Vindicator

GypsyJuggler

772 archived posts

GypsyJuggler
Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Let's have, other way round!

I like this idea! *locks and loads, or is it loads and locks? oh well, so long as I can figure out what end the bullets come out of*

Events - Syntax · 06/15/2007 23:28:16

Area Effect Restriction Feedback Thread

Not too long ago we had a lively debate about wether or not to restrict area effect heals and buffs to team only. That discussion took place here . Since the end of May the proposed changes have been in effect . We've had some time now in...

Development Roundtable · 06/15/2007 22:53:54

No longer exists

Zion has been wronged but her Vengeance is Rising .

Crew and Faction Recruiting - Syntax · 06/15/2007 00:33:18

Hi! I upgraded my Ram!

A recent diagnostic check said I was getting 6816 Kbps Downstream and 160 Kbps Upstream. The limits of my account state Upstream 128 Kbps and Downstream as fast as my line will go . Awesome.

Residual Self-Image · 06/14/2007 04:56:22

any spies beat tengu lv 30 solo, or with very little help?

9mmfu : Addendum: After some testing I have found that Attack Consumables have a serious accuracy issue. This is not their intention in CR 2.0. It may have just been overlooked during the combat revision. I certainly didn't realize this. I...

Player Versus Environment Feedback · 06/14/2007 02:57:14

Hi! I upgraded my Ram!

As you may have figured I recently upgraded my computer somewhat. I thought I'd post specs here in hope that an expert would be able to tell me the best graphical options to use while playing MxO. I've probably included unnecessary informa...

Residual Self-Image · 06/13/2007 23:50:40

Two hypers of choice

LoTekGhost wrote: I always thought we should be able to stack either Deflect or Sense with Dodge or Block. Always felt that combo made the most sense. Considering how clothing buffs tend to work, this way seems to make the most sense. Alth...

Ability Feedback · 06/13/2007 17:10:41

[7.3.2] An odd arrangement of...cats - Recursion - 6/8/07

Pure awesome. Wow, that looked so good. Did you have to look up the rules and everything beforehand? It looks like it would have taken some effort to set up properly. I've always loved the Chessman, hopefully he'll do something similar aga...

Live Events · 06/11/2007 22:37:46

Best stats for gunslinger/duelist

Look in the 'L' menu for the stats that give you Ballistic Accuracy and Ballistic Damage. It's conventional to put 30 in each of those stats and spend the rest on Vitality or whatever you feel like.

Dojo - Operative Discussion · 06/10/2007 14:50:55

MA vs Spy

I'm sure I've said it elsewhere but I don't seem to have mentioned it here. At the moment I tend towards the idea of dropping a Spies natural accuracy and giving them an 'Upgrade Attacks' style ability they can use to make sure their moves...

Player Versus Player Feedback · 06/10/2007 14:13:41

Corruptor Encounter

A) Just about everyone passes through there to tag the Hardlines and Access Node at some point. And don't forget people who might want to farm Gang Tokens or Red Frags. B) If you don't have time to wait for a spawn then you probably don't...

Player Versus Environment Feedback · 06/06/2007 02:17:47

Corruptor Encounter

It's supposed to be a group activity, don't be surprised if you can't do it solo. Also, having a group with you will increase your chances of a spawn. Don't forget, having a short spawn time is only going to harrass people who're just pass...

Player Versus Environment Feedback · 06/06/2007 02:00:29

No longer exists

Don't forget, Vengeance Rising will be looking to recruit keen operatives during the Zion Training Week coming up in half a week. That thread is here . Our forums are here .

Crew and Faction Recruiting - Syntax · 06/05/2007 02:00:19

Wooden Stakes, Holy Water, Silver Bullets and You.

There's a possibility you were actually hit by Code Bombs, there's a bug which sometimes causes the silver bullet or 'constipation' animation to appear instead of the normal 'hacking' one. Did you see normal hacking effects at the time? An...

Player Versus Player Feedback · 05/30/2007 22:33:15

The Tetragrammaton - Machine Faction

AmyLanders wrote: Tet·ra·gram·ma·ton /ˌtɛ trəˈgræm əˌtɒn/ [te-tr uh - gram - uh -ton] the Hebrew word for God, consisting of the four letters yod, he, vav, and he, transliterated consonantally usually as YHVH, now pronounced as Adonai or E...

Crew and Faction Recruiting - Syntax · 05/29/2007 22:56:03

Server Wars.

Wow.. let me just say you both made really good points there and did it in a concise and considerate manner. Of course, there's not really anything left for me to add but I felt I should say 'Bravo' in any case =D

Player Versus Player Feedback · 05/29/2007 21:45:47

Option to show/hide headgear, shirt and outerwear?

Meh, I tend to prefer realism - you wear what you wear, but I can see how this would be a problem on Vector. Isn't there some kind of launcher/gloves item available there for a purpose like this? It's not really a solution but maybe we can...

