Mood Emotes

13 posts · 2007-07-25 16:01:41 to 2007-08-17 17:30:50

#36300291355 07/25/2007 16:01:41 Mood Emotes
Just a question, why do these have a level restriction on them?


It seems to be rather pointless to do this, and it could well be beneficial to RP to remove said restrictions if possible.  Unless there's a good reason for them being locked.
#36300292512 07/27/2007 09:28:47 Re:Mood Emotes
I've always wondered that myself; trying to analyze why a new redpill can't be shy or fidgety. SMILEY

*Shrugs*
#36300292513 07/27/2007 09:33:16 Re:Mood Emotes

I have seen Furies in /mood sexy and they are only level 8 or 9 when the sexy mood is level 20.... 'Ability'... if thats the correct word.

I want the Taskmaster's /mood, have my head spin around and run in a camp fashion ^_^

#36300292800 07/27/2007 21:06:09 Re:Mood Emotes
Rarebit suggested once that it was to stop newbies running around /drunk but I'm pretty sure he was joking. 
#36300292816 07/27/2007 21:54:51 Re:Mood Emotes
I'd say he must have been joking, seeing as how drunk is one of the first moods you get access to anyway.  My only guess is that it's supposed to sort of be another incentive to level up... doesn't really make any sense though.
#36300292907 07/28/2007 06:17:04 Re:Mood Emotes
SolidRevolver wrote:

I have seen Furies in /mood sexy and they are only level 8 or 9 when the sexy mood is level 20.... 'Ability'... if thats the correct word.

I want the Taskmaster's /mood, have my head spin around and run in a camp fashion ^_^


Unfortunately I think Taskmaster and 01 NPCs are all using a different skeleton or something. The hint that suggests this is, unlike a Lupine or Gargoyle Halloween disguise, the Taskmaster Halloween disguise doesn't make your default mood like the Taskmaster's own. I think having the Taskmaster's mood would be impossible for us. :(
#36300302817 08/13/2007 05:51:43 Re:Mood Emotes
I definitely fall into the "just another incentive" camp--I'm guessing the level "restrictions" are more like level goodies, "bonus unlockable content!" SMILEY
#36300303423 08/14/2007 15:47:09 Re:Mood Emotes
It's just something to look forward to.
#36300303432 08/14/2007 15:58:43 Re:Mood Emotes

I wish they'd change the female version of ./mood regal, which I think should feature your sprite's hands folded demurely below the waist, like a Victorian lady (it would make sense, since the male version has the sprite's hands folded behind its back), though I suppose the current model might be meant to reflect Queen Elizabeth II's fey little wave.

#36300303492 08/14/2007 17:13:14 Re:Mood Emotes
I agree... though I doubt I should start listing things I`d like changed about the current moods as that could be quite the project.  hehe
#36300303500 08/14/2007 17:21:37 Re:Mood Emotes
ThePigeonKing wrote:
SolidRevolver wrote:

I have seen Furies in /mood sexy and they are only level 8 or 9 when the sexy mood is level 20.... 'Ability'... if thats the correct word.

I want the Taskmaster's /mood, have my head spin around and run in a camp fashion ^_^


Unfortunately I think Taskmaster and 01 NPCs are all using a different skeleton or something. The hint that suggests this is, unlike a Lupine or Gargoyle Halloween disguise, the Taskmaster Halloween disguise doesn't make your default mood like the Taskmaster's own. I think having the Taskmaster's mood would be impossible for us. SMILEY

Darn... I always giggle when the TM runs from his usual spot to the lower area to fight... I am of simple pleasures.
#36300303985 08/15/2007 13:56:55 Re:Mood Emotes

It is especially annoying if you set up a bluepill-char for RP, and all you can do is walk around in the normal mood.

I see no reason for that a level restriction.

#36300305330 08/17/2007 17:30:50 Re:Mood Emotes
Mendelevius, I wish we could get a mood like that avatar of yours--but I've got a feeling /mood johnnycash would be a little too complex to program. SMILEY


Sorry--couldn't resist:  here we are in a thread on mood emotes, and that pic's got some serious brood on.