5 posts · 2007-07-26 05:21:37 to 2007-07-29 23:24:48
#3630029179607/26/2007 05:21:37NPC specific animations for players
Drawing on the moods and animations used by NPC's could these be made available to players... I'm not sure how many there are but the Lupine animation and fighting style comes to mind?
If there were enough it would be even nicer to make them available as org specific sets.........
#3630029180107/26/2007 05:51:46Re:NPC specific animations for players
I have always liked the 0-1 Soilders 'Idle' animation, and always get a laugh out of watching them run. It would add a bit of comedy to the game if they added those.
The female Blood Drinker has a unique animation, it makes them a little more difficult to control but would be good to see them too.
#3630029233507/27/2007 00:38:52Re:NPC specific animations for players
The thing to be cautious of with ideas like this is that spreading unique animation sets amongst the players makes them so much less special when encountered in their 'natural' setting. Rather than making entire fighting styles available I'd suggest maybe just one or two animations - like how we had the Vampire Bite during Halloween or the Smith Tackle during the Anniversary. But then I guess it relates back to the whole 'Org. Abilities' thing. Speaking of which, does anyone know what Dracomet is working on once he's finished tweaking our luggables?
#3630029237407/27/2007 02:21:32Re:NPC specific animations for players
GypsyJuggler wrote:
Speaking of which, does anyone know what Dracomet is working on once he's finished tweaking our luggables?
He master-minded that whole Data Mining thing over a couple month. Who knows what he is working on now, but it would be amazing to get another good patch for Update 55/56. The org abils just need to be tested to make sure they are balanced, something we could do live.
I think it os ok for us to have the normal fighting style but none of the specials, so it can be used for RP but if it lacks specials you wont have every Tom, Richard and Harry using them.
#3630029374607/29/2007 23:24:48Re:NPC specific animations for players
The pr0blem with these things is that the special moods/animations you are talking about are specific to certain body sizes only and do not exist for the others. They would have to be built for all body sizes before they could be deployed for players use. Not that it wouldn't be cool, it's just quite unlikely.