Items and Clothing Feedback · 05/28/2007 20:21:36

MA vs Spy

Now that's a cunning tactic I hadn't thought of, nice one. I still can't shake the feeling that spies have an intangible advantage over other classes. I quite like the idea someone suggested about dropping their natural accuracy but giving...

Player Versus Player Feedback · 05/27/2007 20:26:16

Server Wars.

Wow, that's a nice idea. I'm going to take it a step further and suggest the unused constructs be finished and altered so they can be used as inter-server combat arenas. Isn't likely to happen for a while but sure would be nice.

Player Versus Player Feedback · 05/26/2007 14:29:41

No longer exists

Vengeance Rising . I've been doing a spot of work on the forums.

Crew and Faction Recruiting - Syntax · 05/24/2007 05:49:23

Free Attack disruption

Yes, this is an accurate description.

Player Versus Environment Feedback · 05/21/2007 20:36:15

Widows More

The title here should be 'Widow's Moor'.

Player Versus Environment Feedback · 05/16/2007 23:43:25

Remove ritchland missioning?

Well that's the good thing about MxO, we can HL wherever we want to go Wait, what was the topic again?

Development Roundtable · 05/13/2007 03:04:30

Remove ritchland missioning?

Canbus wrote: There's a difference between a challenge and a frustration. Just by that logic, you're expecting someone to kill a tank with a 9mm handgun. Climb on top and open the hatch. If you catch them by surprise you have a chance to e...

Development Roundtable · 05/13/2007 03:00:26

Path of Neo vs Matrix Online

Okay everything seems to have gone well. Except due to server problems I can't jack in to MxO and PoN won't start or recognise the disc Off to Atari Support I go.

General Technical Help and Questions · 05/12/2007 23:35:29

Path of Neo vs Matrix Online

Okay so running a standard uninstall of Path of Neo will not also delete Monolith Productions, which contains MxO? (Just double checking to be sure) Edit: Typo.

General Technical Help and Questions · 05/12/2007 22:44:36

Path of Neo vs Matrix Online

Okay, I feel like a newbie for having done this, but when I installed Path of Neo I accidentally put it in the same folder as 'Monolith Productions' but not in it's own folder. This would be fine except that the update patch things I also...

General Technical Help and Questions · 05/12/2007 21:39:51

Remove ritchland missioning?

What Cloudwolf said. Or more specifically: http://forums.station.sony.com/mxo/...mp;#36300171613

Development Roundtable · 05/12/2007 16:29:06

The Lines between the 4 main tree's

I've never really had a problem hacking MAs in interlock. I mean, it's a lot easier of course to hack them from outside but once they tackle me I can still get off a lot of attacks. The difference is they can do more damage than me with th...

Player Versus Player Feedback · 05/07/2007 02:01:44

The Lines between the 4 main tree's

In my modest experience the balance here is just right. Each class has just the right amount of advantage over the next but can still be defeated by a skilled enough opponent.

Player Versus Player Feedback · 05/06/2007 22:27:19

[7.2.1] She comes highly recommended - Vector - 4/25/07

It's good to see events like this where sufficient force of arms could sway the story either way. It goes to show someone's listening to all our little complaints, and even when we can't see it, doing something about them. Now let's get ou...

Live Events · 04/27/2007 19:09:04

[7.2.1] That will be dealt with - Vector - 4/24/07

The Mervs also had several days warning - plenty of time to call up a strong presence. I don't know how long the Machines had but I'm guessing not so long. Although by the finish they had rather a lot of people gathered at the west HL.

Live Events · 04/27/2007 19:02:38

[7.2.1] This was no coincidence - Syntax - 4/19/07

This has left me feeling very.. unsatisfied. The 'Kid' is being, well, a kid. I don't know how you people can follow someone so inexperienced and naive. There's no inheritance between him and Neo, he's just some fresh-faced operative ready...

Live Events · 04/24/2007 01:39:25

Make all buffs scale with level

Apart from the detriments noted by Shinryu and Renesis13b (which I agree with) I have to say I don't think this idea would work. The advantage is that you'd be able to wear what you like in combat right? But what about the percentage buffs...

Items and Clothing Feedback · 04/14/2007 16:45:28

/face

Hmm.. how about we drop the selection range to 50 meters or so? That way you'd only be able to emote at people who'd normally be in your sight range anyway.

Player Versus Player Feedback · 04/12/2007 03:56:52

Special Vs. Special

Meh, I like it how it is. Besides, what would you do with Initiative?

Player Versus Player Feedback · 04/10/2007 20:47:13

CSR and MxO

NightTrace wrote: GypsyJuggler wrote: It seems to be the view of the community that a significant number of good and decent players have been banned unfairly in this manner at the hands of certain other players. Im of the opinion of the ex...

General Discussion · 04/10/2007 04:55:31

CSR and MxO

I thought I'd take a moment to let Raijinn know about an issue we often experience here at MxO. Hopefully we can get some constructive feedback and move towards identifying and solving the problem. Please do not use this thread to let your...

General Discussion · 04/10/2007 00:58:42