what I got anyway. The answers are all to six deci...

Live Events · 08/09/2007 21:23:00

How old is Neo?

*makes an alt called Michelle McGahey*

Matrix Universe · 08/08/2007 23:34:00

Unidentified broadcast - 7/20/07

Okay I'll state where I'm up to explicitly. I think this is the state of progress but there might be people who have gotten further. Node Location: 426, -14, -95 Sai Kung International - Freq 12.4937 Target Location: 833, 153, -970 Kedemot...

Live Events · 08/08/2007 23:07:09

[8.1.4] Wonderful stories of power and energy - Recursion - 8/6/07

You know, this still fits with a theory I voiced at an earlier event on Syntax. Seems to me the General captured Morpheus on his way to 01 and has been keeping him prisoner all this time. He used him to create that Sim but for whatever rea...

Live Events · 08/08/2007 22:33:16

Image Retrieval - August 8, 2007

I want a pair of these :) My guess would be that they function a bit like Fly in Amber but that doesn't really match the Headless description.. Either way, I'm excited to see the new stuff coming in!

Broadcast Depth · 08/08/2007 22:02:56

[8.1.4] Wonderful stories of power and energy - Recursion - 8/6/07

Well, if you'll pardon the cliche, that was very interesting. The simple reason for (original) Morpheus' knowledge is that he was tutored by the Oracle. It's possible of course that there's something deeper and more complex going on but fo...

Live Events · 08/08/2007 02:32:11

IL while jumping wth

While I never 'bunny-hop' it's interesting to note that if I use a flip (direction jump) in combat it's because I'm an MA trying to get the tackle on someone first. If my safety is compromised as a Sniper I just HJ out of trouble or root f...

Player Versus Player Feedback · 08/07/2007 21:41:47

Unidentified broadcast - 7/20/07

Okay so I tried (376, -10, -151: 4.7832) and (4, 4, 603: 9.5936) in Adelia and got nothing so it looks like 't' might not be consistent either. EndGame seems to have complicated things though and now I'm stuck trying to figure out which se...

Live Events · 08/07/2007 00:30:08

Stolen Matrix Comics

Snafu Comics Penny Arcade Ctrl+Alt+Del

Residual Self-Image · 08/06/2007 05:13:16

An Animator

This is true, but at least the mechanic itself is new code. I guess thats another way to highlight the problem - even our newest mechanics have to be dressed in recycled appearances. Not that I'm complaining :)

Animation Feedback · 08/05/2007 06:13:31

An Animator

Fatmop wrote: Data mining fix anyone? Dracomet put a lot of work into that, and it shows. I love the fact that the tree is useful now. That's not to say we couldn't do with an animator, but let's not go saying our current devs are doing no...

Animation Feedback · 08/05/2007 05:23:00

What are Dojo's, and what are they for?

Welcome to The Matrix Online :) In MxO you load your abilities directly into your brain so the place to go is a hardline no matter who you are. In the game world there are a number of Dojos (located in International) but they don't have sp...

Dojo - Operative Discussion · 08/02/2007 19:52:59

An Animator

With any luck our playerbase will increase thanks to the buddy keys and we'll be able to afford one. The next trick is to bother the guy who's job is to bother SOE. I might be wrong but I think it falls under Walrus' domain, does anyone kn...

Animation Feedback · 08/02/2007 19:22:53

Typos

Fatmop wrote: It is a sad day for English speaking countries when the Dutch correct us on our grammar. I'm not sure I consider America an 'english-speaking country' anymore. Maybe I've been on the net too long.

User-Interface Feedback · 08/02/2007 06:00:53

No longer exists

Live for what you believe in. Die fighting for it.

Crew and Faction Recruiting - Syntax · 08/02/2007 03:14:17

Data Taps, Spawns and Coding - Latest Content Explained

I've found a Siphon 2.0 will usually spawn Data Sentries, security guards and other moderate-risk enemies with reasonable regularity. It may help if you find a high level area to farm in. Go to Downtown and check out Center Park, Creston a...

Guides and FAQ's · 07/28/2007 03:25:55

[8.1.2] This war is their doing - Recursion - 7/25/07

Neoteny wrote: Hmm. Anyhow, if I were a Machinist, I would be most concerned about this little statement: I'm thinking the same thing. This little statement reminded me of how the Merv took control of the General's forces. Seems like the M...

