Using "Noobier" Combat Moves at High Level?
21 posts · 2007-07-11 18:40:37 to 2007-07-20 00:58:35


As said above, the debuffs you get to apply to the opponent are great for the IS cost of the lowlevel moves...
And you will find skyhigh sidekick in 90% of the loadouts MAs use because it has an awsome melee dmg resistance debuff which makes a chain move like for instance skyhigh + efk (extreme falling kick) do dmg in the 800-900 area in sum if used with the correct loadout of course....

And using things like cheep shot it just insulting. =)Finishing with cheap shot is awesome, don't deny it.

TimeMaker wrote:And using things like cheep shot it just insulting. =)Finishing with cheap shot is awesome, don't deny it.
Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.

Regardless where moves are in the tree you will find many uses for them for a few reasons...
1. Damage increases by level
2. Any debuffs increase based on stats/lvl
3. The timers on moves vary from others
4. Lower moves have less IS consumption
Put all these together and you can have a very good tactical advantage to your opponent if you use them right.

odj wrote:TimeMaker wrote:And using things like cheep shot it just insulting. =)Finishing with cheap shot is awesome, don't deny it.
Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.
Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels.

TimeMaker wrote:When im MA I use it all the time it dosnt take up much IS does quite a bit of damage for its level and de buffs them its greatodj wrote:TimeMaker wrote:And using things like cheep shot it just insulting. =)Finishing with cheap shot is awesome, don't deny it.
Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.
Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels.
Hindering shot rules for HJers aswell hehe ...
And Overhead smash is "pretty" good, but its still does cost 25 IS ... I mostly kick in a sidekick combo cuz it also cosot 25 and seeing it has 28 DPS and the overhead only 7 ... So except the other guy outrolls me like Sh!t I stay with a sidekick combo for the sake of dmg ...
Just a thought, most of these lower level moves do create greatly desired effects. At the same time, most of them also have timers on the effects so isnt it a waste of a turn if it turns out that your high level attack doesnt roll high enough or activate in time?
Using one single lowbie attack wont give you the advantage ... that is clear ...
But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....
Now it's very unlikely, that all these abilities will hit, but I think you know what I mean...
If your intending on downgrading someone with lowbie attacks, you wont only use a single one... You will chain them...
I gotta tell ya. The term, "Stick with your roots". totally applies here. Im not gonna blow smoke up your azz, but when using even the Gunman tree, or Knifeys. the lower level skils can save your neck. And when used in time with your more powerful abilitys, they can fill that 3 secs you are waiting for another more powerful ab to timer up.
Cant tell you how many times them lower abs have positively affected most of my Operative builds. I highly suggest it.

"Misdirect Punch" but yeah I tend to think of it more as 'Blinding Backfist'.
But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....

898989 wrote:"Misdirect Punch" but yeah I tend to think of it more as 'Blinding Backfist'.
But now imagine using this combo: Overheadsmash (melee def and acc - 10pts), Iron guard (Melee Defense + 10pts), Blind (can't think of the ab name atm but blind is - 20 combat tactics), Skyhigh sidekick (- 10 pts melee resistance), Extreme Falling kick (43 DPS dmg) ....
I think of it as "Smack in the face" to be honest lol ...
Because unlike other trees (where abilities have different versions, such as Logic Barrage, have different versions and therefore make the low lvl ones useless), MA doesn't suffer from this. The damage of your abilities scale up with level and some them continue to be essential at level 50.While this is true for the most part, I find there are slight differences in timer lengths between the different versions of hacker attacks. At low levels you can cast Logic Blast and Logic Barrage back to back without pause but once you get up to say 3.0 or 4.0 there's a definite gap between finishing casting one and being able to cast the other.


