Mission contacts

6 posts · 2007-07-13 20:20:52 to 2007-07-14 15:47:56

#36300282280 07/13/2007 20:20:52 Mission contacts
I would like to suggest to have all Mission contacts be animated much like the regular NPCs  while they can move in... say about 4 by 4 square of space. They can also emote If talked to when giving us our missions. It's just kinda Odd that these Contacts are just standing there like a stiff mannequin. 

#36300282293 07/13/2007 20:34:05 Re:Mission contacts
Seconded - nice idea!
#36300282504 07/14/2007 03:33:00 Re:Mission contacts
That is a nice idea, it would certainly make them look less static and more alive. It should be possible too because they could use the character models to record them using emotes. I guess the hard part would be implementing them into the mission system. It should just be done to Tyndall, Agent Gray and Flood. I don't think it would be necessary for the neighbourhood contacts.
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#36300282542 07/14/2007 05:03:12 Re:Mission contacts
Uh, it's the neighbourhood contacts he's referring to.  If we ever see the focal three contacts in-game they are animated anyway because they're 'manned'. 
#36300282546 07/14/2007 05:11:22 Re:Mission contacts
Oh I see what you mean now. I thought he was talking about their icons in the mission text.

Even something simple like having the formal ones sitting down behind a desk would give more of an impression.
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#36300282943 07/14/2007 15:47:56 Re:Mission contacts

Err yeah I was referring it to the Neighbourhood Contacts. I 'd love to see them move around rather than to be stiffs