Live Events · 07/28/2007 03:11:51

NPC's Don't have attack timers??

Zudrag wrote: I've noticed usually they try to interlock at the same speed their firearm shoots at, but then again not every NPC has a firearm. Really? I thought every NPC was given at least something so as not to be completely useless whi...

Player Versus Environment Feedback · 07/27/2007 21:13:04

Mood Emotes

Rarebit suggested once that it was to stop newbies running around /drunk but I'm pretty sure he was joking.

Animation Feedback · 07/27/2007 21:06:09

NPC's Don't have attack timers??

This is true.. I find the cheaty little advantages NPCs have go toward making up for the lack of AI compared to Players. Even though they can do all these things we can't, we're still able to easily outsmart them. They'd be an absolute dod...

Player Versus Environment Feedback · 07/27/2007 00:50:02

NPC specific animations for players

The thing to be cautious of with ideas like this is that spreading unique animation sets amongst the players makes them so much less special when encountered in their 'natural' setting. Rather than making entire fighting styles available I...

Development Roundtable · 07/27/2007 00:38:52

Update 53 Hotfix Discussion

/loadlo MS /datamine oraclemeeting /invulnerable No matter the logistics, someone will find a way to ruin something.

Update Discussion · 07/23/2007 20:23:02

3m0 Agents - data tapping.

Let's just say I got real good at Sniper... <.< >.> /invoke concealment

Player Versus Environment Feedback · 07/22/2007 21:14:14

Update 53 Hotfix Discussion

I don't think admin /kill is a good enough solution for Live Events. I can just imagine groups of Data Miners spawning bad guys for Rarebit to kill so they can get free loot. Not to mention a lot of characters don't have that sort of abili...

Update Discussion · 07/22/2007 20:35:36

Update 53 Hotfix Discussion

I think once everything gets back to normal the spawn rate will be just fine. The thing that bothers me is that many nodes seem to spawn in areas occupied by buildings but unreachable to players.

Update Discussion · 07/21/2007 23:41:19

Update 53 Hotfix Discussion

I had a thought the other day; isn't it now possible for someone to bring Data Miner to a live event and seriously mess it up?

Update Discussion · 07/21/2007 15:17:15

Gitano's 1337th Post.

Well.. it only happens once right? Okay, shoot me for being vain.

World Discussion - Syntax · 07/20/2007 01:18:15

Using "Noobier" Combat Moves at High Level?

krytical wrote: Because unlike other trees (where abilities have different versions, such as Logic Barrage, have different versions and therefore make the low lvl ones useless), MA doesn't suffer from this. The damage of your abilities sca...

Dojo - Operative Discussion · 07/20/2007 00:58:35

Image Retrieval - July 18, 2007

How much are you guys paying for these shirts? If it's a popular option someone might want to set up a 'pay for gear' thing to save mucking about with extra tickets.

Broadcast Depth · 07/19/2007 21:37:54

Update 53 Hotfix Discussion

Wow. The amount of new stuff we've been given lately is astonishing. Well done team!

Update Discussion · 07/18/2007 22:47:09

Nuking of 01

898989 wrote: Radiation does not cause heat from what I've herd Oo .... The heat from the atomic bomb, comes from the energy that is released from the splitting/fusion of the atoms, and THAT would grill the machines... But I don't think th...

Matrix Universe · 07/18/2007 04:34:02

Using "Noobier" Combat Moves at High Level?

898989 wrote: But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resist...

Dojo - Operative Discussion · 07/18/2007 04:10:20

Update 53 Discussion

898989 wrote: ...but doesnt point 2 mean that NPCs will flee out of mission areas even more now ? No, the term 'sequences' only refers to certain kinds of 'spawned' groups of enemies. Mission enemies are unaffected.

Update Discussion · 07/18/2007 02:20:11

Mercury - one thing needs to change.

Ah yes, I just went and did them myself. I had thought he was referring to the standard 'no work for you' message.

Player Versus Environment Feedback · 07/14/2007 21:14:14

Mission contacts

Uh, it's the neighbourhood contacts he's referring to. If we ever see the focal three contacts in-game they are animated anyway because they're 'manned'.

Development Roundtable · 07/14/2007 05:03:12